[PATCH] drm/scheduler: Fix sched hang when killing app with dependent jobs
cao, lin
lin.cao at amd.com
Thu Jul 10 08:33:52 UTC 2025
[AMD Official Use Only - AMD Internal Distribution Only]
Hi Christian,
Thanks for your suggestion, I modified the patch as:
diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c
index e671aa241720..66f2a43c58fd 100644
--- a/drivers/gpu/drm/scheduler/sched_entity.c
+++ b/drivers/gpu/drm/scheduler/sched_entity.c
@@ -177,6 +177,7 @@ static void drm_sched_entity_kill_jobs_work(struct work_struct *wrk)
struct drm_sched_job *job = container_of(wrk, typeof(*job), work);
drm_sched_fence_scheduled(job->s_fence, NULL);
+ drm_sched_wakeup(job->sched);
drm_sched_fence_finished(job->s_fence, -ESRCH);
WARN_ON(job->s_fence->parent);
job->sched->ops->free_job(job);
--
Thanks,
Lin
________________________________
From: Koenig, Christian <Christian.Koenig at amd.com>
Sent: Thursday, July 10, 2025 15:52
To: cao, lin <lin.cao at amd.com>; dri-devel at lists.freedesktop.org <dri-devel at lists.freedesktop.org>; amd-gfx at lists.freedesktop.org <amd-gfx at lists.freedesktop.org>
Cc: Yin, ZhenGuo (Chris) <ZhenGuo.Yin at amd.com>; Deng, Emily <Emily.Deng at amd.com>; Matthew Brost <matthew.brost at intel.com>; Danilo Krummrich <dakr at kernel.org>; Philipp Stanner <phasta at kernel.org>
Subject: Re: [PATCH] drm/scheduler: Fix sched hang when killing app with dependent jobs
First of all you need to CC the scheduler maintainers, try to use the get_maintainer.pl script. Adding them on CC.
On 10.07.25 08:36, Lin.Cao wrote:
> When Application A submits jobs (a1, a2, a3) and application B submits
> job b1 with a dependency on a2's scheduler fence, killing application A
> before run_job(a1) causes drm_sched_entity_kill_jobs_work() to force
> signal all jobs sequentially. However, due to missing work_run_job or
> work_free_job in entity_kill_job_work(), the scheduler enters sleep
> state, causing application B hang.
Ah! Because of optimizing the dependency when submitting to the same scheduler in drm_sched_entity_add_dependency_cb().
Yeah that suddenly starts to make sense.
> Add drm_sched_wakeup() when entity_kill_job_work() to preventing
> scheduler sleep and subsequent application hangs.
>
> Signed-off-by: Lin.Cao <lincao12 at amd.com>
> ---
> drivers/gpu/drm/scheduler/sched_entity.c | 1 +
> 1 file changed, 1 insertion(+)
>
> diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c
> index e671aa241720..a22b0f65558a 100644
> --- a/drivers/gpu/drm/scheduler/sched_entity.c
> +++ b/drivers/gpu/drm/scheduler/sched_entity.c
> @@ -180,6 +180,7 @@ static void drm_sched_entity_kill_jobs_work(struct work_struct *wrk)
> drm_sched_fence_finished(job->s_fence, -ESRCH);
> WARN_ON(job->s_fence->parent);
> job->sched->ops->free_job(job);
> + drm_sched_wakeup(job->sched);
That should probably be after drm_sched_fence_scheduled().
Alternatively we could also drop the optimization in drm_sched_entity_add_dependency_cb(), scheduling the work item again has only minimal overhead.
Apart from that looks good to me.
Regards,
Christian.
> }
>
> /* Signal the scheduler finished fence when the entity in question is killed. */
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