[Cogl] [PATCH] Fix filling the array of texture pointers for sliced textures

Robert Bragg robert at sixbynine.org
Wed Jan 16 06:10:54 PST 2013


This looks good to land to me:

Reviewed-by: Robert Bragg <robert at linux.intel.com>

thanks,
- Robert

On Mon, Jan 7, 2013 at 4:28 PM, Neil Roberts <neil at linux.intel.com> wrote:
> In commit 1fa7c0f10a8a0 the sliced texture code which creates the
> array of pointers to the texture slices was changed so that the
> textures are appended to the end of the array instead of initially
> creating the array with the right size upfront and then shrinking the
> array on error. However it was then still also setting the size of the
> array after creating it so the new textures would actually end up in
> an unused part of the array. The part of the array that is used was
> left unitialised so it would crash. This just removes the call to set
> the size of the array.
> ---
>  cogl/cogl-texture-2d-sliced.c | 2 --
>  1 file changed, 2 deletions(-)
>
> diff --git a/cogl/cogl-texture-2d-sliced.c b/cogl/cogl-texture-2d-sliced.c
> index 609695d..6189214 100644
> --- a/cogl/cogl-texture-2d-sliced.c
> +++ b/cogl/cogl-texture-2d-sliced.c
> @@ -939,8 +939,6 @@ _cogl_texture_2d_sliced_allocate (CoglTexture *tex,
>                                                 sizeof (CoglTexture2D *),
>                                                 n_slices);
>
> -  g_array_set_size (tex_2ds->slice_textures, n_slices);
> -
>    /* Allocate each slice */
>    for (y = 0; y < n_y_slices; ++y)
>      {
> --
> 1.7.11.3.g3c3efa5
>
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