[PATCH 6/6] Documentation/gpu: Add an intro about MES

Rodrigo Siqueira siqueira at igalia.com
Tue Mar 25 17:18:47 UTC 2025


MES is an important firmware that lacks some essential documentation.
This commit introduces an overview of it and how it works.

Signed-off-by: Rodrigo Siqueira <siqueira at igalia.com>
---
 Documentation/gpu/amdgpu/driver-core.rst |  2 ++
 Documentation/gpu/amdgpu/gc/index.rst    |  7 ++++-
 Documentation/gpu/amdgpu/gc/mes.rst      | 38 ++++++++++++++++++++++++
 3 files changed, 46 insertions(+), 1 deletion(-)
 create mode 100644 Documentation/gpu/amdgpu/gc/mes.rst

diff --git a/Documentation/gpu/amdgpu/driver-core.rst b/Documentation/gpu/amdgpu/driver-core.rst
index 2af1e919d76a..f39077c44799 100644
--- a/Documentation/gpu/amdgpu/driver-core.rst
+++ b/Documentation/gpu/amdgpu/driver-core.rst
@@ -77,6 +77,8 @@ VCN (Video Core Next)
     decode.  It's exposed to userspace for user mode drivers (VA-API,
     OpenMAX, etc.)
 
+.. _pipes-and-queues-description:
+
 GFX, Compute, and SDMA Overall Behavior
 =======================================
 
diff --git a/Documentation/gpu/amdgpu/gc/index.rst b/Documentation/gpu/amdgpu/gc/index.rst
index f8128cca7028..b115d5883959 100644
--- a/Documentation/gpu/amdgpu/gc/index.rst
+++ b/Documentation/gpu/amdgpu/gc/index.rst
@@ -39,10 +39,15 @@ CP (Command Processor)
         GFX/compute engine.
 
     MES (MicroEngine Scheduler)
-        This is the engine for managing queues.
+        This is the engine for managing queues. For more details check
+        :ref:`MicroEngine Scheduler (MES) <amdgpu-mes>`.
 
 RLC (RunList Controller)
     This is another microcontroller in the GFX/Compute engine. It handles
     power management related functionality within the GFX/Compute engine.
     The name is a vestige of old hardware where it was originally added
     and doesn't really have much relation to what the engine does now.
+
+.. toctree::
+
+   mes.rst
diff --git a/Documentation/gpu/amdgpu/gc/mes.rst b/Documentation/gpu/amdgpu/gc/mes.rst
new file mode 100644
index 000000000000..b99eb211b179
--- /dev/null
+++ b/Documentation/gpu/amdgpu/gc/mes.rst
@@ -0,0 +1,38 @@
+.. _amdgpu-mes:
+
+=============================
+ MicroEngine Scheduler (MES)
+=============================
+
+.. note::
+   Queue and ring buffer are used as a synonymous.
+
+.. note::
+   This section assumes that you are familiar with the concept of Pipes, Queues, and GC.
+   If not, check :ref:`GFX, Compute, and SDMA Overall Behavior<pipes-and-queues-description>`
+   and :ref:`drm/amdgpu - Graphics and Compute (GC) <amdgpu-gc>`.
+
+Every GFX has a pipe component with one or more hardware queues. Pipes can
+switch between queues depending on certain conditions, and one of the
+components that can request a queue switch to a pipe is the MicroEngine
+Scheduler (MES). Whenever the driver is initialized, it creates one MQD per
+hardware queue, and then the MQDs are handed to the MES firmware for mapping
+to:
+
+1. Kernel Queues (legacy): This queue is statically mapped to HQDs and never
+   preempted. Even though this is a legacy feature, it is the current default, and
+   most existing hardware supports it. When an application submits work to the
+   kernel driver, it submits all of the application command buffers to the kernel
+   queues. The CS IOCTL takes the command buffer from the applications and
+   schedules them on the kernel queue.
+
+2. User Queues: These queues are dynamically mapped to the HQDs. Regarding the
+   utilization of User Queues, the userspace application will create its user
+   queues and submit work directly to its user queues with no need to IOCTL for
+   each submission and no need to share a single kernel queue.
+
+In terms of User Queues, MES can dynamically map them to the HQD. If there are
+more MQDs than HQDs, the MES firmware will preempt other user queues to make
+sure each queues get a time slice; in other words, MES is a microcontroller
+that handles the mapping and unmapping of MQDs into HQDs, as well as the
+priorities and oversubscription of MQDs.
-- 
2.49.0



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