[PATCH v6 14/15] drm/sched: Queue all free credits in one worker invocation
Philipp Stanner
phasta at mailbox.org
Tue Jul 8 12:19:27 UTC 2025
On Tue, 2025-07-08 at 10:51 +0100, Tvrtko Ursulin wrote:
> There is no reason to queue just a single job if scheduler can take
> more
> and re-queue the worker to queue more. We can simply feed the
> hardware
> with as much as it can take in one go and hopefully win some latency.
>
> Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin at igalia.com>
> Cc: Christian König <christian.koenig at amd.com>
> Cc: Danilo Krummrich <dakr at kernel.org>
> Cc: Matthew Brost <matthew.brost at intel.com>
> Cc: Philipp Stanner <phasta at kernel.org>
> ---
> drivers/gpu/drm/scheduler/sched_internal.h | 2 -
> drivers/gpu/drm/scheduler/sched_main.c | 132 ++++++++++---------
> --
> drivers/gpu/drm/scheduler/sched_rq.c | 12 +-
> 3 files changed, 64 insertions(+), 82 deletions(-)
>
> diff --git a/drivers/gpu/drm/scheduler/sched_internal.h
> b/drivers/gpu/drm/scheduler/sched_internal.h
> index 15d78abc48df..1a5c2f255223 100644
> --- a/drivers/gpu/drm/scheduler/sched_internal.h
> +++ b/drivers/gpu/drm/scheduler/sched_internal.h
> @@ -22,8 +22,6 @@ struct drm_sched_entity_stats {
> u64 vruntime;
> };
>
> -bool drm_sched_can_queue(struct drm_gpu_scheduler *sched,
> - struct drm_sched_entity *entity);
> void drm_sched_wakeup(struct drm_gpu_scheduler *sched);
>
> void drm_sched_rq_init(struct drm_gpu_scheduler *sched,
> diff --git a/drivers/gpu/drm/scheduler/sched_main.c
> b/drivers/gpu/drm/scheduler/sched_main.c
> index 35025edea669..1fb3f1da4821 100644
> --- a/drivers/gpu/drm/scheduler/sched_main.c
> +++ b/drivers/gpu/drm/scheduler/sched_main.c
> @@ -95,35 +95,6 @@ static u32 drm_sched_available_credits(struct
> drm_gpu_scheduler *sched)
> return credits;
> }
>
> -/**
> - * drm_sched_can_queue -- Can we queue more to the hardware?
> - * @sched: scheduler instance
> - * @entity: the scheduler entity
> - *
> - * Return true if we can push at least one more job from @entity,
> false
> - * otherwise.
> - */
> -bool drm_sched_can_queue(struct drm_gpu_scheduler *sched,
> - struct drm_sched_entity *entity)
> -{
> - struct drm_sched_job *s_job;
> -
> - s_job = drm_sched_entity_queue_peek(entity);
> - if (!s_job)
> - return false;
> -
> - /* If a job exceeds the credit limit, truncate it to the
> credit limit
> - * itself to guarantee forward progress.
> - */
> - if (s_job->credits > sched->credit_limit) {
> - dev_WARN(sched->dev,
> - "Jobs may not exceed the credit limit,
> truncate.\n");
> - s_job->credits = sched->credit_limit;
> - }
> -
> - return drm_sched_available_credits(sched) >= s_job->credits;
> -}
> -
> /**
> * drm_sched_run_job_queue - enqueue run-job work
> * @sched: scheduler instance
> @@ -940,54 +911,77 @@ static void drm_sched_run_job_work(struct
> work_struct *w)
> {
> struct drm_gpu_scheduler *sched =
> container_of(w, struct drm_gpu_scheduler,
> work_run_job);
> + u32 job_credits, submitted_credits = 0;
> struct drm_sched_entity *entity;
> - struct dma_fence *fence;
> struct drm_sched_fence *s_fence;
> struct drm_sched_job *sched_job;
> - int r;
> + struct dma_fence *fence;
>
> - /* Find entity with a ready job */
> - entity = drm_sched_rq_select_entity(sched, sched->rq);
> - if (IS_ERR_OR_NULL(entity))
> - return; /* No more work */
> + while (!READ_ONCE(sched->pause_submit)) {
I had it on my agenda whether we can remove these atomic booleans once
and for all. If we can't, we probably want to document why they are
there.
> + /* Find entity with a ready job */
> + entity = drm_sched_rq_select_entity(sched, sched-
> >rq);
> + if (!entity)
> + break; /* No more work */
> +
> + sched_job = drm_sched_entity_queue_peek(entity);
> + if (!sched_job) {
> + complete_all(&entity->entity_idle);
> + continue;
> + }
> +
> + job_credits = sched_job->credits;
> + /*
> + * If a job exceeds the credit limit truncate it to
> guarantee
> + * forward progress.
