[cairo] Fwd: Fractals and procedural generation
soulcycle3 at gmail.com
Fri Sep 1 13:03:39 UTC 2017
Are you asking if you would be permitted to implement this for Cairo?
> I'm not sure whether we'd take a patchset that added this, but I'd
> certainly be open to a more detailed technical proposal of how you'd
> code it.
I'm sorry. I wouldn't be able to do this. Apophysis has some new classes of
fractals which I would like to operate with in Inkscape.
> > 2. Could you consider implementing framework for 3D pathtracer as
> > Mandelbul3D or Fragmentarium ?
> > https://github.com/3Dickulus/FragM
> > http://blog.hvidtfeldts.net/
> That looks like a large amount of code for a fairly specific
> functionality, what is your thinking as to why it would need to be in
Some of the Illustrator abilities have implemented 3D raster engine to
rendering lights and shadows and manipulating curves in 3D space.
I was wondering if this pathtracer would be useful for Inkscape to render
projections of 3D procedural objects as 2D splines, curves ?
Basically, make more procedural and CAD like features in Inkscape.
I've wondered about Vulkan myself. Do you use the OpenGL backend
> currently? What is your interest in Vulkan, that wouldn't already be
> met by the current GPU support? I posted a patchset to upgrade our
> OpenGL ES to version 3.0 a few weeks back, which may provide some of
> those benefits. Did you have a chance to look at or test it?
> As to OpenCl, what would your thoughts be on how Cairo would make use of
I'm sorry again. I'm more an artists who likes to draw in Inkscape. I was
wondering about Vulkan to improve rendering for high density curves and
paths and for viewport performance.
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