[cairo] Re: Using ADD operator to prevent seams
Robert O'Callahan
rocallahan at gmail.com
Tue Mar 22 16:54:49 PST 2005
On Tue, 22 Mar 2005 19:30:24 -0500, Owen Taylor <otaylor at redhat.com> wrote:
> When doing antialiased rendering, it's indispensable to position
> horizontal/vertical edges to integer pixel boundaries. Full-screen
> supersampling doesn't help: you'll still have fuzz at the edges of the
> boxes, it will just be "correct" fuzz.
That is another issue. We can tweak layout logic in a few places, but
we can't fiddle with layout coordinates much without breaking
standards or other expectations. And I don't know how to pixel-align
rectilinear graphics at paint time in a way that's really consistent
and preserves sub-pixel-size features. Any suggestions? :-)
> Do adjoining diagonal (or curved) edges really come up enough in web
> pages to be worth worrying about? (Obviously, you can get whatever
> problems you have with SVG by embedding an SVG, but that doesn't seem
> to be the normal case...)
They're not important outside of SVG, no. But we need a graphics
substrate that will be robust when people start doing HTML inside of
SVG; infrastructure for tomorrow's Web, not just today's. If someone
starts rotating their Web page, we don't want crazy join lines
suddenly appearing.
Rob
--
["Therefore, my dear friends, as you have always obeyed–not only in my
presence, but now much more in my absence–continue to work out your
salvation with fear and trembling, for it is God who works in you to will
and to act according to his good purpose." Philippians 2:12-13.]
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