[RFC 0/5] Discussion around eviction improvements

Tvrtko Ursulin tursulin at ursulin.net
Mon May 13 13:49:51 UTC 2024


On 09/05/2024 13:40, Tvrtko Ursulin wrote:
> 
> On 08/05/2024 19:09, Tvrtko Ursulin wrote:
>> From: Tvrtko Ursulin <tvrtko.ursulin at igalia.com>
>>
>> Last few days I was looking at the situation with VRAM over 
>> subscription, what
>> happens versus what perhaps should happen. Browsing through the driver 
>> and
>> running some simple experiments.
>>
>> I ended up with this patch series which, as a disclaimer, may be 
>> completely
>> wrong but as I found some suspicious things, to me at least, I thought 
>> it was a
>> good point to stop and request some comments.
>>
>> To perhaps summarise what are the main issues I think I found:
>>
>>   * Migration rate limiting does not bother knowing if actual 
>> migration happened
>>     and so can over-account and unfairly penalise.
>>
>>   * Migration rate limiting does not even work, at least not for the 
>> common case
>>     where userspace configures VRAM+GTT. It thinks it can stop 
>> migration attempts
>>     by playing with bo->allowed_domains vs bo->preferred domains but, 
>> both from
>>     the code, and from empirical experiments, I see that not working 
>> at all. Both
>>     masks are identical so fiddling with them achieves nothing.
>>
>>   * Idea of the fallback placement only works when VRAM has free 
>> space. As soon
>>     as it does not, ttm_resource_compatible is happy to leave the 
>> buffers in the
>>     secondary placement forever.
>>
>>   * Driver thinks it will be re-validating evicted buffers on the next 
>> submission
>>     but it does not for the very common case of VRAM+GTT because it 
>> only checks
>>     if current placement is *none* of the preferred placements.
>>
>> All those problems are addressed in individual patches.
>>
>> End result of this series appears to be driver which will try harder 
>> to move
>> buffers back into VRAM, but will be (more) correctly throttled in 
>> doing so by
>> the existing rate limiting logic.
>>
>> I have run a quick benchmark of Cyberpunk 2077 and cannot say that I 
>> saw a
>> change but that could be a good thing too. At least I did not break 
>> anything,
>> perhaps.. On one occassion I did see the rate limiting logic get 
>> confused while
>> for a period of few minutes it went to a mode where it was constantly 
>> giving a
>> high migration budget. But that recovered itself when I switched 
>> clients and did
>> not come back so I don't know. If there is something wrong there I 
>> don't think
>> it would be caused by any patches in this series.
> 
> Since yesterday I also briefly tested with Far Cry New Dawn. One run 
> each so possibly doesn't mean anything apart that there isn't a 
> regression aka migration throttling is keeping things at bay even with 
> increased requests to migrate things back to VRAM:
> 
>               before         after
> min/avg/max fps        36/44/54        37/45/55
> 
> Cyberpunk 2077 from yesterday was similarly close:
> 
>          26.96/29.59/30.40    29.70/30.00/30.32
> 
> I guess the real story is proper DGPU where misplaced buffers have a 
> real cost.

I found one game which regresses spectacularly badly with this series - 
Assasin's Creed Valhalla. The built-in benchmark at least. The game 
appears to have a working set much larger than the other games I tested, 
around 5GiB total during the benchmark. And for some reason migration 
throttling totally fails to put it in check. I will be investigating 
this shortly.

Regards,

Tvrtko

>> Series is probably rough but should be good enough for dicsussion. I 
>> am curious
>> to hear if I identified at least something correctly as a real problem.
>>
>> It would also be good to hear what are the suggested games to check 
>> and see
>> whether there is any improvement.
>>
>> Cc: Christian König <christian.koenig at amd.com>
>> Cc: Friedrich Vock <friedrich.vock at gmx.de>
>>
>> Tvrtko Ursulin (5):
>>    drm/amdgpu: Fix migration rate limiting accounting
>>    drm/amdgpu: Actually respect buffer migration budget
>>    drm/ttm: Add preferred placement flag
>>    drm/amdgpu: Use preferred placement for VRAM+GTT
>>    drm/amdgpu: Re-validate evicted buffers
>>
>>   drivers/gpu/drm/amd/amdgpu/amdgpu_cs.c     | 38 +++++++++++++++++-----
>>   drivers/gpu/drm/amd/amdgpu/amdgpu_object.c |  8 +++--
>>   drivers/gpu/drm/amd/amdgpu/amdgpu_vm.c     | 21 ++++++++++--
>>   drivers/gpu/drm/ttm/ttm_resource.c         | 13 +++++---
>>   include/drm/ttm/ttm_placement.h            |  3 ++
>>   5 files changed, 65 insertions(+), 18 deletions(-)
>>


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