[cairo-commit] [cairo-www] src/samples

Carl Worth cworth at freedesktop.org
Fri May 28 06:03:31 PDT 2010


 src/samples/dotnet-gdi-rendering.mdwn |   46 ++++++++++++++++++++++++++++++++++
 1 file changed, 46 insertions(+)

New commits:
commit fa3a2ce6208ed50eb7523464b1a18dfdcc29dc51
Author: MikeLischke <MikeLischke at web>
Date:   Fri May 28 06:03:30 2010 -0700

    Recreated example in proper subfolder.

diff --git a/src/samples/dotnet-gdi-rendering.mdwn b/src/samples/dotnet-gdi-rendering.mdwn
new file mode 100644
index 0000000..5dd4ba7
--- /dev/null
+++ b/src/samples/dotnet-gdi-rendering.mdwn
@@ -0,0 +1,46 @@
+Using GDI+ Bitmap as surface can be as simple as that (given in managed C++):
+
+	// Create the target bitmap to draw to.
+	Drawing::Bitmap contentBitmap= new Drawing::Bitmap(Width, Height);
+
+	// Create a Graphics object to have a device context we can pass to cairo.
+	Graphics^ g = Graphics::FromImage(contentBitmap);
+	g->SmoothingMode = SmoothingMode::HighQuality;
+
+	// Do some drawing in GDI+ to have some initial content, like:
+	// Fill interior.
+	Brush^ brush = gcnew SolidBrush(Color::FromArgb(191, 1, 0, 0));
+	g->FillPath(brush, innerPath);
+	delete brush;
+
+	// Get the device context handle from this graphics object and create a Win32 cairo surface from it.
+	IntPtr hdc= g->GetHdc();
+	cairo_surface_t* surface= cairo_win32_surface_create((HDC) hdc.ToPointer());
+
+	// For drawing we need a cairo context.
+	cairo_t* cr= cairo_create(surface);
+
+	// Now you are ready to draw to that using any of the cairo calls.
+	...
+
+	// Don't forget the cleanup.
+	cairo_destroy(cr);
+	cairo_surface_destroy(surface);
+
+	g->ReleaseHdc(hdc);
+
+This works quite well but has one big disadvantage: cairo_win32_surface_create always returns a 24bit surface. So what if we have a bitmap with an alpha channel (like a png image we loaded and want to add something to it)? With the code above the alpha channel used in your cairo commands is lost.
+
+One could create a 32bit DIB surface (using cairo_win32_surface_create_with_dib), but that creates a *separate* surface, which needs to be merged later to your actual target. Using an API like AlphaBlend (via pinvoke) produces exactly the same result as in the code above.
+
+The solution to this dilemma is an image surface (e.g. you get an image surface when you load png images in cairo).
+
+	// Instead of getting an HDC and and use cairo_win32_surface we get directly
+	// to the pixels in the bitmap and create the image surface from that.
+	Imaging::BitmapData^ bitmapData= contentBitmap->LockBits(Drawing::Rectangle(0, 0, Width, Height),
+	  Imaging::ImageLockMode::ReadWrite, contentBitmap->PixelFormat);
+	unsigned char* data= (unsigned char*) bitmapData->Scan0.ToPointer();
+	cairo_surface_t* surface= cairo_image_surface_create_for_data(data, CAIRO_FORMAT_ARGB32, Width, Height, bitmapData->Stride);
+
+	// The rest is the same as above, except we have to unlock the bits after we finished drawing.
+	contentBitmap->UnlockBits(bitmapData);


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