[Clipart] tag you're it (fwd)

Bryce Harrington bryce at bryceharrington.org
Thu Sep 7 01:45:04 PDT 2006


On Thu, Sep 07, 2006 at 01:43:42AM -0600, Michael Moore wrote:
> >> >True...do you have any ideas? Our new interface would be awesome and
> >> >easy to add to.
> >>
> >> Maybe, at least maybe somewhere to start at.
> >> http://stuporglue.org/downloads/ocalgame.png
> >
> >I like it!
> >
> >But maybe there should also be a second feedback loop element, where
> >people look at a set of potential keywords and try to identify the best
> >ones.
> 
> I thought about that, but I couldn't figgure out a good way to work it
> into the game. I think that if people are typing keywords without
> knowing what the current ones are, then the best keywords will
> eventually bubble to the top of the list. That's assuming a count was
> kept of how many times each keyword was entered.

True, that's possible.  I've always loved the idea of how feedback loops
can correct for errors in the primary process.  It'd be cool if some
'metamoderation' system could be used to control the primary game to
ensure it remains more interesting.

Another way to think of it is if you're playing against a computer,
quickly you learn there are tricks to achieving success.  But if a human
is on the other side, and will be adapting to any predictable gameplay
you adopt, well then it starts to get very interesting...

> I don't know how many people would have to play the game to cause that
> to happen though...
> 
> Maybe after the game, the user could see a results page with all the
> cliparts they viewed, and all the tags for them. They could then have
> an oportunity to disagree with any tags presented.

Yeah I think this is a good idea, especially if it enables them to get
involved with the clipart outside the game.  For instance, perhaps
within the game they decided to select keywords based on their knowledge
of what works best within the game, but after it's over they'd like to
add additional keywords that they know will be better for OCAL in
general, even though they may not make sense in game.

As an example, imagine if a clipart of a camera came up.  The person
knows that it's a Kodak 4321, since she owns the exact model.  But she
simply types in "camera" as a keyword because she suspects no one else
in the game will know its model.  But then after the game she'd like to
add that model name as a keyword.
 
> Example:
> After the game, I view my results and see that "circle" was one of the
> tags for the dartboard. I could flag it as wrong since it's not an
> obvious tag for a dartboard. If circle were flagged as wrong a certain
> number of times, it would be dropped from the tags list.

Yup, agreed.

Bryce



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