[Cogl] [PATCH 2/3] tests: Convert test-npot-texture to Cogl

Robert Bragg robert at sixbynine.org
Mon Nov 19 07:46:33 PST 2012


This looks good to me:

Reviewed-by: Robert Bragg <robert at linux.intel.com>

thanks,
- Robert

On Fri, Nov 9, 2012 at 4:56 PM, Neil Roberts <neil at linux.intel.com> wrote:

> This updates the npot-texture test to use Cogl directly instead of
> relying on Clutter.
>
> Note that this currently fails when Cogl ends up using sliced
> textures. It looks like there is some bug with the meta texture
> function to iterate the primitive textures. This happens when
> COGL_DEBUG=disable-npot-textures is set.
> ---
>  tests/conform/Makefile.am         |   1 +
>  tests/conform/test-conform-main.c |   2 +-
>  tests/conform/test-npot-texture.c | 210
> +++++++++++++-------------------------
>  3 files changed, 74 insertions(+), 139 deletions(-)
>
> diff --git a/tests/conform/Makefile.am b/tests/conform/Makefile.am
> index 9bf7987..b6430e2 100644
> --- a/tests/conform/Makefile.am
> +++ b/tests/conform/Makefile.am
> @@ -58,6 +58,7 @@ test_sources = \
>         test-layer-remove.c \
>         test-alpha-test.c \
>         test-map-buffer-range.c \
> +       test-npot-texture.c \
>         $(NULL)
>
>  test_conformance_SOURCES = $(common_sources) $(test_sources)
> diff --git a/tests/conform/test-conform-main.c
> b/tests/conform/test-conform-main.c
> index 701581c..4e2c8bb 100644
> --- a/tests/conform/test-conform-main.c
> +++ b/tests/conform/test-conform-main.c
> @@ -63,7 +63,7 @@ main (int argc, char **argv)
>
>    ADD_TEST (test_sparse_pipeline, 0);
>
> -  UNPORTED_TEST (test_npot_texture);
> +  ADD_TEST (test_npot_texture, TEST_REQUIREMENT_NPOT);
>    UNPORTED_TEST (test_multitexture);
>    UNPORTED_TEST (test_texture_mipmaps);
>    ADD_TEST (test_sub_texture, 0);
> diff --git a/tests/conform/test-npot-texture.c
> b/tests/conform/test-npot-texture.c
> index 8aca4df..a2bbd9f 100644
> --- a/tests/conform/test-npot-texture.c
> +++ b/tests/conform/test-npot-texture.c
> @@ -1,10 +1,8 @@
> -#include <clutter/clutter.h>
>  #include <cogl/cogl.h>
> -#include <string.h>
>
> -#include "test-conform-common.h"
> +#include <string.h>
>
> -static const ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff };
> +#include "test-utils.h"
>
>  /* Non-power-of-two sized texture that should cause slicing */
>  #define TEXTURE_SIZE        384
> @@ -22,111 +20,44 @@ static const ClutterColor stage_color = { 0x0, 0x0,
> 0x0, 0xff };
>  /* The size of a part once rendered */
>  #define PART_RENDER_SIZE    (TEXTURE_RENDER_SIZE / PARTS)
>
> -static const ClutterColor corner_colors[PARTS * PARTS] =
> +static const uint32_t corner_colors[PARTS * PARTS] =
>    {
> -    /* Top left     - red */    { 255, 0,   0,   255 },
> -    /* Top right    - green */  { 0,   255, 0,   255 },
> -    /* Bottom left  - blue */   { 0,   0,   255, 255 },
> -    /* Bottom right - yellow */ { 255, 255, 0,   255 }
> +    /* Top left     - red */    0xff0000ff,
> +    /* Top right    - green */  0x00ff00ff,
> +    /* Bottom left  - blue */   0x0000ffff,
> +    /* Bottom right - yellow */ 0xffff00ff
>    };
>
> -typedef struct _TestState
> -{
> -  unsigned int frame;
> -  CoglHandle texture;
> -} TestState;
> -
> -static CoglBool
> -validate_part (int xnum, int ynum, const ClutterColor *color)
> +static void
> +validate_part (int xnum,
> +               int ynum,
> +               uint32_t color)
>  {
> -  guchar *pixels, *p;
> -  ClutterActor *stage = clutter_stage_get_default ();
> -  CoglBool ret = TRUE;
> -
> -  /* Read the appropriate part but skip out a few pixels around the
> -     edges */
> -  pixels = clutter_stage_read_pixels (CLUTTER_STAGE (stage),
> -                                      xnum * PART_RENDER_SIZE +
> TEST_INSET,
> -                                      ynum * PART_RENDER_SIZE +
> TEST_INSET,
> -                                      PART_RENDER_SIZE - TEST_INSET * 2,
> -                                      PART_RENDER_SIZE - TEST_INSET * 2);
> -
