[RFC PATCH v2 0/5] drm/amd/display: improve DTN color state log
Melissa Wen
mwen at igalia.com
Wed Sep 13 16:43:24 UTC 2023
Hi,
This is an update of previous RFC [0] improving the data collection of
Gamma Correction and Blend Gamma color blocks.
As I mentioned in the last version, I'm updating the color state part of
DTN log to match DCN3.0 HW better. Currently, the DTN log considers the
DCN10 color pipeline, which is useless for DCN3.0 because of all the
differences in color caps between DCN versions. In addition to new color
blocks and caps, some semantic differences made the DCN10 output not fit
DCN30.
In this RFC, the first patch adds new color state elements to DPP and
implements the reading of registers according to HW blocks. Similarly to
MPC, the second patch also creates a DCN3-specific function to read the
MPC state and add the MPC color state logging to it. With DPP and MPC
color-register reading, I detach DCN10 color state logging from the HW
log and create a `.log_color_state` hook for logging color state
according to HW color blocks with DCN30 as the first use case. Finally,
the last patch adds DPP and MPC color caps output to facilitate
understanding of the color state log.
This version works well with the driver-specific color properties[1] and
steamdeck/gamescope[2] together, where we can see color state changing
from default values.
Here is a before vs. after example:
Without this series:
===================
DPP: IGAM format IGAM mode DGAM mode RGAM mode GAMUT mode C11 C12 C13 C14 C21 C22 C23 C24 C31 C32 C33 C34
[ 0]: 0h BypassFixed Bypass Bypass 0 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h
[ 3]: 0h BypassFixed Bypass Bypass 0 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h
MPCC: OPP DPP MPCCBOT MODE ALPHA_MODE PREMULT OVERLAP_ONLY IDLE
[ 0]: 0h 0h 3h 3 2 0 0 0
[ 3]: 0h 3h fh 2 2 0 0 0
With this series (Steamdeck/Gamescope):
======================================
DPP: DGAM ROM DGAM ROM type DGAM LUT SHAPER mode 3DLUT mode 3DLUT bit depth 3DLUT size RGAM mode GAMUT mode C11 C12 C13 C14 C21 C22 C23 C24 C31 C32 C33 C34
[ 0]: 1 sRGB Bypass RAM A RAM B 12-bit 17x17x17 RAM A 0 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h
[ 1]: 1 sRGB Bypass RAM B RAM A 12-bit 17x17x17 RAM A 0 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h
[ 2]: 1 sRGB Bypass RAM B RAM A 12-bit 17x17x17 RAM A 0 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h
[ 3]: 1 sRGB Bypass RAM A RAM B 12-bit 17x17x17 RAM A 0 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h
DPP Color Caps: input_lut_shared:0 icsc:1 dgam_ram:0 dgam_rom: srgb:1,bt2020:1,gamma2_2:1,pq:1,hlg:1 post_csc:1 gamcor:1 dgam_rom_for_yuv:0 3d_lut:1 blnd_lut:1 oscs:0
MPCC: OPP DPP MPCCBOT MODE ALPHA_MODE PREMULT OVERLAP_ONLY IDLE SHAPER mode 3DLUT_mode 3DLUT bit-depth 3DLUT size OGAM mode OGAM LUT GAMUT mode C11 C12 C33 C34
[ 0]: 0h 0h 2h 3 0 1 0 0 Bypass Bypass 12-bit 17x17x17 RAM A 0 00000000h 00000000h
[ 1]: 0h 1h fh 2 2 0 0 0 Bypass Bypass 12-bit 17x17x17 Bypass A 0 00000000h 00000000h
[ 2]: 0h 2h 3h 3 0 1 0 0 Bypass Bypass 12-bit 17x17x17 Bypass A 0 00000000h 00000000h
[ 3]: 0h 3h 1h 3 2 0 0 0 Bypass Bypass 12-bit 17x17x17 Bypass A 0 00000000h 00000000h
MPC Color Caps: gamut_remap:1, 3dlut:2, ogam_ram:1, ocsc:1
With this series (Steamdeck/KDE):
================================
DPP: DGAM ROM DGAM ROM type DGAM LUT SHAPER mode 3DLUT mode 3DLUT bit depth 3DLUT size RGAM mode GAMUT mode C11 C12 C13 C14 C21 C22 C23 C24 C31 C32 C33 C34
[ 0]: 0 sRGB Bypass Bypass Bypass 12-bit 9x9x9 Bypass 0 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h
[ 3]: 0 sRGB Bypass Bypass Bypass 12-bit 9x9x9 Bypass 0 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h
DPP Color Caps: input_lut_shared:0 icsc:1 dgam_ram:0 dgam_rom: srgb:1,bt2020:1,gamma2_2:1,pq:1,hlg:1 post_csc:1 gamcor:1 dgam_rom_for_yuv:0 3d_lut:1 blnd_lut:1 oscs:0
MPCC: OPP DPP MPCCBOT MODE ALPHA_MODE PREMULT OVERLAP_ONLY IDLE SHAPER mode 3DLUT_mode 3DLUT bit-depth 3DLUT size OGAM mode OGAM LUT GAMUT mode C11 C12 C33 C34
[ 0]: 0h 0h 3h 3 2 0 0 0 Bypass Bypass 12-bit 17x17x17 RAM A 1 00002000h 00002000h
[ 3]: 0h 3h fh 2 2 0 0 0 Bypass Bypass 12-bit 17x17x17 Bypass A 0 00000000h 00000000h
MPC Color Caps: gamut_remap:1, 3dlut:2, ogam_ram:1, ocsc:1
Before extending it to other DCN families, I have some doubts.
- Does this approach of the `.log_color_state` hook make sense for you?
- Is there any conflict between logging color state by HW version and
DTN log usage?
- Is there a template/style for DTN log output that I should follow or
information that I should include?
Let me know your thoughts.
Thanks,
Melissa
[0] https://lore.kernel.org/amd-gfx/20230905142545.451153-1-mwen@igalia.com/
[1] https://lore.kernel.org/amd-gfx/20230810160314.48225-1-mwen@igalia.com/
[2] https://github.com/ValveSoftware/gamescope
Melissa Wen (5):
drm/amd/display: detach color state from hw state logging
drm/amd/display: fill up DCN3 DPP color state
drm/amd/display: create DCN3-specific log for MPC state
drm/amd/display: hook DCN30 color state logging to DTN log
drm/amd/display: add DPP and MPC color caps to DTN log
.../amd/display/dc/dcn10/dcn10_hw_sequencer.c | 53 +++++++--
.../gpu/drm/amd/display/dc/dcn30/dcn30_dpp.c | 45 ++++++-
.../drm/amd/display/dc/dcn30/dcn30_hwseq.c | 111 ++++++++++++++++++
.../drm/amd/display/dc/dcn30/dcn30_hwseq.h | 3 +
.../gpu/drm/amd/display/dc/dcn30/dcn30_init.c | 1 +
.../gpu/drm/amd/display/dc/dcn30/dcn30_mpc.c | 55 ++++++++-
.../drm/amd/display/dc/dcn301/dcn301_init.c | 1 +
drivers/gpu/drm/amd/display/dc/inc/hw/dpp.h | 8 ++
drivers/gpu/drm/amd/display/dc/inc/hw/mpc.h | 13 ++
.../gpu/drm/amd/display/dc/inc/hw_sequencer.h | 2 +
10 files changed, 280 insertions(+), 12 deletions(-)
--
2.40.1
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