<div dir="auto"><div>That's not why it was removed. It was removed because userspace doesn't use GDS memory and gds_va is always going to be 0.</div><div dir="auto"><br></div><div dir="auto">Firmware shouldn't use it because using it would increase preemption latency.</div><div dir="auto"><br></div><div dir="auto">Marek<br><br><div class="gmail_quote" dir="auto"><div dir="ltr" class="gmail_attr">On Sun, Apr 9, 2023, 11:21 Christian König <<a href="mailto:ckoenig.leichtzumerken@gmail.com">ckoenig.leichtzumerken@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
  
    
  
  <div>
    We removed the GDS information because they were unnecessary. The
    GDS size was already part of the device info before we added the
    shadow info.<br>
    <br>
    But as far as I know the firmware needs valid VAs for all three
    buffers or won't work correctly.<br>
    <br>
    Christian.<br>
    <br>
    <div>Am 06.04.23 um 17:01 schrieb Marek
      Olšák:<br>
    </div>
    <blockquote type="cite">
      
      <div dir="ltr">
        <div>There is no GDS shadowing info in the device info uapi, so
          userspace can't create any GDS buffer and thus can't have any
          GDS va. It's a uapi issue, not what firmware wants to do.<br>
        </div>
        <div><br>
        </div>
        <div>Marek<br>
        </div>
      </div>
      <br>
      <div class="gmail_quote">
        <div dir="ltr" class="gmail_attr">On Thu, Apr 6, 2023 at 6:31 AM
          Christian König <<a href="mailto:ckoenig.leichtzumerken@gmail.com" target="_blank" rel="noreferrer">ckoenig.leichtzumerken@gmail.com</a>>
          wrote:<br>
        </div>
        <blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
          <div> That's what I thought as well, but Mitch/Hans insisted
            on that.<br>
            <br>
            We should probably double check internally.<br>
            <br>
            Christian.<br>
            <br>
            <div>Am 06.04.23 um 11:43 schrieb Marek Olšák:<br>
            </div>
            <blockquote type="cite">
              <div dir="ltr">
                <div>GDS memory isn't used on gfx11. Only GDS OA is
                  used.<br>
                </div>
                <div><br>
                </div>
                <div>Marek<br>
                </div>
              </div>
              <br>
              <div class="gmail_quote">
                <div dir="ltr" class="gmail_attr">On Thu, Apr 6, 2023 at
                  5:09 AM Christian König <<a href="mailto:christian.koenig@amd.com" target="_blank" rel="noreferrer">christian.koenig@amd.com</a>>
                  wrote:<br>
                </div>
                <blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
                  <div> Why that?<br>
                    <br>
                    This is the save buffer for GDS, not the old style
                    GDS BOs.<br>
                    <br>
                    Christian.<br>
                    <br>
                    <div>Am 06.04.23 um 09:36 schrieb Marek Olšák:<br>
                    </div>
                    <blockquote type="cite">
                      <div dir="ltr">
                        <div>gds_va is unnecessary.</div>
                        <div><br>
                        </div>
                        <div>Marek<br>
                        </div>
                      </div>
                      <br>
                      <div class="gmail_quote">
                        <div dir="ltr" class="gmail_attr">On Thu, Mar
                          30, 2023 at 3:18 PM Alex Deucher <<a href="mailto:alexander.deucher@amd.com" target="_blank" rel="noreferrer">alexander.deucher@amd.com</a>>
                          wrote:<br>
                        </div>
                        <blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">For GFX11,
                          the UMD needs to allocate some shadow buffers<br>
                          to be used for preemption.  The UMD allocates
                          the buffers<br>
                          and passes the GPU virtual address to the
                          kernel since the<br>
                          kernel will program the packet that specified
                          these<br>
                          addresses as part of its IB submission frame.<br>
                          <br>
                          v2: UMD passes shadow init to tell kernel when
                          to initialize<br>
                              the shadow<br>
                          <br>
                          Reviewed-by: Christian König <<a href="mailto:christian.koenig@amd.com" target="_blank" rel="noreferrer">christian.koenig@amd.com</a>><br>
                          Signed-off-by: Alex Deucher <<a href="mailto:alexander.deucher@amd.com" target="_blank" rel="noreferrer">alexander.deucher@amd.com</a>><br>
                          ---<br>
                           include/uapi/drm/amdgpu_drm.h | 10 ++++++++++<br>
                           1 file changed, 10 insertions(+)<br>
                          <br>
                          diff --git a/include/uapi/drm/amdgpu_drm.h
                          b/include/uapi/drm/amdgpu_drm.h<br>
                          index b6eb90df5d05..3d9474af6566 100644<br>
                          --- a/include/uapi/drm/amdgpu_drm.h<br>
                          +++ b/include/uapi/drm/amdgpu_drm.h<br>
                          @@ -592,6 +592,7 @@ struct drm_amdgpu_gem_va {<br>
                           #define
                          AMDGPU_CHUNK_ID_SCHEDULED_DEPENDENCIES 0x07<br>
                           #define
                          AMDGPU_CHUNK_ID_SYNCOBJ_TIMELINE_WAIT    0x08<br>
                           #define
                          AMDGPU_CHUNK_ID_SYNCOBJ_TIMELINE_SIGNAL  0x09<br>
                          +#define AMDGPU_CHUNK_ID_CP_GFX_SHADOW   0x0a<br>
                          <br>
                           struct drm_amdgpu_cs_chunk {<br>
                                  __u32           chunk_id;<br>
                          @@ -708,6 +709,15 @@ struct
                          drm_amdgpu_cs_chunk_data {<br>
                                  };<br>
                           };<br>
                          <br>
                          +#define
                          AMDGPU_CS_CHUNK_CP_GFX_SHADOW_FLAGS_INIT_SHADOW 
                                 0x1<br>
                          +<br>
                          +struct drm_amdgpu_cs_chunk_cp_gfx_shadow {<br>
                          +       __u64 shadow_va;<br>
                          +       __u64 csa_va;<br>
                          +       __u64 gds_va;<br>
                          +       __u64 flags;<br>
                          +};<br>
                          +<br>
                           /*<br>
                            *  Query h/w info: Flag that this is
                          integrated (a.h.a. fusion) GPU<br>
                            *<br>
                          -- <br>
                          2.39.2<br>
                          <br>
                        </blockquote>
                      </div>
                    </blockquote>
                    <br>
                  </div>
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            </blockquote>
            <br>
          </div>
        </blockquote>
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    </blockquote>
    <br>
  </div>

</blockquote></div></div></div>