[cairo] editing a loaded SVG file
simon_flannery at yahoo.com.au
Wed Jan 10 21:10:36 PST 2007
But once the SVG is loaded, do we have access to the DOM? Or the node and vertices themselfs? Or just the RSVG handle? Don't get me wrong, the RSVG handle is great, it both quick and easy to use at the high level. But I think I need low level vertices access.
----- Original Message ----
From: Mike Shaver <mike.shaver at gmail.com>
To: Simon Flannery <simon_flannery at yahoo.com.au>
Cc: Behdad Esfahbod <behdad at behdad.org>; cairo at cairographics.org
Sent: Thursday, 11 January, 2007 4:03:46 PM
Subject: Re: [cairo] editing a loaded SVG file
On 1/10/07, Simon Flannery <simon_flannery at yahoo.com.au> wrote:
> Ummmm... true, but what if we wanted to make our own in-house CAD/CAM tool or game/level editor tool with the ability to add pre-made objects. We don't want to support the full range of SVG just the ability to add polylines and points (for way points etc...) and have the ability to move them around the place.
In that case, you'll have to write all the non-rendering parts yourself, really.
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