[cairo] [PATCH 3/3] gl: Remove fixed-function related code paths
Alexandros Frantzis
alexandros.frantzis at linaro.org
Sun Jan 30 04:08:01 PST 2011
On Sun, Jan 30, 2011 at 05:47:38PM +1000, Eric Anholt wrote:
> On Fri, 28 Jan 2011 15:02:54 +0200, Alexandros Frantzis <alexandros.frantzis at linaro.org> wrote:
> > Fixed-function related code paths are no longer used, as we require shader
> > support for the gl backend.
> > ---
> > src/cairo-gl-composite.c | 106 +--------------------------------------------
> > src/cairo-gl-device.c | 6 ---
> > src/cairo-gl-private.h | 1 -
> > 3 files changed, 3 insertions(+), 110 deletions(-)
>
> [...]
>
> > case CAIRO_GL_OPERAND_TEXTURE:
> > glActiveTexture (GL_TEXTURE0 + tex_unit);
> > glBindTexture (ctx->tex_target, operand->texture.tex);
> > - glEnable (ctx->tex_target);
> > _cairo_gl_texture_set_extend (ctx, ctx->tex_target,
> > operand->texture.attributes.extend);
> > _cairo_gl_texture_set_filter (ctx, ctx->tex_target,
> > @@ -642,7 +569,6 @@ _cairo_gl_context_setup_operand (cairo_gl_context_t *ctx,
> > glBindTexture (GL_TEXTURE_1D, operand->gradient.gradient->tex);
> > _cairo_gl_texture_set_extend (ctx, GL_TEXTURE_1D, operand->gradient.extend);
> > _cairo_gl_texture_set_filter (ctx, GL_TEXTURE_1D, CAIRO_FILTER_BILINEAR);
> > - glEnable (GL_TEXTURE_1D);
> >
> > glClientActiveTexture (GL_TEXTURE0 + tex_unit);
> > glTexCoordPointer (2, GL_FLOAT, vertex_size,
>
> Have you run this through the testsuite? It doesn't seem like this
> should work with all the glEnable() of the texturing stripped out.
glEnable(GL_TEXTURE_*) calls have no effect in this case, since we use
shaders exclusively (so texturing is explicitly handled in the fragment
shader).
I have run this through the testsuite and there have been no regressions
on my system.
Thanks,
Alexandros
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