[cairo] Per Vertex Color Emulation
Øyvind Kolås
pippin at gimp.org
Fri Aug 29 13:59:32 PDT 2008
On Fri, Aug 29, 2008 at 7:45 PM, Aron Rubin <aron.rubin at lmco.com> wrote:
> Travis Griggs wrote:
>> On Aug 29, 2008, at 7:28 AM, Aron Rubin wrote:
>>
>>> I have a OpenGL heat map overlay that I need to also render using
>>> cairo. Is
>>> there a good way to emulate per vertex color?
>
* snip *
> I was just thinking maybe I could set the source to a 2x2 pixel surface warped
> to fit each quad. That sounds painfully slow though.
If what you have is a 2D grid of samples it sounds like you would be
better off creating a raster image that you scale up with linear or
perhaps even better cubic interpolation.
/Øyvind K.
--
«The future is already here. It's just not very evenly distributed»
-- William Gibson
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