[Cogl] [PATCH] Avoid referencing file scope context in _context_new()
Robert Bragg
robert at sixbynine.org
Mon Sep 10 04:01:32 PDT 2012
From: Robert Bragg <robert at linux.intel.com>
cogl_context_new() had a mixture of references to the file scope context
variable (_context) and the local (context) variable. This renames the
file scope variable to _cogl_context to catch unnecessary references to
the old name and fixes the code accordingly to reference the local
variable instead.
---
cogl/cogl-context.c | 40 ++++++++++++++++++++--------------------
1 files changed, 20 insertions(+), 20 deletions(-)
diff --git a/cogl/cogl-context.c b/cogl/cogl-context.c
index 3dd1c15..b032ef4 100644
--- a/cogl/cogl-context.c
+++ b/cogl/cogl-context.c
@@ -69,7 +69,7 @@ COGL_OBJECT_DEFINE (Context, context);
extern void
_cogl_create_context_driver (CoglContext *context);
-static CoglContext *_context = NULL;
+static CoglContext *_cogl_context = NULL;
static void
_cogl_init_feature_overrides (CoglContext *ctx)
@@ -167,7 +167,7 @@ cogl_context_new (CoglDisplay *display,
* has been updated to take an explicit context argument we have
* to immediately make our pointer the default context.
*/
- _context = context;
+ _cogl_context = context;
/* Init default values */
memset (context->features, 0, sizeof (context->features));
@@ -240,7 +240,7 @@ cogl_context_new (CoglDisplay *display,
/* Initialise the driver specific state */
_cogl_init_feature_overrides (context);
- _context->sampler_cache = _cogl_sampler_cache_new (_context);
+ context->sampler_cache = _cogl_sampler_cache_new (context);
_cogl_pipeline_init_default_pipeline ();
_cogl_pipeline_init_default_layers ();
@@ -363,14 +363,14 @@ cogl_context_new (CoglDisplay *display,
GE (context, glEnable (GL_ALPHA_TEST));
#endif
- _context->current_modelview_entry = NULL;
- _context->current_projection_entry = NULL;
- _cogl_matrix_entry_identity_init (&_context->identity_entry);
- _cogl_matrix_entry_cache_init (&_context->builtin_flushed_projection);
- _cogl_matrix_entry_cache_init (&_context->builtin_flushed_modelview);
+ context->current_modelview_entry = NULL;
+ context->current_projection_entry = NULL;
+ _cogl_matrix_entry_identity_init (&context->identity_entry);
+ _cogl_matrix_entry_cache_init (&context->builtin_flushed_projection);
+ _cogl_matrix_entry_cache_init (&context->builtin_flushed_modelview);
default_texture_bitmap =
- cogl_bitmap_new_for_data (_context,
+ cogl_bitmap_new_for_data (context,
1, 1, /* width/height */
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
4, /* rowstride */
@@ -408,8 +408,8 @@ cogl_context_new (CoglDisplay *display,
context->atlases = NULL;
g_hook_list_init (&context->atlas_reorganize_callbacks, sizeof (GHook));
- _context->buffer_map_fallback_array = g_byte_array_new ();
- _context->buffer_map_fallback_in_use = FALSE;
+ context->buffer_map_fallback_array = g_byte_array_new ();
+ context->buffer_map_fallback_in_use = FALSE;
/* As far as I can tell, GL_POINT_SPRITE doesn't have any effect
unless GL_COORD_REPLACE is enabled for an individual
@@ -418,7 +418,7 @@ cogl_context_new (CoglDisplay *display,
each pipeline to track whether any layers have point sprite
coords enabled. We don't need to do this for GLES2 because point
sprites are handled using a builtin varying in the shader. */
- if (_context->driver != COGL_DRIVER_GLES2 &&
+ if (context->driver != COGL_DRIVER_GLES2 &&
cogl_has_feature (context, COGL_FEATURE_ID_POINT_SPRITE))
GE (context, glEnable (GL_POINT_SPRITE));
@@ -498,10 +498,10 @@ _cogl_context_free (CoglContext *context)
g_slist_free (context->texture_types);
g_slist_free (context->buffer_types);
- if (_context->current_modelview_entry)
- _cogl_matrix_entry_unref (_context->current_modelview_entry);
- if (_context->current_projection_entry)
- _cogl_matrix_entry_unref (_context->current_projection_entry);
+ if (context->current_modelview_entry)
+ _cogl_matrix_entry_unref (context->current_modelview_entry);
+ if (context->current_projection_entry)
+ _cogl_matrix_entry_unref (context->current_projection_entry);
_cogl_matrix_entry_cache_destroy (&context->builtin_flushed_projection);
_cogl_matrix_entry_cache_destroy (&context->builtin_flushed_modelview);
@@ -529,10 +529,10 @@ _cogl_context_get_default (void)
{
CoglError *error = NULL;
/* Create if doesn't exist yet */
- if (_context == NULL)
+ if (_cogl_context == NULL)
{
- _context = cogl_context_new (NULL, &error);
- if (!_context)
+ _cogl_context = cogl_context_new (NULL, &error);
+ if (!_cogl_context)
{
g_warning ("Failed to create default context: %s",
error->message);
@@ -540,7 +540,7 @@ _cogl_context_get_default (void)
}
}
- return _context;
+ return _cogl_context;
}
CoglDisplay *
--
1.7.7.6
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