[Cogl] [PATCH] Adds internal CoglMemoryStack utility API
Neil Roberts
neil at linux.intel.com
Fri Apr 20 05:42:12 PDT 2012
Robert Bragg <robert at sixbynine.org> writes:
> + * We currently use this in our tesselator which has to allocate
> + * lots of small vertex, edge and face structures but once tesselation
> + * has been finished we just want to free the whole lot in one go.
It isn't used in the tesselator yet, right?
> + guint8 *data;
guint8 is banned!
> +typedef struct _CoglMemoryStack
> +{
> + GQueue *sub_stacks;
Maybe it doesn't matter much, but it might be nicer to use a COGL_TAILQ
here instead of a GQueue. The CoglMemorySubStacks will always be in a
list so it seems to make sense to use an embedded list node. Or at the
very least this might as well use an inline GQueue instead of a pointer
to a separately allocated GQueue.
If we allocate the data for the sub stack directly in the same
allocation as the CoglMemorySubStack struct (ie, over-allocate the
struct) then we could avoid using glib's slice allocator altogether.
That might be nice if we eventually want to use this as a basis for a
replacement for using GSlice.
> + _cogl_memory_stack_add_sub_stack (stack, MAX (sub_stack->bytes,
> bytes) * 2);
It might be nice to ensure that the sub stack size is always a power of
two. Not sure if that really matters though.
It took me a while to understand in what situations the rest of the sub
stacks will be searched. Maybe it could do with a comment above the for
loop to say this will only be searched after a rewind and in that case
all of the subsequent stacks will be empty.
Regards,
- Neil
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