[compiz] window walking interface
Roi Cohen
roico.beryl at gmail.com
Tue Jun 5 06:01:29 PDT 2007
Hi,
Thanks for putting these changes in git, it indeed makes more sense
than the way I did it first.
I re-made the transparent cube patches to work now with this new interface.
Tell me what you think about it.
-Roi
On 6/1/07, David Reveman <davidr at novell.com> wrote:
> I had a look at the interface that allows plugins to affect the stacking
> of windows during rendering. Just adding first, next, prev, etc.
> function pointers that can be wrapped didn't seem very appropriate as it
> doesn't make sense to allow plugins to just wrap some of those functions
> and the overhead from going through the whole wrapping chain every time
> next or prev is called is unnecessary.
>
> I've added a simple window walking interface that should be sufficient.
> It should be easy to tell how it works from the changes to screen.c and
> paint.c.
>
> We still have to do something about the clip planes, right? I guess a
> wrap-able setOutputClipPlanes function will do for now. I'll make this
> change next unless you've got a better idea.
>
> It should be fairly easy to properly integrate any 3D window elevation,
> translucent cube and sticky window mode now that plugins can hook into
> the cube plugins structures. Just add whatever hooks you need to the
> cube plugin.
>
> -David
>
>
-------------- next part --------------
From b1106c9cd92cf388f38d9a0f55a3cd3ac1b944c6 Mon Sep 17 00:00:00 2001
From: Roi Cohen <roico at roico-desktop.(none)>
Date: Tue, 5 Jun 2007 14:37:11 +0300
Subject: [PATCH] cube painting order
---
include/cube.h | 20 ++-
plugins/cube.c | 419 ++++++++++++++++++++++++++++++++++++--------------------
2 files changed, 284 insertions(+), 155 deletions(-)
diff --git a/include/cube.h b/include/cube.h
index f64ddc8..bc44a32 100644
--- a/include/cube.h
+++ b/include/cube.h
@@ -25,7 +25,7 @@
#include <compiz.h>
-#define CUBE_ABIVERSION 20070523
+#define CUBE_ABIVERSION 20070604
#define CUBE_DISPLAY_OPTION_ABI 0
#define CUBE_DISPLAY_OPTION_INDEX 1
@@ -71,6 +71,12 @@ typedef void (*CubePaintTopBottomProc) (CompScreen *s,
CompOutput *output,
int size);
+typedef enum _PaintOrder
+{
+ BTF = 0,
+ FTB
+} PaintOrder;
+
typedef struct _CubeScreen {
PreparePaintScreenProc preparePaintScreen;
DonePaintScreenProc donePaintScreen;
@@ -80,6 +86,7 @@ typedef struct _CubeScreen {
ApplyScreenTransformProc applyScreenTransform;