> + */
> + if (dev_WARN_ONCE(sched->dev, job_credits > sched-
> >credit_limit,
> + "Jobs may not exceed the credit
> limit, truncating.\n"))
> + job_credits = sched_job->credits = sched-
> >credit_limit;
> +
> + if (job_credits >
> drm_sched_available_credits(sched)) {
> + complete_all(&entity->entity_idle);
> + break;
> + }
> +
> + sched_job = drm_sched_entity_pop_job(entity);
> + if (!sched_job) {
> + /* Top entity is not yet runnable after all
> */
> + complete_all(&entity->entity_idle);
> + continue;
> + }
> +
> + s_fence = sched_job->s_fence;
> + drm_sched_job_begin(sched_job);
> + trace_drm_sched_job_run(sched_job, entity);
> + submitted_credits += job_credits;
> + atomic_add(job_credits, &sched->credit_count);
> +
> + fence = sched->ops->run_job(sched_job);
> + drm_sched_fence_scheduled(s_fence, fence);
> +
> + if (!IS_ERR_OR_NULL(fence)) {
> + int r;
> +
> + /* Drop for original kref_init of the fence
> */
> + dma_fence_put(fence);
Not sure if you're aware, but this is based on quite some outdated
code. In mainline this function has been reworked a while ago.
P.
> +
> + r = dma_fence_add_callback(fence,
> &sched_job->cb,
> +
> drm_sched_job_done_cb);
> + if (r == -ENOENT)
> + drm_sched_job_done(sched_job, fence-
> >error);
> + else if (r)
> + DRM_DEV_ERROR(sched->dev,
> + "fence add callback
> failed (%d)\n", r);
> + } else {
> + drm_sched_job_done(sched_job, IS_ERR(fence)
> ?
> + PTR_ERR(fence)
> : 0);
> + }
>
> - sched_job = drm_sched_entity_pop_job(entity);
> - if (!sched_job) {
> complete_all(&entity->entity_idle);
> - drm_sched_run_job_queue(sched);
> - return;
> }
>
> - s_fence = sched_job->s_fence;
> -
> - atomic_add(sched_job->credits, &sched->credit_count);
> - drm_sched_job_begin(sched_job);
> -
> - trace_drm_sched_job_run(sched_job, entity);
> - /*
> - * The run_job() callback must by definition return a fence
> whose
> - * refcount has been incremented for the scheduler already.
> - */
> - fence = sched->ops->run_job(sched_job);
> - complete_all(&entity->entity_idle);
> - drm_sched_fence_scheduled(s_fence, fence);
> -
> - if (!IS_ERR_OR_NULL(fence)) {
> - r = dma_fence_add_callback(fence, &sched_job->cb,
> - drm_sched_job_done_cb);
> - if (r == -ENOENT)
> - drm_sched_job_done(sched_job, fence->error);
> - else if (r)
> - DRM_DEV_ERROR(sched->dev, "fence add
> callback failed (%d)\n", r);
> -
> - dma_fence_put(fence);
> - } else {
> - drm_sched_job_done(sched_job, IS_ERR(fence) ?
> - PTR_ERR(fence) : 0);
> - }
> -
> - wake_up(&sched->job_scheduled);
> - drm_sched_run_job_queue(sched);
> + if (submitted_credits)
> + wake_up(&sched->job_scheduled);
> }
>
> static struct workqueue_struct *drm_sched_alloc_wq(const char *name)
> diff --git a/drivers/gpu/drm/scheduler/sched_rq.c
> b/drivers/gpu/drm/scheduler/sched_rq.c
> index e22f9ff88822..f0afdc0bd417 100644
> --- a/drivers/gpu/drm/scheduler/sched_rq.c
> +++ b/drivers/gpu/drm/scheduler/sched_rq.c
> @@ -197,9 +197,7 @@ void drm_sched_rq_pop_entity(struct
> drm_sched_entity *entity)
> *
> * Find oldest waiting ready entity.
> *
> - * Return an entity if one is found; return an error-pointer (!NULL)
> if an
> - * entity was ready, but the scheduler had insufficient credits to
> accommodate
> - * its job; return NULL, if no ready entity was found.
> + * Return an entity if one is found or NULL if no ready entity was
> found.
> */
> struct drm_sched_entity *
> drm_sched_rq_select_entity(struct drm_gpu_scheduler *sched,
> @@ -213,14 +211,6 @@ drm_sched_rq_select_entity(struct
> drm_gpu_scheduler *sched,
>
> entity = rb_entry(rb, struct drm_sched_entity,
> rb_tree_node);
> if (drm_sched_entity_is_ready(entity)) {
> - /* If we can't queue yet, preserve the
> current entity in
> - * terms of fairness.
> - */
> - if (!drm_sched_can_queue(sched, entity)) {
> - spin_unlock(&rq->lock);
> - return ERR_PTR(-ENOSPC);
> - }
> -
> reinit_completion(&entity->entity_idle);
> break;
> }
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