[cairo] Image Format / Pre-Multiplied Alpha Related Feature Request
ldo at geek-central.gen.nz
Wed Jan 27 21:15:52 PST 2016
On Wed, 27 Jan 2016 22:25:42 -0500, William Kappler wrote:
> - Most libraries, shaders, and users/programmers expect textures
> in 3D contexts to be non-pre-multiplied.
Premultiplied alpha is the usual convention for rendering and
compositing in both 2D and 3D
Why premultiplied alpha? <http://keithp.com/~keithp/porterduff/>
So if you want to reuse a rendered image in a context which does not
understand premultiplied alpha, you will have to convert it.
If you care about image quality, you will maintain your assets in a
floating-point format like OpenEXR, which normally uses premultiplied
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