SetScreenOptionProc setScreenOption;
OutputChangeNotifyProc outputChangeNotify;
+ InitWindowWalkerProc initWindowWalker;
CubeGetRotationProc getRotation;
CubeClearTargetOutputProc clearTargetOutput;
@@ -87,11 +94,12 @@ typedef struct _CubeScreen {
CompOption opt[CUBE_SCREEN_OPTION_NUM];
- int invert;
- int xrotations;
- GLfloat distance;
- GLushort color[3];
- GLfloat tc[12];
+ int invert;
+ int xrotations;
+ PaintOrder paintOrder;
+ GLfloat distance;
+ GLushort color[3];
+ GLfloat tc[12];
int grabIndex;
diff --git a/plugins/cube.c b/plugins/cube.c
index df857ad..f28b9f5 100644
--- a/plugins/cube.c
+++ b/plugins/cube.c
@@ -32,6 +32,37 @@
#include <cube.h>
+#define MULTM(x, y, z) \
+z[0] = x[0] * y[0] + x[4] * y[1] + x[8] * y[2] + x[12] * y[3]; \
+z[1] = x[1] * y[0] + x[5] * y[1] + x[9] * y[2] + x[13] * y[3]; \
+z[2] = x[2] * y[0] + x[6] * y[1] + x[10] * y[2] + x[14] * y[3]; \
+z[3] = x[3] * y[0] + x[7] * y[1] + x[11] * y[2] + x[15] * y[3]; \
+z[4] = x[0] * y[4] + x[4] * y[5] + x[8] * y[6] + x[12] * y[7]; \
+z[5] = x[1] * y[4] + x[5] * y[5] + x[9] * y[6] + x[13] * y[7]; \
+z[6] = x[2] * y[4] + x[6] * y[5] + x[10] * y[6] + x[14] * y[7]; \
+z[7] = x[3] * y[4] + x[7] * y[5] + x[11] * y[6] + x[15] * y[7]; \
+z[8] = x[0] * y[8] + x[4] * y[9] + x[8] * y[10] + x[12] * y[11]; \
+z[9] = x[1] * y[8] + x[5] * y[9] + x[9] * y[10] + x[13] * y[11]; \
+z[10] = x[2] * y[8] + x[6] * y[9] + x[10] * y[10] + x[14] * y[11]; \
+z[11] = x[3] * y[8] + x[7] * y[9] + x[11] * y[10] + x[15] * y[11]; \
+z[12] = x[0] * y[12] + x[4] * y[13] + x[8] * y[14] + x[12] * y[15]; \
+z[13] = x[1] * y[12] + x[5] * y[13] + x[9] * y[14] + x[13] * y[15]; \
+z[14] = x[2] * y[12] + x[6] * y[13] + x[10] * y[14] + x[14] * y[15]; \
+z[15] = x[3] * y[12] + x[7] * y[13] + x[11] * y[14] + x[15] * y[15];
+
+#define MULTMV(m, v) { \
+float v0 = m[0]*v[0] + m[4]*v[1] + m[8]*v[2] + m[12]*v[3]; \
+float v1 = m[1]*v[0] + m[5]*v[1] + m[9]*v[2] + m[13]*v[3]; \
+float v2 = m[2]*v[0] + m[6]*v[1] + m[10]*v[2] + m[14]*v[3]; \
+float v3 = m[3]*v[0] + m[7]*v[1] + m[11]*v[2] + m[15]*v[3]; \
+v[0] = v0; v[1] = v1; v[2] = v2; v[3] = v3; }
+
+#define DIVV(v) \
+v[0] /= v[3]; \
+v[1] /= v[3]; \
+v[2] /= v[3]; \
+v[3] /= v[3];
+
static CompMetadata cubeMetadata;
static int cubeDisplayPrivateIndex;
@@ -812,6 +843,7 @@ cubePaintOutput (CompScreen *s,
}
cs->srcOutput = (output->id != ~0) ? output->id : 0;
+ cs->paintOrder = BTF; // Always use BTF painting on non-transformed screen.
