[Cogl] [PATCH 2/2] Fix freeing an atlas texture that hasn't been allocated

Neil Roberts neil at linux.intel.com
Tue Jun 11 07:57:38 PDT 2013


The free function for atlas textures was previously always assuming
that there will be a valid sub_texture pointer but this might not be
the case if the texture was never successfully allocated. This was
causing Cogl to crash if the application tries to make a texture that
can not fit in the atlas using the automagic texture API.
---
 cogl/cogl-atlas-texture.c         | 3 ++-
 tests/conform/test-conform-main.c | 2 +-
 2 files changed, 3 insertions(+), 2 deletions(-)

diff --git a/cogl/cogl-atlas-texture.c b/cogl/cogl-atlas-texture.c
index bbf08e6..747a6c9 100644
--- a/cogl/cogl-atlas-texture.c
+++ b/cogl/cogl-atlas-texture.c
@@ -278,7 +278,8 @@ _cogl_atlas_texture_free (CoglAtlasTexture *atlas_tex)
 {
   _cogl_atlas_texture_remove_from_atlas (atlas_tex);
 
-  cogl_object_unref (atlas_tex->sub_texture);
+  if (atlas_tex->sub_texture)
+    cogl_object_unref (atlas_tex->sub_texture);
 
   /* Chain up */
   _cogl_texture_free (COGL_TEXTURE (atlas_tex));
diff --git a/tests/conform/test-conform-main.c b/tests/conform/test-conform-main.c
index 02f0256..81e38d6 100644
--- a/tests/conform/test-conform-main.c
+++ b/tests/conform/test-conform-main.c
@@ -141,7 +141,7 @@ main (int argc, char **argv)
 
   ADD_TEST (test_fence, TEST_REQUIREMENT_FENCE, 0);
 
-  ADD_TEST (test_texture_no_allocate, 0, TEST_KNOWN_FAILURE);
+  ADD_TEST (test_texture_no_allocate, 0, 0);
 
   g_printerr ("Unknown test name \"%s\"\n", argv[1]);
 
-- 
1.7.11.3.g3c3efa5



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