[cairo-commit] papers/opengl_freenix04 opengl_freenix04.tex,1.25,1.26

David Reveman commit at pdx.freedesktop.org
Mon Aug 15 11:12:59 PDT 2005


Committed by: davidr

Update of /cvs/cairo/papers/opengl_freenix04
In directory pdx:/tmp/cvs-serv32333

Modified Files:
	opengl_freenix04.tex 
Log Message:
Minor fixes

Index: opengl_freenix04.tex
===================================================================
RCS file: /cvs/cairo/papers/opengl_freenix04/opengl_freenix04.tex,v
retrieving revision 1.25
retrieving revision 1.26
diff -C2 -d -r1.25 -r1.26
*** a/opengl_freenix04.tex	23 Feb 2004 15:12:08 -0000	1.25
--- b/opengl_freenix04.tex	23 Feb 2004 15:31:36 -0000	1.26
***************
*** 562,566 ****
      of all pixels through OpenGL's pixel pipeline to an intermediate
      texture. Eventhough the alternative method would be supported by older
!     hardware, \libname{} uses fragment programs in favor of peformance.
  
      \edannote{The number of required texture indirection instructions
--- 562,566 ----
      of all pixels through OpenGL's pixel pipeline to an intermediate
      texture. Eventhough the alternative method would be supported by older
!     hardware, \libname{} uses fragment programs in favor of performance.
  
      \edannote{The number of required texture indirection instructions
***************
*** 618,622 ****
      center point.
  
!     As all programmetic surfaces are implemented using fragment programs
      they will only be available on hardware supporting the fragment program
      extension.
--- 618,622 ----
      center point.
  
!     As all programmetic surfaces are implemented using fragment programs and
      they will only be available on hardware supporting the fragment program
      extension.
***************
*** 785,799 ****
  
    \begin{itemize}
!     \item \bf{Text rendering}
            Built in text rendering will allow much better glyph rendering
            speeds and remove complex glyph management from the application.
!     \item \bf{Sub-pixel rendering}
            Sub-pixel rendering can be used to effectively increase the 
            horizontal resolution of LCD displays. This will require
            support for compositing each color component with different
            masks.
!     \item \bf{Conjoint operators}
            For incremental scene updates.
!     \item \bf{Disjoint operators}
            For tesselating figures with anti-aliased edges. 
    \end{itemize}
--- 785,799 ----
  
    \begin{itemize}
!     \item \textit{Text rendering.}
            Built in text rendering will allow much better glyph rendering
            speeds and remove complex glyph management from the application.
!     \item \textit{Sub-pixel rendering.}
            Sub-pixel rendering can be used to effectively increase the 
            horizontal resolution of LCD displays. This will require
            support for compositing each color component with different
            masks.
!     \item \textit{Conjoint operators.}
            For incremental scene updates.
!     \item \textit{Disjoint operators.}
            For tesselating figures with anti-aliased edges. 
    \end{itemize}





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