[Cogl] [PATCH v2] auto-texture: revert _new_with_size semantics
Robert Bragg
robert at sixbynine.org
Mon Sep 2 06:16:37 PDT 2013
From: Robert Bragg <robert at linux.intel.com>
Please ignore the previous version of this patch, I realised I hadn't also
update documentation.
regards,
Robert
--- 8< ---
This reverts the change in semantics for cogl_texture_new_with_size so
that it goes back to allocating textures synchronously and returning
NULL if there was a failure to allocate. Only the new/2.0 texture apis
will have the lazy allocation behaviour so we avoid breaking existing
code. This also fixes a potential crasher by removing a code path
that was passing NULL to cogl_texture_allocate() that would have caused
and abort if there were an error.
---
cogl/cogl-auto-texture.c | 15 ++++++++++-----
cogl/cogl-texture.h | 9 +--------
2 files changed, 11 insertions(+), 13 deletions(-)
diff --git a/cogl/cogl-auto-texture.c b/cogl/cogl-auto-texture.c
index cf65e79..b92212d 100644
--- a/cogl/cogl-auto-texture.c
+++ b/cogl/cogl-auto-texture.c
@@ -109,14 +109,19 @@ cogl_texture_new_with_size (unsigned int width,
internal_format));
}
+ /* NB: This api existed before Cogl introduced lazy allocation of
+ * textures and so we maintain its original synchronous allocation
+ * semantics and return NULL if allocation fails... */
+ if (!cogl_texture_allocate (tex, &skip_error))
+ {
+ cogl_error_free (skip_error);
+ cogl_object_unref (tex);
+ return NULL;
+ }
+
if (tex &&
flags & COGL_TEXTURE_NO_AUTO_MIPMAP)
{
- /* To be able to iterate the slices of a #CoglTexture2DSliced we
- * need to ensure the texture is allocated... */
- if (!cogl_texture_allocate (tex, NULL))
- return NULL;
-
cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (tex),
0, 0, 1, 1,
COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
diff --git a/cogl/cogl-texture.h b/cogl/cogl-texture.h
index 6f304ab..4678884 100644
--- a/cogl/cogl-texture.h
+++ b/cogl/cogl-texture.h
@@ -112,14 +112,7 @@ uint32_t cogl_texture_error_quark (void);
*
* Creates a new #CoglTexture with the specified dimensions and pixel format.
*
- * The storage for the texture is not necesarily created before this
- * function returns. The storage can be explicitly allocated using
- * cogl_texture_allocate() or preferably you can let Cogl
- * automatically allocate the storage lazily when uploading data when
- * Cogl may know more about how the texture will be used and can
- * optimize how it is allocated.
- *
- * Return value: A newly created #CoglTexture
+ * Return value: A newly created #CoglTexture or %NULL on failure
*
* Since: 0.8
*/
--
1.8.3.1
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