[cairo] Re: [Mesa3d-dev] Re: Points in Cairo Glitz paper
Keith Packard
keithp at keithp.com
Thu Apr 22 16:26:01 PDT 2004
Around 13 o'clock on Apr 22, Allen Akin wrote:
> In OpenGL, PBuffers are surfaces for offscreen drawing. Back buffers,
> stereo buffers, and (to a lesser extent) auxiliary buffers are used for
> multibuffering. The need for different types of drawing surfaces
> reflects differences in drawing semantics for onscreen vs. offscreen.
I understand the semantic distinction at the API level, and I can even
believe there was an historic distinction in the hardware, but I would
like to know if that hardware-level difference remains in more recent
hardware, or whether these differences now exist solely in the GL api and
Mesa implementation.
-keith
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