Proposal to add CRIU support to DRM render nodes
Tvrtko Ursulin
tursulin at ursulin.net
Mon Apr 1 15:09:01 UTC 2024
On 28/03/2024 20:42, Felix Kuehling wrote:
>
> On 2024-03-28 12:03, Tvrtko Ursulin wrote:
>>
>> Hi Felix,
>>
>> I had one more thought while browsing around the amdgpu CRIU plugin.
>> It appears it relies on the KFD support being compiled in and /dev/kfd
>> present, correct? AFAICT at least, it relies on that to figure out the
>> amdgpu DRM node.
>>
>> In would be probably good to consider designing things without that
>> dependency. So that checkpointing an application which does not use
>> /dev/kfd is possible. Or if the kernel does not even have the KFD
>> support compiled in.
>
> Yeah, if we want to support graphics apps that don't use KFD, we should
> definitely do that. Currently we get a lot of topology information from
> KFD, not even from the /dev/kfd device but from the sysfs nodes exposed
> by KFD. We'd need to get GPU device info from the render nodes instead.
> And if KFD is available, we may need to integrate both sources of
> information.
>
>
>>
>> It could perhaps mean no more than adding some GPU discovery code into
>> CRIU. Which shuold be flexible enough to account for things like
>> re-assigned minor numbers due driver reload.
>
> Do you mean adding GPU discovery to the core CRIU, or to the plugin. I
> was thinking this is still part of the plugin.
Yes I agree. I was only thinking about adding some DRM device discovery
code in a more decoupled fashion from the current plugin, for both the
reason discussed above (decoupling a bit from reliance on kfd sysfs),
and then also if/when a new DRM driver might want to implement this the
code could be move to some common plugin area.
I am not sure how feasible that would be though. The "gpu id" concept
and it's matching in the current kernel code and CRIU plugin - is that
value tied to the physical GPU instance or how it works?
>> Otherwise I am eagerly awaiting to hear more about the design
>> specifics around dma-buf handling. And also seeing how to extend to
>> other DRM related anonymous fds.
>
> I've been pretty far under-water lately. I hope I'll find time to work
> on this more, but it's probably going to be at least a few weeks.
Got it.
Regards,
Tvrtko
>
> Regards,
> Felix
>
>
>>
>> Regards,
>>
>> Tvrtko
>>
>> On 15/03/2024 18:36, Tvrtko Ursulin wrote:
>>>
>>> On 15/03/2024 02:33, Felix Kuehling wrote:
>>>>
>>>> On 2024-03-12 5:45, Tvrtko Ursulin wrote:
>>>>>
>>>>> On 11/03/2024 14:48, Tvrtko Ursulin wrote:
>>>>>>
>>>>>> Hi Felix,
>>>>>>
>>>>>> On 06/12/2023 21:23, Felix Kuehling wrote:
>>>>>>> Executive Summary: We need to add CRIU support to DRM render
>>>>>>> nodes in order to maintain CRIU support for ROCm application once
>>>>>>> they start relying on render nodes for more GPU memory
>>>>>>> management. In this email I'm providing some background why we
>>>>>>> are doing this, and outlining some of the problems we need to
>>>>>>> solve to checkpoint and restore render node state and shared
>>>>>>> memory (DMABuf) state. I have some thoughts on the API design,
>>>>>>> leaning on what we did for KFD, but would like to get feedback
>>>>>>> from the DRI community regarding that API and to what extent
>>>>>>> there is interest in making that generic.
>>>>>>>
>>>>>>> We are working on using DRM render nodes for virtual address
>>>>>>> mappings in ROCm applications to implement the CUDA11-style VM
>>>>>>> API and improve interoperability between graphics and compute.
>>>>>>> This uses DMABufs for sharing buffer objects between KFD and
>>>>>>> multiple render node devices, as well as between processes. In
>>>>>>> the long run this also provides a path to moving all or most
>>>>>>> memory management from the KFD ioctl API to libdrm.
