Does apitrace support gles3/3.1 ?
José Fonseca
jose.r.fonseca at gmail.com
Mon Oct 20 04:12:38 PDT 2014
On Mon, Oct 20, 2014 at 11:31 AM, 张辉 Jack Zhang <zhvirus at hotmail.com> wrote:
> So, when I get a trace captured from Android,
> the only way to replay it is to build a android native replayer and reply
> it on android?
>
No, not necessarily
If you build apitrace on Linux, with EGL support, it should replay android
traces OK.
> Btw, is there any manual document on how to build android native replayer
> or is there a prebuilt binary to download?
>
No. See the ongoing email thread "How-to build eglretrace for Android" for
more info.
Jose
> Thanks!
>
> Jack
> 在 2014年10月20日 下午5:54,José Fonseca <jose.r.fonseca at gmail.com>写道:
> > Is replaying android trace on windows using glretrace.exe a workable
> way?
>
> If the host OpenGL driver supports WGL_EXT_create_context_es2_profile
> and/or GL_ARB_ES2_compatibility extensions it might work. Otherwise it
> will most likely not work, as apitrace does not attempt to do any emulation
> of OpenGL ES.
>
> Either way it probably hasn't been thoroughly tested.
>
> Jose
>
>
>
> On Mon, Oct 20, 2014 at 4:32 AM, 张辉 Jack Zhang <zhvirus at hotmail.com>
> wrote:
>
> Thanks for the reply,
>
> Just one more question:
> Is replaying android trace on windows using glretrace.exe a workable way?
> I see some trace are ok while some aren't.
> Or is using android native repkayer is the only correct way to replay
> android teace?
>
> Jack
> 在 2014年10月17日 下午10:06,José Fonseca <jose.r.fonseca at gmail.com>写道:
>
>
> On Thu, Oct 16, 2014 at 11:33 AM, 张辉 Jack Zhang <zhvirus at hotmail.com>
> wrote:
>
> Thanks for the reply, just
> 2 more questions:
>
> Why does it not support es 3/3.1? Any plan to support it?
>
>
> Just because nobody did the work. Most of my work focuses on desktop
> OpenGL and Direct3D. I don't have GLES3 samples / implementations off-hand
> so I can test it, so no plan to doit myself.
>
> I took a quick look and I don't think it would be a lot of work. Most of
> the GL entry points are there due to the overlap with desktop GL. So it's
> mostly a matter of updating the egltrace.so wrapper and eglretrace
> components to understand and recreate GLES 3.x contexts.
>
> It shouldn't take more than 1-2 of days, even for somebody not familiar
> with Apitrace code.
>
>
> Does windows apitrace support OpenGL 4.3, 4.4,4.5? I mean the highest
> version it supports?
>
>
> Yes, all entry-points for OpenGL 4.5 are there.
>
> However persistent buffer mappings are not supported yet. Apitrace will
> warn about that.
>
> I have plans to tackle that, but it is a tough nut to crack.
>
>
> Sorry I can't find these information on wiki, it would be really great
> if you can let me know.
>
>
> No prob. Yeah, we should have this info somewhere. I've updated
> http://apitrace.github.io/#features to have it.
>
> Jose
>
>
> Thank you very much.
>
> Jack
>
>
> 在 2014年10月16日,19:52,José Fonseca <jose.r.fonseca at gmail.com> 写道:
>
> No, it doesn't.
>
> Jose
>
> On Wed, Oct 15, 2014 at 2:16 AM, 张辉 Jack Zhang <zhvirus at hotmail.com>
> wrote:
>
> Hi,
>
> I only see there is some gles2 codes there.
> So, I was wondering if apitrace support ogengl es 3 or 3.1 on android and
> linux ?
>
>
>
> Thanks!
> ---
> Jack Zhang
>
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