[cairo] Road to 1.10

M Joonas Pihlaja jpihlaja at cc.helsinki.fi
Tue Feb 17 22:26:23 PST 2009

On Mon, 16 Feb 2009, Chris Wilson wrote:

> I completely agree with your assessment that
> it is flawed and we should remove it before making a release.

I've gone ahead and pulled it out and updated the wiki.

> I think the basic mistake I made is that SDL is not a fundamental
> graphics layer, i.e. its purpose is to provide a consistent, yet simple,
> layer over top of another API such as xlib, win32, OpenGL. As such the
> SDL integration library should instead be creating a native surface for
> the underlying acceleration architecture and then providing facilities
> for using that surface within SDL.

SDL does not like and wants to be in charge.  A transparently 
accelerated image-like surface is about as much control as it'll 
concede to.  Perhaps the new SDL 1.3 will be more flexible. :)


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