UNWRAP (cs, s, paintOutput);
status = (*s->paintOutput) (s, sAttrib, transform, region, output, mask);
@@ -833,17 +865,79 @@ cubeDonePaintScreen (CompScreen *s)
WRAP (cs, s, donePaintScreen, cubeDonePaintScreen);
}
+static Bool
+cubeCheckFTB (CompScreen *s,
+ const ScreenPaintAttrib *sAttrib,
+ const CompTransform *transform,
+ CompOutput *outputPtr)
+{
+ float mvp[16];
+ CompTransform sTransform = *transform;
+
+ (*s->applyScreenTransform) (s, sAttrib, outputPtr, &sTransform);
+ transformToScreenSpace (s, outputPtr, -sAttrib->zTranslate, &sTransform);
+
+ MULTM(s->projection, sTransform.m, mvp);
+
+ float pntA[4] = { outputPtr->region.extents.x1,
+ outputPtr->region.extents.y1,
+ 0, 1};
+
+ float pntB[4] = { outputPtr->region.extents.x2,
+ outputPtr->region.extents.y1,
+ 0, 1};
+
+ float pntC[4] = { outputPtr->region.extents.x1 + outputPtr->width / 2.0f,
+ outputPtr->region.extents.y1 + outputPtr->height / 2.0f,
+ 0, 1};
+
+ MULTMV(mvp, pntA);
+ DIVV(pntA);
+
+ MULTMV(mvp, pntB);
+ DIVV(pntB);
+
+ MULTMV(mvp, pntC);
+ DIVV(pntC);
+
+ float vecA[3] = { pntC[0] - pntA[0],
+ pntC[1] - pntA[1],
+ pntC[2] - pntA[2]};
+
+ float vecB[3] = { pntC[0] - pntB[0],
+ pntC[1] - pntB[1],
+ pntC[2] - pntB[2]};
+
+ float ortho[3] = { vecA[1] * vecB[2] - vecA[2] * vecB[1],
+ vecA[2] * vecB[0] - vecA[0] * vecB[2],
+ vecA[0] * vecB[1] - vecA[1] * vecB[0]};
+
+ if (ortho[2] > 0.0f) //The viewport is reversed, should be painted front to back.
+ return TRUE;
+
+ return FALSE;
+}
+
static void
cubeMoveViewportAndPaint (CompScreen *s,
const ScreenPaintAttrib *sAttrib,
const CompTransform *transform,
CompOutput *outputPtr,
unsigned int mask,
+ PaintOrder paintOrder,
int dx)
{
+ CUBE_SCREEN (s);
+
+ Bool ftb = cubeCheckFTB(s, sAttrib, transform, outputPtr);
+
+ if ((paintOrder == FTB && !ftb) ||
+ (paintOrder == BTF && ftb))
+ return;
+
int output = (outputPtr->id != ~0) ? outputPtr->id : 0;
- CUBE_SCREEN (s);
+ cs->paintOrder = paintOrder;
if (cs->nOutput > 1)
{
@@ -885,6 +979,103 @@ cubeMoveViewportAndPaint (CompScreen *s,
}
static void
+cubePaintAllViewports (CompScreen *s,
+ ScreenPaintAttrib *sAttrib,
+ const CompTransform *transform,
+ Region region,
+ CompOutput *outputPtr,
+ unsigned int mask,
+ int xMove,
+ float size,
+ int hsize,
+ PaintOrder paintOrder)
+{
+ CUBE_SCREEN(s);
+
+ ScreenPaintAttrib sa = *sAttrib;
+
+ int i;
+ int xMoveAdd;
+ int origXMoveAdd = 0; // dx for the viewport we start painting with (back-most).
+ int iFirstSign; // 1 if we do xMove += i first and -1 if we do xMove -= i first.
+
+ if (cs->invert == 1)
+ {
+ // xMove ==> dx for the viewport which is the nearest to the viewer in z axis.
+ // xMove +/- hsize / 2 ==> dx for the viewport which is the farest to the viewer in z axis.
+
+ if ((sa.xRotate < 0.0f && hsize % 2 == 1) ||
+ (sa.xRotate > 0.0f && hsize % 2 == 0))
+ {
+ origXMoveAdd = hsize / 2;
+ iFirstSign = 1;
+ }
+
+ else
+ {
+ origXMoveAdd = -hsize / 2;
+ iFirstSign = -1;
+ }
+ }
+
+ else
+ {
+ // xMove is already the dx for farest viewport.
+
+ if (sa.xRotate > 0.0f)
+ iFirstSign = -1;
+ else
+ iFirstSign = 1;
+ }
+
+ for (i = 0; i <= hsize / 2; i++)
+ {
+ // move to the correct viewport (back to front).
+ xMoveAdd = origXMoveAdd; // move to farest viewport.
