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<div class="moz-cite-prefix">Hi David,<br>
<br>
the idea is that the compositor (which is DRM master) can change
the priority of it's clients.<br>
<br>
So using dev->fd is pointless because that is the fd of the DRM
master process.<br>
<br>
Regards,<br>
Christian.<br>
<br>
Am 26.05.2017 um 11:02 schrieb Mao, David:<br>
</div>
<blockquote type="cite"
cite="mid:20E73ED4-5A64-45A5-A609-77F91CAB8425@amd.com">
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charset=windows-1252">
<font style="font-size: 14px;" class="" face="Calibri">Hi Andres,</font>
<div class=""><font style="font-size: 14px;" class=""
face="Calibri">Why the fd is needed for this interface?</font></div>
<div class=""><font style="font-size: 14px;" class=""
face="Calibri">Why not just using the dev->fd instead of
fd?</font></div>
<div class=""><font style="font-size: 14px;" class=""
face="Calibri">IIRC, if there are more than one fds opened in
the process upon the same device, they will share the same
amdgpu_device_handle which is guaranteed by
amdgpu_device_initialize.</font></div>
<div class=""><font style="font-size: 14px;" class=""
face="Calibri">In other word, we should not run into the case
that user creates more contexts with newly opened fd after
tuning the priority of existing context in the same process
unless the previous fd is closed. </font></div>
<div class=""><font style="font-size: 14px;" class=""
face="Calibri"><br class="">
</font></div>
<div class=""><font style="font-size: 14px;" class=""
face="Calibri">Thanks.</font></div>
<div class=""><font style="font-size: 14px;" class=""
face="Calibri">Best Regards,</font></div>
<div class=""><font style="font-size: 14px;" class=""
face="Calibri">David</font></div>
<div class=""><br class="">
<div>
<blockquote type="cite" class="">
<div class="">On 25 May 2017, at 8:00 AM, Andres Rodriguez
<<a href="mailto:andresx7@gmail.com" class=""
moz-do-not-send="true">andresx7@gmail.com</a>> wrote:</div>
<br class="Apple-interchange-newline">
<div class="">
<div class="">When multiple environments are running
simultaneously on a system, e.g.<br class="">
an X desktop + a SteamVR game session, it may be useful
to sacrifice<br class="">
performance in one environment in order to boost it on
the other.<br class="">
<br class="">
This series provides a mechanism for a DRM_MASTER to
provide exclusive<br class="">
gpu access to a group of processes.<br class="">
<br class="">
Note: This series is built on the assumption that the
drm lease patch series<br class="">
will extend DRM_MASTER status to lesees.<br class="">
<br class="">
The libdrm we intend to provide is as follows:<br
class="">
<br class="">
/**<br class="">
* Set the priority of all contexts in a process<br
class="">
*<br class="">
* This function will change the priority of all contexts
owned by<br class="">
* the process identified by fd.<br class="">
*<br class="">
* \param dev - \c [in] device handle<br
class="">
* \param fd - \c [in] fd from target
process<br class="">
* \param priority - \c [in] target priority
AMDGPU_CTX_PRIORITY_*<br class="">
*<br class="">
* \return 0 on success\n<br class="">
* <0 - Negative POSIX error code<br class="">
*<br class="">
* \notes @fd can be *any* file descriptor from the
target process.<br class="">
* \notes this function requires DRM_MASTER<br class="">
*/<br class="">
int
amdgpu_sched_process_priority_set(amdgpu_device_handle
dev,<br class="">
<span class="Apple-tab-span" style="white-space:pre"></span><span class="Apple-tab-span" style="white-space:pre"></span><span class="Apple-tab-span" style="white-space:pre"></span><span class="Apple-tab-span" style="white-space:pre"></span> int
fd, int32_t priority);<br class="">
<br class="">
/**<br class="">
* Request to raise the minimum required priority to
schedule a gpu job<br class="">
*<br class="">
* Submit a request to increase the minimum required
priority to schedule<br class="">
* a gpu job. Once this function returns, the gpu
scheduler will no longer<br class="">
* consider jobs from contexts with priority lower than
@priority.<br class="">
*<br class="">