> -  /* Make sure every pixels is the appropriate color */
> -  for (p = pixels;
> -       p < pixels + ((PART_RENDER_SIZE - TEST_INSET * 2)
> -                     * (PART_RENDER_SIZE - TEST_INSET * 2));
> -       p += 4)
> -    {
> -      if (p[0] != color->red)
> -        ret = FALSE;
> -      if (p[1] != color->green)
> -        ret = FALSE;
> -      if (p[2] != color->blue)
> -        ret = FALSE;
> -    }
> -
> -  g_free (pixels);
> -
> -  return ret;
> +  test_utils_check_region (test_fb,
> +                           xnum * PART_RENDER_SIZE + TEST_INSET,
> +                           ynum * PART_RENDER_SIZE + TEST_INSET,
> +                           PART_RENDER_SIZE - TEST_INSET * 2,
> +                           PART_RENDER_SIZE - TEST_INSET * 2,
> +                           color);
>  }
>
>  static void
> -validate_result (TestState *state)
> +validate_result (void)
>  {
>    /* Validate that all four corners of the texture are drawn in the
>       right color */
> -  g_assert (validate_part (0, 0, corner_colors + 0));
> -  g_assert (validate_part (1, 0, corner_colors + 1));
> -  g_assert (validate_part (0, 1, corner_colors + 2));
> -  g_assert (validate_part (1, 1, corner_colors + 3));
> -
> -  /* Comment this out if you want visual feedback of what this test
> -   * paints.
> -   */
> -  clutter_main_quit ();
> -}
> -
> -static void
> -on_paint (ClutterActor *actor, TestState *state)
> -{
> -  int frame_num;
> -  int y, x;
> -
> -  /* Just render the texture in the top left corner */
> -  cogl_set_source_texture (state->texture);
> -  /* Render the texture using four separate rectangles */
> -  for (y = 0; y < 2; y++)
> -    for (x = 0; x < 2; x++)
> -      cogl_rectangle_with_texture_coords (x * TEXTURE_RENDER_SIZE / 2,
> -                                          y * TEXTURE_RENDER_SIZE / 2,
> -                                          (x + 1) * TEXTURE_RENDER_SIZE /
> 2,
> -                                          (y + 1) * TEXTURE_RENDER_SIZE /
> 2,
> -                                          x / 2.0f,
> -                                          y / 2.0f,
> -                                          (x + 1) / 2.0f,
> -                                          (y + 1) / 2.0f);
> -
> -  /* XXX: validate_result calls clutter_stage_read_pixels which will
> result in
> -   * another paint run so to avoid infinite recursion we only aim to
> validate
> -   * the first frame. */
> -  frame_num = state->frame++;
> -  if (frame_num == 1)
> -    validate_result (state);
> -}
> -
> -static CoglBool
> -queue_redraw (void *stage)
> -{
> -  clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
> -
> -  return TRUE;
> +  validate_part (0, 0, corner_colors[0]);
> +  validate_part (1, 0, corner_colors[1]);
> +  validate_part (0, 1, corner_colors[2]);
> +  validate_part (1, 1, corner_colors[3]);
>  }
>
> -static CoglHandle
> +static CoglTexture *
>  make_texture (void)
>  {
> -  guchar *tex_data, *p;
> -  CoglHandle tex;
> +  void *tex_data;
> +  uint32_t *p;
> +  CoglTexture *tex;
>    int partx, party, width, height;
>
>    p = tex_data = g_malloc (TEXTURE_SIZE * TEXTURE_SIZE * 4);
> @@ -140,31 +71,26 @@ make_texture (void)
>
>        for (partx = 0; partx < PARTS; partx++)
>          {
> -          const ClutterColor *color = corner_colors + party * PARTS +
> partx;
> +          uint32_t color = corner_colors[party * PARTS + partx];
>            width = (partx < PARTS - 1
>                     ? PART_SIZE
>                     : TEXTURE_SIZE - PART_SIZE * (PARTS - 1));
>
>            while (width-- > 0)
> -            {
> -              *(p++) = color->red;
> -              *(p++) = color->green;
> -              *(p++) = color->blue;
> -              *(p++) = color->alpha;
> -            }
> +            *(p++) = GUINT32_TO_BE (color);
>          }
>
>        while (--height > 0)
>          {
> -          memcpy (p, p - TEXTURE_SIZE * 4, TEXTURE_SIZE * 4);
> -          p += TEXTURE_SIZE * 4;
> +          memcpy (p, p - TEXTURE_SIZE, TEXTURE_SIZE * 4);
