[cairo-commit] papers/opengl_freenix04 opengl_freenix04.tex,1.25,1.26
David Reveman
commit at pdx.freedesktop.org
Mon Aug 15 11:12:59 PDT 2005
Committed by: davidr
Update of /cvs/cairo/papers/opengl_freenix04
In directory pdx:/tmp/cvs-serv32333
Modified Files:
opengl_freenix04.tex
Log Message:
Minor fixes
Index: opengl_freenix04.tex
===================================================================
RCS file: /cvs/cairo/papers/opengl_freenix04/opengl_freenix04.tex,v
retrieving revision 1.25
retrieving revision 1.26
diff -C2 -d -r1.25 -r1.26
*** a/opengl_freenix04.tex 23 Feb 2004 15:12:08 -0000 1.25
--- b/opengl_freenix04.tex 23 Feb 2004 15:31:36 -0000 1.26
***************
*** 562,566 ****
of all pixels through OpenGL's pixel pipeline to an intermediate
texture. Eventhough the alternative method would be supported by older
! hardware, \libname{} uses fragment programs in favor of peformance.
\edannote{The number of required texture indirection instructions
--- 562,566 ----
of all pixels through OpenGL's pixel pipeline to an intermediate
texture. Eventhough the alternative method would be supported by older
! hardware, \libname{} uses fragment programs in favor of performance.
\edannote{The number of required texture indirection instructions
***************
*** 618,622 ****
center point.
! As all programmetic surfaces are implemented using fragment programs
they will only be available on hardware supporting the fragment program
extension.
--- 618,622 ----
center point.
! As all programmetic surfaces are implemented using fragment programs and
they will only be available on hardware supporting the fragment program
extension.
***************
*** 785,799 ****
\begin{itemize}
! \item \bf{Text rendering}
Built in text rendering will allow much better glyph rendering
speeds and remove complex glyph management from the application.
! \item \bf{Sub-pixel rendering}
Sub-pixel rendering can be used to effectively increase the
horizontal resolution of LCD displays. This will require
support for compositing each color component with different
masks.
! \item \bf{Conjoint operators}
For incremental scene updates.
! \item \bf{Disjoint operators}
For tesselating figures with anti-aliased edges.
\end{itemize}
--- 785,799 ----
\begin{itemize}
! \item \textit{Text rendering.}
Built in text rendering will allow much better glyph rendering
speeds and remove complex glyph management from the application.
! \item \textit{Sub-pixel rendering.}
Sub-pixel rendering can be used to effectively increase the
horizontal resolution of LCD displays. This will require
support for compositing each color component with different
masks.
! \item \textit{Conjoint operators.}
For incremental scene updates.
! \item \textit{Disjoint operators.}
For tesselating figures with anti-aliased edges.
\end{itemize}
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