[RFC v2 0/2] Discussion around eviction improvements
Tvrtko Ursulin
tursulin at ursulin.net
Thu May 30 10:17:57 UTC 2024
Hi,
On 16/05/2024 13:18, Tvrtko Ursulin wrote:
> From: Tvrtko Ursulin <tvrtko.ursulin at igalia.com>
>
> Reduced re-spin of my previous series after Christian corrected a few
> misconceptions that I had. So lets see if what remains makes sense or is still
> misguided.
>
> To summarise, the series address the following two issues:
>
> * Migration rate limiting does not work, at least not for the common case
> where userspace configures VRAM+GTT. It thinks it can stop migration attempts
> by playing with bo->allowed_domains vs bo->preferred domains but, both from
> the code, and from empirical experiments, I see that not working at all. When
> both masks are identical fiddling with them achieves nothing. Even when they
> are not identical allowed has a fallback GTT placement which means that when
> over the migration budget ttm_bo_validate with bo->allowed_domains can cause
> migration from GTT to VRAM.
>
> * Driver thinks it will be re-validating evicted buffers on the next submission
> but it does not for the very common case of VRAM+GTT because it only checks
> if current placement is *none* of the preferred placements.
>
> These two patches appear to have a positive result for a memory intensive game
> like Assassin's Creed Valhalla. On an APU like Steam Deck the game has a working
> set around 5 GiB, while the VRAM is configured to 1 GiB. Correctly respecting
> the migration budget appears to keep buffer blits at bay and improves the
> minimum frame rate, ie. makes things smoother.
>
>>From the game's built-in benchmark, average of three runs each:
>
> FPS
> migrated KiB min avg max min-1% min-0.1%
> because 20784781 10.00 37.00 89.67 22.00 12.33
> patched 4227688 13.67 37.00 81.33 23.33 15.00
Any feedback on this series?
As described above, neither migration rate limiting or re-validation of
evicted buffers seems to work as expected currently.
Regards,
Tvrtko
> Disclaimers that I have is that more runs would be needed to be more confident
> about the results. And more games. And APU versus discrete.
>
> Cc: Christian König <christian.koenig at amd.com>
> Cc: Friedrich Vock <friedrich.vock at gmx.de>
>
> Tvrtko Ursulin (2):
> drm/amdgpu: Re-validate evicted buffers
> drm/amdgpu: Actually respect buffer migration budget
>
> drivers/gpu/drm/amd/amdgpu/amdgpu_cs.c | 112 +++++++++++++++++++------
> drivers/gpu/drm/amd/amdgpu/amdgpu_vm.c | 21 ++++-
> 2 files changed, 103 insertions(+), 30 deletions(-)
>
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