> +          p += TEXTURE_SIZE;
>          }
>      }
>
>    tex = cogl_texture_new_from_data (TEXTURE_SIZE,
>                                      TEXTURE_SIZE,
>                                      COGL_TEXTURE_NO_ATLAS,
> -                                    COGL_PIXEL_FORMAT_RGBA_8888,
> +                                    COGL_PIXEL_FORMAT_RGBA_8888_PRE,
>                                      COGL_PIXEL_FORMAT_ANY,
>                                      TEXTURE_SIZE * 4,
>                                      tex_data);
> @@ -180,55 +106,63 @@ make_texture (void)
>      }
>
>    /* The texture should be sliced unless NPOTs are supported */
> -  g_assert (cogl_features_available (COGL_FEATURE_TEXTURE_NPOT)
> +  g_assert (cogl_has_feature (test_ctx, COGL_FEATURE_ID_TEXTURE_NPOT)
>              ? !cogl_texture_is_sliced (tex)
>              : cogl_texture_is_sliced (tex));
>
>    return tex;
>  }
>
> -void
> -test_npot_texture (TestUtilsGTestFixture *fixture,
> -                        void *data)
> +static void
> +paint (void)
>  {
> -  TestState state;
> -  ClutterActor *stage;
> -  ClutterActor *group;
> -  unsigned int idle_source;
> +  CoglPipeline *pipeline = cogl_pipeline_new (test_ctx);
> +  CoglTexture *texture = make_texture ();
> +  int y, x;
> +
> +  cogl_pipeline_set_layer_texture (pipeline, 0, texture);
> +
> +  /* Just render the texture in the top left corner */
> +  /* Render the texture using four separate rectangles */
> +  for (y = 0; y < 2; y++)
> +    for (x = 0; x < 2; x++)
> +      cogl_framebuffer_draw_textured_rectangle (test_fb,
> +                                                pipeline,
> +                                                x * TEXTURE_RENDER_SIZE /
> 2,
> +                                                y * TEXTURE_RENDER_SIZE /
> 2,
> +                                                (x + 1) *
> +                                                TEXTURE_RENDER_SIZE / 2,
> +                                                (y + 1) *
> +                                                TEXTURE_RENDER_SIZE / 2,
> +                                                x / 2.0f,
> +                                                y / 2.0f,
> +                                                (x + 1) / 2.0f,
> +                                                (y + 1) / 2.0f);
> +
> +  cogl_object_unref (pipeline);
> +  cogl_object_unref (texture);
> +}
>
> +void
> +test_npot_texture (void)
> +{
>    if (cogl_test_verbose ())
>      {
> -      if (cogl_features_available (COGL_FEATURE_TEXTURE_NPOT))
> +      if (cogl_has_feature (test_ctx, COGL_FEATURE_ID_TEXTURE_NPOT))
>          g_print ("NPOT textures are supported\n");
>        else
>          g_print ("NPOT textures are not supported\n");
>      }
>
> -  state.frame = 0;
> -
> -  state.texture = make_texture ();
> -
> -  stage = clutter_stage_get_default ();
> -
> -  clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
> -
> -  group = clutter_group_new ();
> -  clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
> -
> -  /* We force continuous redrawing of the stage, since we need to skip
> -   * the first few frames, and we wont be doing anything else that
> -   * will trigger redrawing. */
> -  idle_source = g_idle_add (queue_redraw, stage);
> -
> -  g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state);
> -
> -  clutter_actor_show_all (stage);
> -
> -  clutter_main ();
> -
> -  g_source_remove (idle_source);
> +  cogl_framebuffer_orthographic (test_fb,
> +                                 0, 0,
> +                                 cogl_framebuffer_get_width (test_fb),
> +                                 cogl_framebuffer_get_height (test_fb),
> +                                 -1,
> +                                 100);
>
> -  cogl_handle_unref (state.texture);
> +  paint ();
> +  validate_result ();
>
>    if (cogl_test_verbose ())
>      g_print ("OK\n");
> --
> 1.7.11.3.g3c3efa5
>
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