[cairo] Re: [Mesa3d-dev] another point in the Glitz paper

Bill Spitzak spitzak at d2.com
Thu Apr 22 17:05:29 PDT 2004


On Thursday 22 April 2004 01:38 pm, Jon Smirl wrote:
> glBitmap() does that today. You don't have to use textures on the 3D
> hardware.

No, glBitmap and glDrawPixels do not use the CTM in any useful way.

-- 
                   ,~,~,~,~ ~ ~ ~ ~
     /\_       _|_========___         Bill Spitzak
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