plans to support more advanced viewing of textures?

io.github.apitrace at io7m.com io.github.apitrace at io7m.com
Sat Jan 3 07:06:39 PST 2015


'Lo.

First of all, let me say: Thanks for apitrace! I'd forgotten how
excruciating OpenGL development was before I had access to apitrace.
Problems that used to require tons of debugging code inserted into
renderers tend to instead get fixed with a few invocations of qapitrace
these days.

Are there any plans to improve the texture viewer? It seems to be
somewhat biased towards viewing simple 8-bit r(gba) images. It seems
like it often falls back to displaying the values of pixels in terms of
8-bit bytes (although curiously, it'll often display the values of
pixels in 24-bit DEPTH_COMPONENT textures as normalized floating point
values). It also doesn't seem to be able to handle negative values (the
"lower" field can't be moved below 0.0.

Additionally, it seems as though it often fails to display RG textures
properly, although this is a separate issue that I'll be filing a bug
for as soon as I can come up with a minimal test case.

M


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