+ xMoveAdd += iFirstSign * i; // move i more viewports to the right / left.
+
+ // needed especially for unfold.
+ // we paint the viewports around xMove viewport. adding or subtracting hsize from xMove has no effect on
+ // what viewport we paint, but can make shorter paths.
+ if (xMoveAdd < -hsize / 2)
+ xMoveAdd += hsize;
+ else if (xMoveAdd > hsize / 2)
+ xMoveAdd -= hsize;
+
+ // paint the viewport.
+ xMove += xMoveAdd;
+
+ sa.yRotate -= cs->invert * xMoveAdd * 360.0f / size;
+ cubeMoveViewportAndPaint (s, &sa, transform, outputPtr, mask,
+ paintOrder, xMove);
+ sa.yRotate += cs->invert * xMoveAdd * 360.0f / size;
+
+ xMove -= xMoveAdd;
+
+ // do the same for an equally far viewport.
+ if (i == 0 || i * 2 == hsize) // same viewport.
+ continue;
+
+ xMoveAdd = origXMoveAdd; // move to farest viewport.
+ xMoveAdd -= iFirstSign * i; // move i more viewports to the left / right (opposite side from the one chose first)
+
+ if (xMoveAdd < -hsize / 2)
+ xMoveAdd += hsize;
+ else if (xMoveAdd > hsize / 2)
+ xMoveAdd -= hsize;
+
+ xMove += xMoveAdd;
+
+ sa.yRotate -= cs->invert * xMoveAdd * 360.0f / size;
+ cubeMoveViewportAndPaint (s, &sa, transform, outputPtr, mask,
+ paintOrder, xMove);
+ sa.yRotate += cs->invert * xMoveAdd * 360.0f / size;
+
+ xMove -= xMoveAdd;
+ }
+}
+
+static void
cubeGetRotation (CompScreen *s,
float *x,
float *v)
@@ -956,26 +1147,35 @@ cubePaintTopBottom (CompScreen *s,
glVertexPointer (3, GL_FLOAT, 0, cs->vertices);
- glNormal3f (0.0f, -1.0f, 0.0f);
-
- if (cs->invert == 1 && size == 4 && cs->texture.name)
+ int i;
+ for (i = 0; i < 2; i++)
{
- enableTexture (s, &cs->texture, COMP_TEXTURE_FILTER_GOOD);
- glTexCoordPointer (2, GL_FLOAT, 0, cs->tc);
- glDrawArrays (GL_TRIANGLE_FAN, 0, cs->nvertices >> 1);
- disableTexture (s, &cs->texture);
- glDisableClientState (GL_TEXTURE_COORD_ARRAY);
- }
- else
- {
- glDisableClientState (GL_TEXTURE_COORD_ARRAY);
- glDrawArrays (GL_TRIANGLE_FAN, 0, cs->nvertices >> 1);
+ if ((i == 0 && sAttrib->vRotate <= 0.0f) ||
+ (i == 1 && sAttrib->vRotate > 0.0f))
+ {
+ glNormal3f (0.0f, -1.0f, 0.0f);
+ if (cs->invert == 1 && size == 4 && cs->texture.name)
+ {
+ enableTexture (s, &cs->texture, COMP_TEXTURE_FILTER_GOOD);
+ glTexCoordPointer (2, GL_FLOAT, 0, cs->tc);
+ glDrawArrays (GL_TRIANGLE_FAN, 0, cs->nvertices >> 1);
+ disableTexture (s, &cs->texture);
+ glDisableClientState (GL_TEXTURE_COORD_ARRAY);
+ }
+ else
+ {
+ glDisableClientState (GL_TEXTURE_COORD_ARRAY);
+ glDrawArrays (GL_TRIANGLE_FAN, 0, cs->nvertices >> 1);
+ }
+ }
+ else
+ {
+ glNormal3f (0.0f, 1.0f, 0.0f);
+ glDrawArrays (GL_TRIANGLE_FAN, cs->nvertices >> 1,
