[Cogl] [PATCH 1/2] cogl-gst: prevent crash when renderer is not ready
Lionel Landwerlin
llandwerlin at gmail.com
Tue Jul 9 06:08:03 PDT 2013
---
cogl-gst/cogl-gst-video-sink.c | 3 +++
cogl-gst/cogl-gst-video-sink.h | 3 ++-
2 files changed, 5 insertions(+), 1 deletion(-)
diff --git a/cogl-gst/cogl-gst-video-sink.c b/cogl-gst/cogl-gst-video-sink.c
index 22326e5..88fbb51 100644
--- a/cogl-gst/cogl-gst-video-sink.c
+++ b/cogl-gst/cogl-gst-video-sink.c
@@ -381,6 +381,9 @@ cogl_gst_video_sink_get_pipeline (CoglGstVideoSink *vt)
priv = vt->priv;
+ if (priv->renderer == NULL)
+ return NULL;
+
if (priv->pipeline == NULL)
{
priv->pipeline = cogl_pipeline_new (priv->ctx);
diff --git a/cogl-gst/cogl-gst-video-sink.h b/cogl-gst/cogl-gst-video-sink.h
index 45ed835..67130a9 100644
--- a/cogl-gst/cogl-gst-video-sink.h
+++ b/cogl-gst/cogl-gst-video-sink.h
@@ -208,7 +208,8 @@ cogl_gst_video_sink_new (CoglContext *ctx);
* Note: it is considered an error to call this function before the
* #CoglGstVideoSink::pipeline-ready signal is emitted.
*
- * Return value: the pipeline for rendering the current frame
+ * Return value: the pipeline for rendering the current frame or
+ * #NULL if the "pipeline-ready" hasn't been emitted yet.
* Since: 1.16
*/
CoglPipeline *
--
1.8.3.2
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