[cairo] Where's the bottleneck in using glitz/cairo/librsvg?
Mirco Müller
macslow at bangang.de
Thu Jun 8 14:19:04 PDT 2006
Am Donnerstag, den 08.06.2006, 06:27 -0400 schrieb Michael Sweet:
> > As far as I know, Mac OS X's icons are bitmap and nobody questions about
> > its quality. Simply becasue original size is large enough (128x128), and
> > they do filtered scaling.
>
> Actually, MacOS X icons are more complex than that - the icns format
> stores multiple resolutions - 16x16, 32x32, 64x64, and 128x128 - to
> provide optimal display/scaling at different sizes.
It looks like I will do something like this... my own "mipmap-pyramid"
just like in plain OpenGL-coding. The only benefit will be that it will
be generated from SVGs. That in finally really using glitz-surfaces will
hopefully yield my targetted 60 fps with little to "no" cpu-usage at
all.
Still a pity something like has to be done, although one is using a
vector-graphics library. But maybe using glitz-surfaces turns out to be
fast enough to do SVG-painting on the fly... this is what I still hope
for.
Best regards...
Mirco "MacSlow" Müller
--
email - macslow at bangang.de
www - http://macslow.thepimp.net
lowfat - http://macslow.thepimp.net/sponsor-it
More information about the cairo
mailing list