>>>>>>>
>>>>>>> Once ROCm user mode starts using render nodes for virtual address
>>>>>>> management, that creates a problem for checkpointing and
>>>>>>> restoring ROCm applications with CRIU. Currently there is no
>>>>>>> support for checkpointing and restoring render node state, other
>>>>>>> than CPU virtual address mappings. Support will be needed for
>>>>>>> checkpointing GEM buffer objects and handles, their GPU virtual
>>>>>>> address mappings and memory sharing relationships between devices
>>>>>>> and processes.
>>>>>>>
>>>>>>> Eventually, if full CRIU support for graphics applications is
>>>>>>> desired, more state would need to be captured, including
>>>>>>> scheduler contexts and BO lists. Most of this state is
>>>>>>> driver-specific.
>>>>>>>
>>>>>>> After some internal discussions we decided to take our design
>>>>>>> process public as this potentially touches DRM GEM and DMABuf
>>>>>>> APIs and may have implications for other drivers in the future.
>>>>>>>
>>>>>>> One basic question before going into any API details: Is there a
>>>>>>> desire to have CRIU support for other DRM drivers?
>>>>>>
>>>>>> This sounds like a very interesting feature on the overall,
>>>>>> although I cannot answer on the last question here.
>>>>>
>>>>> I forgot to finish this thought. I cannot answer / don't know of
>>>>> any concrete plans, but I think feature is pretty cool and if
>>>>> amdgpu gets it working I wouldn't be surprised if other drivers
>>>>> would get interested.
>>>>
>>>> Thanks, that's good to hear!
>>>>
>>>>
>>>>>
>>>>>> Funnily enough, it has a tiny relation to an i915 feature I
>>>>>> recently implemented on Mesa's request, which is to be able to
>>>>>> "upload" the GPU context from the GPU hang error state and replay
>>>>>> the hanging request. It is kind of (at a stretch) a very special
>>>>>> tiny subset of checkout and restore so I am not mentioning it as a
>>>>>> curiosity.
>>>>>>
>>>>>> And there is also another partical conceptual intersect with the
>>>>>> (at the moment not yet upstream) i915 online debugger. This part
>>>>>> being in the area of discovering and enumerating GPU resources
>>>>>> beloning to the client.
>>>>>>
>>>>>> I don't see an immediate design or code sharing opportunities
>>>>>> though but just mentioning.
>>>>>>
>>>>>> I did spend some time reading your plugin and kernel
>>>>>> implementation out of curiousity and have some comments and
>>>>>> questions.
>>>>>>
>>>>>>> With that out of the way, some considerations for a possible DRM
>>>>>>> CRIU API (either generic of AMDGPU driver specific): The API goes
>>>>>>> through several phases during checkpoint and restore:
>>>>>>>
>>>>>>> Checkpoint:
>>>>>>>
>>>>>>> 1. Process-info (enumerates objects and sizes so user mode can
>>>>>>> allocate
>>>>>>> memory for the checkpoint, stops execution on the GPU)
>>>>>>> 2. Checkpoint (store object metadata for BOs, queues, etc.)
>>>>>>> 3. Unpause (resumes execution after the checkpoint is complete)
>>>>>>>
>>>>>>> Restore:
>>>>>>>
>>>>>>> 1. Restore (restore objects, VMAs are not in the right place at
>>>>>>> this time)
>>>>>>> 2. Resume (final fixups after the VMAs are sorted out, resume
>>>>>>> execution)
>>>>>>
>>>>>> Btw is check-pointing guaranteeing all relevant activity is idled?
>>>>>> For instance dma_resv objects are free of fences which would need
>>>>>> to restored for things to continue executing sensibly? Or how is
>>>>>> that handled?
>>>>
>>>> In our compute use cases, we suspend user mode queues. This can
>>>> include CWSR (compute-wave-save-restore) where the state of
>>>> in-flight waves is stored in memory and can be reloaded and resumed
>>>> from memory later. We don't use any fences other than "eviction
>>>> fences", that are signaled after the queues are suspended. And those
>>>> fences are never handed to user mode. So we don't need to worry
>>>> about any fence state in the checkpoint.
