On Thursday 22 April 2004 01:38 pm, Jon Smirl wrote: > glBitmap() does that today. You don't have to use textures on the 3D > hardware. No, glBitmap and glDrawPixels do not use the CTM in any useful way. -- ,~,~,~,~ ~ ~ ~ ~ /\_ _|_========___ Bill Spitzak ~~~/\/\\~~~~~~\____________/~~~~~~~~ spitzak at d2.com