[PATCH 5/6] drm/amdgpu: rework how the cleaner shader is emitted v2
Christian König
ckoenig.leichtzumerken at gmail.com
Mon Feb 3 11:58:45 UTC 2025
Instead of emitting the cleaner shader for every job which has the
enforce_isolation flag set only emit it for the first submission from
every client.
v2: add missing NULL check
Signed-off-by: Christian König <christian.koenig at amd.com>
---
drivers/gpu/drm/amd/amdgpu/amdgpu_vm.c | 25 ++++++++++++++++++++-----
1 file changed, 20 insertions(+), 5 deletions(-)
diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_vm.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_vm.c
index c9c48b782ec1..68836a7e2125 100644
--- a/drivers/gpu/drm/amd/amdgpu/amdgpu_vm.c
+++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_vm.c
@@ -643,6 +643,7 @@ int amdgpu_vm_flush(struct amdgpu_ring *ring, struct amdgpu_job *job,
bool need_pipe_sync)
{
struct amdgpu_device *adev = ring->adev;
+ struct amdgpu_isolation *isolation = &adev->isolation[ring->xcp_id];
unsigned vmhub = ring->vm_hub;
struct amdgpu_vmid_mgr *id_mgr = &adev->vm_manager.id_mgr[vmhub];
struct amdgpu_vmid *id = &id_mgr->ids[job->vmid];
@@ -650,8 +651,9 @@ int amdgpu_vm_flush(struct amdgpu_ring *ring, struct amdgpu_job *job,
bool gds_switch_needed = ring->funcs->emit_gds_switch &&
job->gds_switch_needed;
bool vm_flush_needed = job->vm_needs_flush;
- struct dma_fence *fence = NULL;
+ bool cleaner_shader_needed = false;
bool pasid_mapping_needed = false;
+ struct dma_fence *fence = NULL;
unsigned int patch;
int r;
@@ -674,8 +676,12 @@ int amdgpu_vm_flush(struct amdgpu_ring *ring, struct amdgpu_job *job,
pasid_mapping_needed &= adev->gmc.gmc_funcs->emit_pasid_mapping &&
ring->funcs->emit_wreg;
+ cleaner_shader_needed = adev->gfx.enable_cleaner_shader &&
+ ring->funcs->emit_cleaner_shader && job->base.s_fence &&
+ &job->base.s_fence->scheduled == isolation->spearhead;
+
if (!vm_flush_needed && !gds_switch_needed && !need_pipe_sync &&
- !(job->enforce_isolation && !job->vmid))
+ !cleaner_shader_needed)
return 0;
amdgpu_ring_ib_begin(ring);
@@ -686,9 +692,7 @@ int amdgpu_vm_flush(struct amdgpu_ring *ring, struct amdgpu_job *job,
if (need_pipe_sync)
amdgpu_ring_emit_pipeline_sync(ring);
- if (adev->gfx.enable_cleaner_shader &&
- ring->funcs->emit_cleaner_shader &&
- job->enforce_isolation)
+ if (cleaner_shader_needed)
ring->funcs->emit_cleaner_shader(ring);
if (vm_flush_needed) {
@@ -732,6 +736,17 @@ int amdgpu_vm_flush(struct amdgpu_ring *ring, struct amdgpu_job *job,
id->pasid_mapping = dma_fence_get(fence);
mutex_unlock(&id_mgr->lock);
}
+
+ /*
+ * Make sure that all other submissions wait for the cleaner shader to
+ * finish before we push them to the HW.
+ */
+ if (cleaner_shader_needed) {
+ mutex_lock(&adev->enforce_isolation_mutex);
+ dma_fence_put(isolation->spearhead);
+ isolation->spearhead = dma_fence_get(fence);
+ mutex_unlock(&adev->enforce_isolation_mutex);
+ }
dma_fence_put(fence);
amdgpu_ring_patch_cond_exec(ring, patch);
--
2.34.1
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