[Cogl] [PATCH 3/9] Get rid of cogl_gst_set_shader_hook
Neil Roberts
neil at linux.intel.com
Fri Mar 1 05:31:54 PST 2013
The application no longer needs to specify the shader hook because the
sampling function is unconditionally attached to both the fragment and
vertex shaders.
---
cogl-gst/cogl-gst-video-sink.c | 1 -
cogl-gst/cogl-gst-video-sink.h | 4 ----
2 files changed, 5 deletions(-)
diff --git a/cogl-gst/cogl-gst-video-sink.c b/cogl-gst/cogl-gst-video-sink.c
index c4ef968..2746d2e 100644
--- a/cogl-gst/cogl-gst-video-sink.c
+++ b/cogl-gst/cogl-gst-video-sink.c
@@ -132,7 +132,6 @@ struct _CoglGstVideoSinkPrivate
CoglGstRenderer *renderer;
GMainContext *g_ctx;
GMainLoop *loop;
- CoglSnippetHook hook;
GstFlowReturn flow_return;
int free_layer;
GstVideoInfo info;
diff --git a/cogl-gst/cogl-gst-video-sink.h b/cogl-gst/cogl-gst-video-sink.h
index decf284..53f6245 100644
--- a/cogl-gst/cogl-gst-video-sink.h
+++ b/cogl-gst/cogl-gst-video-sink.h
@@ -104,10 +104,6 @@ cogl_gst_video_sink_set_context (CoglGstVideoSink *vt,
GMainLoop*
cogl_gst_video_sink_get_main_loop (CoglGstVideoSink *loop);
-void
-cogl_gst_set_shader_hook (CoglGstVideoSink *sink,
- CoglSnippetHook hook);
-
int
cogl_gst_video_sink_get_free_layer (CoglGstVideoSink *sink);
--
1.7.11.3.g3c3efa5
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