>>>>
>>>> If we extended this to support the kernel mode command submission
>>>> APIs, I would expect that we'd wait for all current submissions to
>>>> complete, and stop new ones from being sent to the HW before taking
>>>> the checkpoint. When we take the checkpoint in the CRIU plugin, the
>>>> CPU threads are already frozen and cannot submit any more work. If
>>>> we wait for all currently pending submissions to drain, I think we
>>>> don't need to save any fence state because all the fences will have
>>>> signaled. (I may be missing some intricacies and I'm afraid it may
>>>> not be that simple in reality, but that's my opening bid. ;)
>>>
>>> It feels feasible to me too, for the normally behaving clients at least.
>>>
>>> Presumably, given that the whole checkpointing is not instant, it
>>> would be okay to wait a second or two longer for the in-progress
>>> submissions complete. After which kernel would need to prune all
>>> signalled fences from the respective container objects before
>>> checkpointing.
>>>
>>> For the "misbehaving" clients who have perhaps queued up too much
>>> work, either still in the scheduler with unsatisfied dependencies, or
>>> already submitted to the hardware and/or driver backend, is there a
>>> timeout concept in CRIU so it would be possible to say something like
>>> "try to checkpoint but if the kernel says no time period t then give
>>> up"?
>>>
>>>>>>> For some more background about our implementation in KFD, you can
>>>>>>> refer to this whitepaper:
>>>>>>> https://github.com/checkpoint-restore/criu/blob/criu-dev/plugins/amdgpu/README.md
>>>>>>>
>>>>>>> Potential objections to a KFD-style CRIU API in DRM render nodes,
>>>>>>> I'll address each of them in more detail below:
>>>>>>>
>>>>>>> * Opaque information in the checkpoint data that user mode can't
>>>>>>> interpret or do anything with
>>>>>>> * A second API for creating objects (e.g. BOs) that is separate
>>>>>>> from
>>>>>>> the regular BO creation API
>>>>>>> * Kernel mode would need to be involved in restoring BO sharing
>>>>>>> relationships rather than replaying BO creation, export and
>>>>>>> import
>>>>>>> from user mode
>>>>>>>
>>>>>>> # Opaque information in the checkpoint
>>>>>>>
>>>>>>> This comes out of ABI compatibility considerations. Adding any
>>>>>>> new objects or attributes to the driver/HW state that needs to be
>>>>>>> checkpointed could potentially break the ABI of the CRIU
>>>>>>> checkpoint/restore ioctl if the plugin needs to parse that
>>>>>>> information. Therefore, much of the information in our KFD CRIU
>>>>>>> ioctl API is opaque. It is written by kernel mode in the
>>>>>>> checkpoint, it is consumed by kernel mode when restoring the
>>>>>>> checkpoint, but user mode doesn't care about the contents or
>>>>>>> binary layout, so there is no user mode ABI to break. This is how
>>>>>>> we were able to maintain CRIU support when we added the SVM API
>>>>>>> to KFD without changing the CRIU plugin and without breaking our
>>>>>>> ABI.
>>>>>>>
>>>>>>> Opaque information may also lend itself to API abstraction, if
>>>>>>> this becomes a generic DRM API with driver-specific callbacks
>>>>>>> that fill in HW-specific opaque data.
>>>>>>
>>>>>> This feels sound in principle to me. Fundamentally the state is
>>>>>> very hardware specfic, and/or driver version specific, so I don't
>>>>>> see anything could be gained in practice by making it much less
>>>>>> opaque. (Apart from making things more complicated.)
>>>>>>
>>>>>> I was however unsure of the current split of how you dump buffer
>>>>>> objects with some data in the defined bo structure, and some in
>>>>>> completely opaque private data. Is there a benefit to that split,
>>>>>> or maybe in other words, is there a benefit on having part
>>>>>> transparent and part opaque for buffer objects?
>>>>
>>>> Some of the buffer object state is needed by the plugin. E.g. the
>>>> size and mmap offset are needed to match VMAs with BOs. I'd have to
>>>> review the plugin in detail to prove that all the fields are, in
>>>> fact, needed by the plugin, but that was the intent. Anything that
>>>> the plugin doesn't need to know should be in the opaque data
>>>> structures.
>>>
>>> Right, got it.
