[PATCH] drm/amdgpu: Fix potential integer overflow in scheduler mask calculations
Alex Deucher
alexdeucher at gmail.com
Mon Dec 16 18:47:51 UTC 2024
Applied. Thanks!
On Sun, Dec 15, 2024 at 7:38 AM Karol Przybylski <karprzy7 at gmail.com> wrote:
>
> The use of 1 << i in scheduler mask calculations can result in an
> unintentional integer overflow due to the expression being
> evaluated as a 32-bit signed integer.
>
> This patch replaces 1 << i with 1ULL << i to ensure the operation
> is performed as a 64-bit unsigned integer, preventing overflow
>
> Discovered in coverity scan, CID 1636393, 1636175, 1636007, 1635853
>
> Fixes: c5c63d9cb5d3b drm/amdgpu: add amdgpu_gfx_sched_mask and amdgpu_compute_sched_mask debugfs
> Signed-off-by: Karol Przybylski <karprzy7 at gmail.com>
> ---
> drivers/gpu/drm/amd/amdgpu/amdgpu_gfx.c | 8 ++++----
> 1 file changed, 4 insertions(+), 4 deletions(-)
>
> diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_gfx.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_gfx.c
> index 69a6b6dba0a5..8fb6c5f6a060 100644
> --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_gfx.c
> +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_gfx.c
> @@ -2050,7 +2050,7 @@ static int amdgpu_debugfs_gfx_sched_mask_set(void *data, u64 val)
> if (!adev)
> return -ENODEV;
>
> - mask = (1 << adev->gfx.num_gfx_rings) - 1;
> + mask = (1ULL << adev->gfx.num_gfx_rings) - 1;
> if ((val & mask) == 0)
> return -EINVAL;
>
> @@ -2078,7 +2078,7 @@ static int amdgpu_debugfs_gfx_sched_mask_get(void *data, u64 *val)
> for (i = 0; i < adev->gfx.num_gfx_rings; ++i) {
> ring = &adev->gfx.gfx_ring[i];
> if (ring->sched.ready)
> - mask |= 1 << i;
> + mask |= 1ULL << i;
> }
>
> *val = mask;
> @@ -2120,7 +2120,7 @@ static int amdgpu_debugfs_compute_sched_mask_set(void *data, u64 val)
> if (!adev)
> return -ENODEV;
>
> - mask = (1 << adev->gfx.num_compute_rings) - 1;
> + mask = (1ULL << adev->gfx.num_compute_rings) - 1;
> if ((val & mask) == 0)
> return -EINVAL;
>
> @@ -2149,7 +2149,7 @@ static int amdgpu_debugfs_compute_sched_mask_get(void *data, u64 *val)
> for (i = 0; i < adev->gfx.num_compute_rings; ++i) {
> ring = &adev->gfx.compute_ring[i];
> if (ring->sched.ready)
> - mask |= 1 << i;
> + mask |= 1ULL << i;
> }
>
> *val = mask;
> --
> 2.34.1
>
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