[Cogl] [PATCH 2/3] Also flip the virtual coordinates when iterating spans

Neil Roberts neil at linux.intel.com
Tue Dec 11 06:56:51 PST 2012


_cogl_texture_spans_foreach_in_region first swaps over the texture
coordinates if they are flipped so that it can always iterate in a
positive direction. It sets a flag so that it will remember that the
coordinates are flipped. Before invoking the callback it is meant to
reflip the coordinates so that the callee doesn't need to be aware of
the flipping. However it was only flipping the sub-texture coordinates
and not the virtual coordinates. This was causing sliced textures to
draw their slice rectangles with the wrong geometry.
test-backface-culling was failing because of this.
---
 cogl/cogl-texture.c               | 15 +++++++++------
 tests/conform/test-conform-main.c |  2 +-
 2 files changed, 10 insertions(+), 7 deletions(-)

diff --git a/cogl/cogl-texture.c b/cogl/cogl-texture.c
index 1c9da68..15d7bbd 100644
--- a/cogl/cogl-texture.c
+++ b/cogl/cogl-texture.c
@@ -1180,6 +1180,7 @@ _cogl_texture_spans_foreach_in_region (CoglSpan *x_spans,
   CoglSpanIter iter_x;
   CoglSpanIter iter_y;
   float slice_coords[4];
+  float span_virtual_coords[4];
 
   /* Iterate the y axis of the virtual rectangle */
   for (_cogl_span_iter_begin (&iter_y,
@@ -1196,11 +1197,15 @@ _cogl_texture_spans_foreach_in_region (CoglSpan *x_spans,
         {
           slice_coords[1] = iter_y.intersect_end;
           slice_coords[3] = iter_y.intersect_start;
+          span_virtual_coords[1] = iter_y.intersect_end;
+          span_virtual_coords[3] = iter_y.intersect_start;
         }
       else
         {
           slice_coords[1] = iter_y.intersect_start;
           slice_coords[3] = iter_y.intersect_end;
+          span_virtual_coords[1] = iter_y.intersect_start;
+          span_virtual_coords[3] = iter_y.intersect_end;
         }
 
       /* Map the current intersection to normalized slice coordinates */
@@ -1219,17 +1224,20 @@ _cogl_texture_spans_foreach_in_region (CoglSpan *x_spans,
 	   _cogl_span_iter_next (&iter_x))
         {
           CoglTexture *span_tex;
-          float span_virtual_coords[4];
 
           if (iter_x.flipped)
             {
               slice_coords[0] = iter_x.intersect_end;
               slice_coords[2] = iter_x.intersect_start;
+              span_virtual_coords[0] = iter_x.intersect_end;
+              span_virtual_coords[2] = iter_x.intersect_start;
             }
           else
             {
               slice_coords[0] = iter_x.intersect_start;
               slice_coords[2] = iter_x.intersect_end;
+              span_virtual_coords[0] = iter_x.intersect_start;
+              span_virtual_coords[2] = iter_x.intersect_end;
             }
 
           /* Map the current intersection to normalized slice coordinates */
@@ -1239,11 +1247,6 @@ _cogl_texture_spans_foreach_in_region (CoglSpan *x_spans,
 	  /* Pluck out the cogl texture for this span */
           span_tex = textures[iter_y.index * n_x_spans + iter_x.index];
 
-          span_virtual_coords[0] = iter_x.intersect_start;
-          span_virtual_coords[1] = iter_y.intersect_start;
-          span_virtual_coords[2] = iter_x.intersect_end;
-          span_virtual_coords[3] = iter_y.intersect_end;
-
           callback (COGL_TEXTURE (span_tex),
                     slice_coords,
                     span_virtual_coords,
diff --git a/tests/conform/test-conform-main.c b/tests/conform/test-conform-main.c
index 5acf2e5..8e30b84 100644
--- a/tests/conform/test-conform-main.c
+++ b/tests/conform/test-conform-main.c
@@ -58,7 +58,7 @@ main (int argc, char **argv)
   ADD_TEST (test_path, 0, 0);
   ADD_TEST (test_depth_test, 0, 0);
   ADD_TEST (test_color_mask, 0, 0);
-  ADD_TEST (test_backface_culling, 0, TEST_REQUIREMENT_NPOT);
+  ADD_TEST (test_backface_culling, 0, 0);
   ADD_TEST (test_layer_remove, 0, 0);
 
   ADD_TEST (test_sparse_pipeline, 0, 0);
-- 
1.7.11.3.g3c3efa5



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