>>>
>>> Would it make sense to make the opaque data in the same block as the
>>> defined one? I mean instead of separating the two in the binary image
>>> for instance have struct kfd_criu_bo_bucket have a trailing priv_data
>>> blob? Maybe it is too late now if the image format is not versioned
>>> or something.
>>>
>>>>>> To slightly touch upon the question of whether this could become a
>>>>>> generic DRM API. It feels it would be hard to do it from the
>>>>>> start. What sounds more feasible is if/when generic looking
>>>>>> helpers can be spotted while developing the RFC then potentially
>>>>>> structure the code they can easily be promoted to shared/common at
>>>>>> some future moment.
>>>>
>>>> Yes, that's how this usually goes, in my experience. Thanks for
>>>> confirming.
>>>>
>>>>
>>>>>>
>>>>>>> # Second API for creating objects
>>>>>>>
>>>>>>> Creating BOs and other objects when restoring a checkpoint needs
>>>>>>> more information than the usual BO alloc and similar APIs
>>>>>>> provide. For example, we need to restore BOs with the same GEM
>>>>>>> handles so that user mode can continue using those handles after
>>>>>>> resuming execution. If BOs are shared through DMABufs without
>>>>>>> dynamic attachment, we need to restore pinned BOs as pinned.
>>>>>>> Validation of virtual addresses and handling MMU notifiers must
>>>>>>> be suspended until the virtual address space is restored. For
>>>>>>> user mode queues we need to save and restore a lot of queue
>>>>>>> execution state so that execution can resume cleanly.
>>>>>>
>>>>>> This also sounds justified to me. Restore creating all internal
>>>>>> objects is definitely special and sounds better to add uapi to
>>>>>> create them directly with the correct properties, than to add uapi
>>>>>> to adjust internal properties after creation. And in case you
>>>>>> would always need some new uapi - so at least to adjust after
>>>>>> creation. At which point you may have both in one. Internally
>>>>>> implementation can be split or common, whatever makes sense for a
>>>>>> given object type, but new uapi definitely sounds is required.
>>>>>>> # Restoring buffer sharing relationships
>>>>>>>
>>>>>>> Different GEM handles in different render nodes and processes can
>>>>>>> refer to the same underlying shared memory, either by directly
>>>>>>> pointing to the same GEM object, or by creating an import
>>>>>>> attachment that may get its SG tables invalidated and updated
>>>>>>> dynamically through dynamic attachment callbacks. In the latter
>>>>>>> case it's obvious, who is the exporter and who is the importer.
>>>>>>> In the first case, either one could be the exporter, and it's not
>>>>>>> clear who would need to create the BO and who would need to
>>>>>>
>>>>>> To see if I follow the former case correctly.
>>>>>>
>>>>>> This could be two clients A and B, where B has imported a dma-buf
>>>>>> shared BO from A and has since closed the dma-buf fd? Which
>>>>>> results in a single BO with reference count of 2 and
>>>>>> obj->import_attach unset. History of who created the object is lost.
>>>>
>>>> Yes. In the amdgpu driver this happens when the exporter and import
>>>> device are the same.
>>>>
>>>>
>>>>>>
>>>>>> In fact it could even be that two imported objects remain (clients
>>>>>> A, B and C) and A, who originally created the BO, has since fully
>>>>>> released it. So any kind of "creator" tracking if added wouldn't
>>>>>> be fully reliable either.
>>>>
>>>> That's a good point.
>>>>
>>>>
>>>>>>
>>>>>>> import it when restoring the checkpoint. To further complicate
>>>>>>> things, multiple processes in a checkpoint get restored
>>>>>>> concurrently. So there is no guarantee that an exporter has
>>>>>>> restored a shared BO at the time an importer is trying to restore
>>>>>>> its import.
