[Cogl] [PATCH 2/2] Bind the framebuffer before calling glDiscardFramebuffer
Neil Roberts
neil at linux.intel.com
Mon Feb 11 09:36:49 PST 2013
This patch just adds a call to _cogl_framebuffer_flush_state to ensure
the correct framebuffer is bound before discarding its buffers.
Previously it would presumably just discard the buffers of whatever
framebuffer happened to be used last.
---
cogl/driver/gl/cogl-framebuffer-gl.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/cogl/driver/gl/cogl-framebuffer-gl.c b/cogl/driver/gl/cogl-framebuffer-gl.c
index abd3b4a..1e7d1b7 100644
--- a/cogl/driver/gl/cogl-framebuffer-gl.c
+++ b/cogl/driver/gl/cogl-framebuffer-gl.c
@@ -1033,6 +1033,9 @@ _cogl_framebuffer_gl_discard_buffers (CoglFramebuffer *framebuffer,
attachments[i++] = GL_STENCIL_ATTACHMENT;
}
+ _cogl_framebuffer_flush_state (framebuffer,
+ framebuffer,
+ COGL_FRAMEBUFFER_STATE_BIND);
GE (ctx, glDiscardFramebuffer (GL_FRAMEBUFFER, i, attachments));
}
}
--
1.7.11.3.g3c3efa5
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