[Cogl] [PATCH 2/2] Fix handling of binding errors when uploading a full texture

Neil Roberts neil at linux.intel.com
Tue Nov 27 12:11:17 PST 2012


Both the texture drivers weren't handling errors correctly when a
CoglPixelBuffer was used to set the contents of an entire texture.
This was causing it to hit an assertion failure in the pixel buffer
tests.
---
 cogl/driver/gl/gl/cogl-texture-driver-gl.c     | 17 ++++++++++++++---
 cogl/driver/gl/gles/cogl-texture-driver-gles.c | 13 +++++++++++--
 tests/conform/test-conform-main.c              |  4 ++--
 3 files changed, 27 insertions(+), 7 deletions(-)

diff --git a/cogl/driver/gl/gl/cogl-texture-driver-gl.c b/cogl/driver/gl/gl/cogl-texture-driver-gl.c
index 1f0e413..ac6ac98 100644
--- a/cogl/driver/gl/gl/cogl-texture-driver-gl.c
+++ b/cogl/driver/gl/gl/cogl-texture-driver-gl.c
@@ -246,10 +246,21 @@ _cogl_texture_driver_upload_to_gl (CoglContext *ctx,
   int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format);
   GLenum gl_error;
   CoglBool status = TRUE;
+  CoglError *internal_error = NULL;
 
-  data = _cogl_bitmap_gl_bind (source_bmp, COGL_BUFFER_ACCESS_READ, 0, error);
-  if (!data)
-    return FALSE;
+  data = _cogl_bitmap_gl_bind (source_bmp,
+                               COGL_BUFFER_ACCESS_READ,
+                               0, /* hints */
+                               &internal_error);
+
+  /* NB: _cogl_bitmap_gl_bind() may return NULL when successful so we
+   * have to explicitly check the cogl error pointer to catch
+   * problems... */
+  if (internal_error)
+    {
+      _cogl_propagate_error (error, internal_error);
+      return FALSE;
+    }
 
   /* Setup gl alignment to match rowstride and top-left corner */
   prep_gl_for_pixels_upload_full (ctx,
diff --git a/cogl/driver/gl/gles/cogl-texture-driver-gles.c b/cogl/driver/gl/gles/cogl-texture-driver-gles.c
index 360d46a..5a4e0fa 100644
--- a/cogl/driver/gl/gles/cogl-texture-driver-gles.c
+++ b/cogl/driver/gl/gles/cogl-texture-driver-gles.c
@@ -290,6 +290,7 @@ _cogl_texture_driver_upload_to_gl (CoglContext *ctx,
   CoglBitmap *bmp;
   uint8_t *data;
   GLenum gl_error;
+  CoglError *internal_error = NULL;
   CoglBool status = TRUE;
 
   bmp = prepare_bitmap_alignment_for_upload (ctx, source_bmp, error);
@@ -303,10 +304,18 @@ _cogl_texture_driver_upload_to_gl (CoglContext *ctx,
 
   _cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign);
 
-  data = _cogl_bitmap_gl_bind (bmp, COGL_BUFFER_ACCESS_READ, 0, error);
-  if (!data)
+  data = _cogl_bitmap_gl_bind (bmp,
+                               COGL_BUFFER_ACCESS_READ,
+                               0, /* hints */
+                               &internal_error);
+
+  /* NB: _cogl_bitmap_gl_bind() may return NULL when successful so we
+   * have to explicitly check the cogl error pointer to catch
+   * problems... */
+  if (internal_error)
     {
       cogl_object_unref (bmp);
+      _cogl_propagate_error (error, internal_error);
       return FALSE;
     }
 
diff --git a/tests/conform/test-conform-main.c b/tests/conform/test-conform-main.c
index 78eefc3..ab5dd04 100644
--- a/tests/conform/test-conform-main.c
+++ b/tests/conform/test-conform-main.c
@@ -67,8 +67,8 @@ main (int argc, char **argv)
   UNPORTED_TEST (test_multitexture);
   UNPORTED_TEST (test_texture_mipmaps);
   ADD_TEST (test_sub_texture, 0, 0);
-  ADD_TEST (test_pixel_buffer_map, 0, TEST_KNOWN_FAILURE);
-  ADD_TEST (test_pixel_buffer_set_data, 0, TEST_KNOWN_FAILURE);
+  ADD_TEST (test_pixel_buffer_map, 0, 0);
+  ADD_TEST (test_pixel_buffer_set_data, 0, 0);
   ADD_TEST (test_pixel_buffer_sub_region, 0, 0);
   UNPORTED_TEST (test_texture_rectangle);
   ADD_TEST (test_texture_3d, TEST_REQUIREMENT_TEXTURE_3D, 0);
-- 
1.7.11.3.g3c3efa5



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