>>>>>>>
>>>>>>> A proposal to deal with these problems would be to treat
>>>>>>> importers and exporters the same. Whoever restores first, ends up
>>>>>>> creating the BO and potentially attaching to it. The other
>>>>>>> process(es) can find BOs that were already restored by another
>>>>>>> process by looking it up with a unique ID that could be based on
>>>>>>> the DMABuf inode number. An alternative would be a two-pass
>>>>>>> approach that needs to restore BOs on two passes:
>>>>>>>
>>>>>>> 1. Restore exported BOs
>>>>>>> 2. Restore imports
>>>>>>>
>>>>>>> With some inter-process synchronization in CRIU itself between
>>>>>>> these two passes. This may require changes in the core CRIU,
>>>>>>> outside our plugin. Both approaches depend on identifying BOs
>>>>>>> with some unique ID that could be based on the DMABuf inode
>>>>>>> number in the checkpoint. However, we would need to identify the
>>>>>>> processes in the same restore session, possibly based on
>>>>>>> parent/child process relationships, to create a scope where those
>>>>>>> IDs are valid during restore.
>>>>>>
>>>>>> If my understanding above is on the right track, then I think this
>>>>>> is the only thing which can be done (for all scenarios).
>>>>
>>>> I presented two alternatives. I think you're in favor of the first
>>>> one, where it doesn't matter who is the importer and exporter. I
>>>> think the two-pass approach requires that you can identify an
>>>> exporter. And as you pointed out, the exporter may already have
>>>> dropped their reference to the BO.
>>>
>>> Yep.
>>>
>>>>>> I also *think* it would be safe. At least at the moment I cannot
>>>>>> think what could go wrong. Semantics are that it doesn't really
>>>>>> matter who created the object.
>>>>
>>>> I would agree. What matters is that the object is recreated on the
>>>> correct device, and that all the direct references and import
>>>> attachments pointing to it are restored.
>>>>
>>>>
>>>>>>
>>>>>>> Finally, we would also need to checkpoint and restore DMABuf file
>>>>>>> descriptors themselves. These are anonymous file descriptors. The
>>>>>>> CRIU plugin could probably be taught to recreate them from the
>>>>>>> original exported BO based on the inode number that could be
>>>>>>> queried with fstat in the checkpoint. It would need help from the
>>>>>>> render node CRIU API to find the right BO from the inode, which
>>>>>>> may be from a different process in the same restore session.
>>>>>>
>>>>>> This part feels like it is breaking the component separation a bit
>>>>>> because even for buffers fully owned by amdgpu, strictly speaking
>>>>>> the dma-buf fd is not. At least my understanding from the above is
>>>>>> that you propose to attempt to import the fd, from the kernel
>>>>>> side, during the checkpoint process? Like:
>>>>>>
>>>>>> Checkpoint:
>>>>>>
>>>>>> CRIU for each anon fd:
>>>>>> amdgpu_plugin(fd)
>>>>>> -> attempt in kernel dma buf import (passes fd to kernel via
>>>>>> ioctl?)
>>>>>> -> is it ours? (no -> error)
>>>>>> -> create a record mapping fd number to amdgpu BO
>>>>>>
>>>>>> Restore:
>>>>>>
>>>>>> for each dma-buf fd record:
>>>>>> create BO if does not exists
>>>>>> export BO to same fd
>>>>>> close BO handle if not in regular BO handle records
>>>>>>
>>>>>> Or since you mention lookup by inode, that would need to be
>>>>>> dmabuf_plugin so it can lookup inodes in the private mount space.
>>>>>> However how would it co-operate with amdgpu_plugin is not clear to
>>>>>> me.
>>>>
>>>> The way I think about the ownership is, whichever driver created the
>>>> underlying BO owns the checkpointing of the dmabuf. You need
>>>> driver-specific information to link the dmabuf with the driver's BO
>>>> and you need the right driver to recreate the BO and the dmabuf fd
>>>> when restoring the checkpoint.
>>>>
>>>> It gets really interesting if you have an amdgpu plugin and an i915
>>>> plugin, and they checkpoint an application that shares BOs between
>>>> the two devices through DMABufs. E.g. if i915 created a BO and
>>>> amdgpu imported it, then during restore, i915 needs to restore the
>>>> dmabuf before the amdgpu import of it can be restored. I think that
>>>> brings us back to a two-phase approach to restoring the memory
>>>> sharing relationships. Uff.
>>>
>>> I think this part of the discussion somewhat depends on the previous
>>> part about idling. If it is feasible to completely idle and prune,
>>> and fail if that is not happening quickly enough, then maybe there
>>> wouldn't be too much hierarchical state to save.
