[v8 02/11] drm/amdgpu: adjust MES API used for suspend and resume
Alex Deucher
alexdeucher at gmail.com
Tue Aug 12 19:36:27 UTC 2025
On Mon, Aug 11, 2025 at 6:18 AM Jesse.Zhang <Jesse.Zhang at amd.com> wrote:
>
> From: Alex Deucher <alexander.deucher at amd.com>
>
> Use the suspend and resume API rather than remove queue
> and add queue API. The former just preempts the queue
> while the latter remove it from the scheduler completely.
> There is no need to do that, we only need preemption
> in this case.
>
> V2: replace queue_active with queue state
> v3: set the suspend_fence_addr
>
> Signed-off-by: Alex Deucher <alexander.deucher at amd.com>
> Signed-off-by: Jesse Zhang <Jesse.Zhang at amd.com>
> ---
> drivers/gpu/drm/amd/amdgpu/mes_userqueue.c | 51 ++++++++++++++++++++++
> 1 file changed, 51 insertions(+)
>
> diff --git a/drivers/gpu/drm/amd/amdgpu/mes_userqueue.c b/drivers/gpu/drm/amd/amdgpu/mes_userqueue.c
> index d6f50b13e2ba..46b24035e14c 100644
> --- a/drivers/gpu/drm/amd/amdgpu/mes_userqueue.c
> +++ b/drivers/gpu/drm/amd/amdgpu/mes_userqueue.c
> @@ -347,9 +347,60 @@ mes_userq_mqd_destroy(struct amdgpu_userq_mgr *uq_mgr,
> amdgpu_userq_destroy_object(uq_mgr, &queue->mqd);
> }
>
> +static int mes_userq_preempt(struct amdgpu_userq_mgr *uq_mgr,
> + struct amdgpu_usermode_queue *queue)
> +{
> + struct amdgpu_device *adev = uq_mgr->adev;
> + struct mes_suspend_gang_input queue_input;
> + struct amdgpu_userq_obj *ctx = &queue->fw_obj;
> + int r;
> +
> + if (queue->state != AMDGPU_USERQ_STATE_MAPPED)
> + return 0;
> + if (queue->state == AMDGPU_USERQ_STATE_PREEMPTED)
> + return 0;
> +
> + memset(&queue_input, 0x0, sizeof(struct mes_suspend_gang_input));
> + queue_input.gang_context_addr = ctx->gpu_addr + AMDGPU_USERQ_PROC_CTX_SZ;
> + queue_input.suspend_fence_addr = queue->fence_drv->gpu_addr;
This will overwrite the user fence value with 0. You need a separate
allocation for this. You might also need to wait for this value to
verify if the suspend completed successfully.
Alex
> +
> + amdgpu_mes_lock(&adev->mes);
> + r = adev->mes.funcs->suspend_gang(&adev->mes, &queue_input);
> + amdgpu_mes_unlock(&adev->mes);
> + if (r)
> + dev_err(adev->dev, "Failed to suspend queue, err (%d)\n", r);
> + return r;
> +}
> +
> +static int mes_userq_restore(struct amdgpu_userq_mgr *uq_mgr,
> + struct amdgpu_usermode_queue *queue)
> +{
> + struct amdgpu_device *adev = uq_mgr->adev;
> + struct mes_resume_gang_input queue_input;
> + struct amdgpu_userq_obj *ctx = &queue->fw_obj;
> + int r;
> +
> + if (queue->state == AMDGPU_USERQ_STATE_HUNG)
> + return -EINVAL;
> + if (queue->state != AMDGPU_USERQ_STATE_PREEMPTED)
> + return 0;
> +
> + memset(&queue_input, 0x0, sizeof(struct mes_resume_gang_input));
> + queue_input.gang_context_addr = ctx->gpu_addr + AMDGPU_USERQ_PROC_CTX_SZ;
> +
> + amdgpu_mes_lock(&adev->mes);
> + r = adev->mes.funcs->resume_gang(&adev->mes, &queue_input);
> + amdgpu_mes_unlock(&adev->mes);
> + if (r)
> + dev_err(adev->dev, "Failed to resume queue, err (%d)\n", r);
> + return r;
> + }
> +
> const struct amdgpu_userq_funcs userq_mes_funcs = {
> .mqd_create = mes_userq_mqd_create,
> .mqd_destroy = mes_userq_mqd_destroy,
> .unmap = mes_userq_unmap,
> .map = mes_userq_map,
> + .preempt = mes_userq_preempt,
> + .restore = mes_userq_restore,
> };
> --
> 2.49.0
>
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