[Cogl] [PATCH] cogl-gst: allocate textures synchronously
Neil Roberts
neil at linux.intel.com
Mon Jan 13 06:24:09 PST 2014
Robert Bragg <robert at sixbynine.org> writes:
> On a side note; It would be nice at some point to add a
> cogl_bitmap_new_from_data_full() function that lets us pass a
> destroy_notify callback for when the CoglBitmap is freed to make it
> more convenient to wrap ref-counted data such as a GstBuffer.
Could you not just use cogl_object_set_user_data for this? That is meant
to work as a our general-purpose destroy notification mechanism for
CoglObjects, right?
Regards,
- Neil
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