* The minimum priority considered by the scheduler will
be the highest from<br class="">
* all currently active requests.<br class="">
*<br class="">
* Requests are refcounted, and must be balanced using<br
class="">
* amdgpu_sched_min_priority_put()<br class="">
*<br class="">
* \param dev - \c [in] device handle<br
class="">
* \param priority - \c [in] target priority
AMDGPU_CTX_PRIORITY_*<br class="">
*<br class="">
* \return 0 on success\n<br class="">
* <0 - Negative POSIX error code<br class="">
*<br class="">
* \notes this function requires DRM_MASTER<br class="">
*/<br class="">
int amdgpu_sched_min_priority_get(amdgpu_device_handle
dev,<br class="">
<span class="Apple-tab-span" style="white-space:pre"></span><span class="Apple-tab-span" style="white-space:pre"></span><span class="Apple-tab-span" style="white-space:pre"></span><span class="Apple-tab-span" style="white-space:pre"></span> int32_t
priority);<br class="">
<br class="">
/**<br class="">
* Drop a request to raise the minimum required scheduler
priority<br class="">
*<br class="">
* This call balances amdgpu_sched_min_priority_get()<br
class="">
*<br class="">
* If no other active requests exists for @priority, the
minimum required<br class="">
* priority will decay to a lower level until one is
reached with an active<br class="">
* request or the lowest priority is reached.<br class="">
*<br class="">
* \param dev - \c [in] device handle<br
class="">
* \param priority - \c [in] target priority
AMDGPU_CTX_PRIORITY_*<br class="">
*<br class="">
* \return 0 on success\n<br class="">
* <0 - Negative POSIX error code<br class="">
*<br class="">
* \notes this function requires DRM_MASTER<br class="">
*/<br class="">
int amdgpu_sched_min_priority_put(amdgpu_device_handle
dev,<br class="">
<span class="Apple-tab-span" style="white-space:pre"></span><span class="Apple-tab-span" style="white-space:pre"></span><span class="Apple-tab-span" style="white-space:pre"></span><span class="Apple-tab-span" style="white-space:pre"></span> int32_t
priority);<br class="">
<br class="">
Using this app, VRComposer can raise the priority of the
VRapp and itself. Then<br class="">
it can restrict the minimum scheduler priority in order
to become exclusive gpu<br class="">
clients.<br class="">
<br class="">
One of the areas I'd like feedback is the following
scenario. If a VRapp opens<br class="">
a new fd and creates a new context after a call to
set_priority, this specific<br class="">
context will be lower priority than the rest. If the
minimum required priority<br class="">
is then raised, it is possible that this new context
will be starved and<br class="">
deadlock the VRapp.<br class="">
<br class="">
One solution I had in mind to address this situation, is
to make set_priority<br class="">
also raise the priority of future contexts created by
the VRapp. However, that<br class="">
would require keeping track of the requested priority on
a per-process data<br class="">
structure. The current design appears to steer clean of
keeping any process<br class="">
specific data, and everything instead of stored on a
per-file basis. Which is<br class="">
why I did not pursue this approach. But if this is
something you'd like me to<br class="">
implement let me know.<br class="">
<br class="">
One could also argue that preventing an application
deadlock should be handled<br class="">
between the VRComposer and the VRApp. It is not the
kernel's responsibility to<br class="">
babysit userspace applications and prevent themselves
from shooting themselves<br class="">
in the foot. The same could be achieved by improper
usage of shared fences<br class="">
between processes.<br class="">
<br class="">
Thoughts/feedback/comments on this issue, or others, are
appreciated.<br class="">
<br class="">
Regards,<br class="">
Andres<br class="">
<br class="">
<br class="">
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class="">
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class="">
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</div>
</div>
</blockquote>
</div>
<br class="">
</div>
</blockquote>
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