[cairo] Incorrect rendering of the edges of overlapping polygons
mental at rydia.net
mental at rydia.net
Sun Dec 4 16:46:20 PST 2005
Quoting David Benbennick <dbenbenn at gmail.com>:
> Is this a known bug? Is there interest in fixing it?
It's a limitation of the algorithms which are available to us.
> I think that a fix would be fairly complicated, since you'd have
to
> figure out the detailed geometry inside each pixel to determine
what
> color each pixel should be. I'm willing to help write code.
The only general solution is full-scene antialiasing. The simplest
approach is to simply render the entire scene at a higher
resolution without edge antialiasing and then filter the resulting
image down to the target resolution.
Other approaches include constructing a BSP tree of the scene to
determine individual pixel coverage.
Unlike the alpha-coverage-approximation approach Cairo uses by
default (which introduces these seams), no FSAA approach can be
used incrementally.
-mental
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