>>>
>>> Otherwise my idea was that there is a top-level drm_plugin.so which
>>> understands amdgpu fds, i915, syncobj, sync_file, and uses some new
>>> uapi to uniquely identify each, associate with the correct driver,
>>> and then internally dispatches to amdgpu|i915|dmabuf|..._plugin.so.
>>> Building the in memory representation of their relationships. As long
>>> as all objects and their relationships have been recorded I think
>>> everything could then be correctly restored.
>>>
>>> It is possible there is flaw in my thinking and that something in
>>> CRIU design would make this impossible? I think it would require the
>>> top-level drm_plugin.so to hold all state in memory until the whole
>>> checkpointing is done, and then verify something is not incomplete,
>>> failing it all if it was. (For instance one plugin discovered an
>>> reference to an object which was not discoverd by any other plugin or
>>> things like that.) May need some further tweaks to CRIU common code.
>>>
>>> Maybe I need to better understand how exactly you mean to query the
>>> DRM driver about random anonymous fds. I see it as a problem in the
>>> design, possibly even implementation, but maybe I am missing
>>> something which makes it not so. I mean even with my general idea I
>>> don't know how would one determine which driver to query about a
>>> particular anonymous inode.
>>>
>>>>> I later also realised that I was maybe increasing the scope for you
>>>>> here. :) You did state focus is ROCm applications which possibly
>>>>> doesn't care about dma-resv, fences, syncobjs etc?
>>>>
>>>> That's my focus for now. But I don't want to engineer a solution
>>>> that would preclude your use cases in the future.
>>>>
>>>>
>>>>>
>>>>> But I think the "how to handle dma-bufs" design question is still
>>>>> relevant and interesting. For example I had this thought that
>>>>> perhaps what would be needed is a CRIU plugin hierarchy.
>>>>>
>>>>> Because fundamentally we would be snapshoting a hierarcy of kernel
>>>>> objects belonging to different drivers (kfd, amdgpu, dma-buf, ...).
>>>>> And if one day someone would to try to handle dma fences and drm
>>>>> syncobjs, the argument for a hierarchial design would be even
>>>>> stronger I think.
>>>>>
>>>>> Something like a drm_plugin.so could call sub-plugins (amdgpu,
>>>>> dma-buf, sync file, ...) and internally build the representation of
>>>>> the whole state and how the relationship between the objects.
>>>>
>>>> Maybe. I guess a structure similar to libdrm makes sense. I'm not
>>>> sure it's strictly a hierarchy. Maybe more like some common code
>>>> shared by multiple GPU driver plugins. I think the common checkpoint
>>>> state is quite limited and restoring it requires the GPU-specific
>>>> drivers anyway.
>>>>
>>>> Also the idea of building a representation of the whole state
>>>> doesn't work well with the CRIU design, because "the whole state"
>>>> can include multiple processes that restore themselves concurrently
>>>> and only synchronize with each other in a few places in the restore
>>>> process. I feel, if we can work out how to checkpoint and restore
>>>> shared objects between processes, we can do the same for shared
>>>> objects between drivers without imposing a strict hierarchy and some
>>>> omniscient entity that needs to know "the whole state".
>>>
>>> Okay, this continues on the same problem space as above. And you
>>> obviously know how CRIU works much better than me.
>>>
>>>>> With that kind of design there probably would be a need to define
>>>>> some common kernel side api and uapi, so all involved objects can
>>>>> be enumerated with some unique ids etc.
>>>>>
>>>>> Now.. the counter argument.. the more state from different drivers
>>>>> would one want to handle the bigger this project would get. Would
>>>>> it even be feasible is the question, to the point that it may be
>>>>> simpler to just run the workload in a VM via SR-IOV and simply
>>>>> hibernate the whole thin guest. :)
>>>>
>>>> Well, CRIU kind of tries to do that, but with containers instead of
>>>> VMs. ;)
>>>
>>> It would definitely be useful for hardware and drivers without SR-IOV
>>> support so lets hope it is doable. :)
>>>
>>> Regards,
>>>
>>> Tvrtko
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