+ cs->nvertices >> 1);
+ }
}
- glNormal3f (0.0f, 1.0f, 0.0f);
-
- glDrawArrays (GL_TRIANGLE_FAN, cs->nvertices >> 1, cs->nvertices >> 1);
-
glNormal3f (0.0f, 0.0f, -1.0f);
glPopMatrix ();
@@ -996,6 +1196,8 @@ cubePaintTransformedOutput (CompScreen *s,
float xRotate, vRotate;
int hsize, xMove = 0;
float size;
+ GLenum filter = s->display->textureFilter;
+ PaintOrder paintOrder;
Bool clear;
int output = 0;
@@ -1047,9 +1249,6 @@ cubePaintTransformedOutput (CompScreen *s,
UNWRAP (cs, s, paintTransformedOutput);
- sa.xTranslate = sAttrib->xTranslate;
- sa.yTranslate = sAttrib->yTranslate;
-
if (cs->grabIndex)
{
sa.vRotate = 0.0f;
@@ -1063,22 +1262,6 @@ cubePaintTransformedOutput (CompScreen *s,
/* distance we move the camera back when unfolding the cube.
currently hardcoded to 1.5 but it should probably be optional. */
sa.zCamera -= cs->unfold * 1.5f;
-
- sa.xRotate = xRotate * cs->invert;
- if (sa.xRotate > 0.0f)
- {
- cs->xrotations = (int) (hsize * sa.xRotate) / 360;
- sa.xRotate = sa.xRotate - (360.0f * cs->xrotations) / hsize;
- }
- else
- {
- cs->xrotations = (int) (hsize * sa.xRotate) / 360;
- sa.xRotate = sa.xRotate -
- (360.0f * cs->xrotations) / hsize + 360.0f / hsize;
- cs->xrotations--;
- }
-
- sa.xRotate = sa.xRotate / size * hsize;
}
else
{
@@ -1090,131 +1273,46 @@ cubePaintTransformedOutput (CompScreen *s,
sa.vRotate = vRotate;
sa.zTranslate = -cs->invert * cs->distance;
- sa.xRotate = xRotate * cs->invert;
- if (sa.xRotate > 0.0f)
- {
- cs->xrotations = (int) (size * sa.xRotate) / 360;
- sa.xRotate = sa.xRotate - (360.0f * cs->xrotations) / size;
- }
- else
- {
- cs->xrotations = (int) (size * sa.xRotate) / 360;
- sa.xRotate = sa.xRotate -
- (360.0f * cs->xrotations) / size + 360.0f / size;
- cs->xrotations--;
- }
- }
-
- if (!clear && cs->grabIndex == 0 && hsize > 2 &&
- (cs->invert != 1 || sa.vRotate != 0.0f || sa.yTranslate != 0.0f))
- {
- (*cs->paintTopBottom) (s, &sa, transform, outputPtr, hsize);
}
- /* outside cube */
- if (cs->invert == 1)
- {
- if (cs->grabIndex || hsize > 4)
- {
- GLenum filter;
- int i;
-
- xMove = cs->xrotations - ((hsize >> 1) - 1);
- sa.yRotate += (360.0f / size) * ((hsize >> 1) - 1);
-
- filter = s->display->textureFilter;
- if (cs->grabIndex && cs->opt[CUBE_SCREEN_OPTION_MIPMAP].value.b)
- s->display->textureFilter = GL_LINEAR_MIPMAP_LINEAR;
-
- for (i = 0; i < hsize; i++)
- {
- cubeMoveViewportAndPaint (s, &sa, transform, outputPtr, mask,
- xMove);
-
- sa.yRotate -= 360.0f / size;
- xMove++;
- }
-
- s->display->textureFilter = filter;
- }
- else
- {
- if (xRotate != 0.0f)
- {
- xMove = cs->xrotations;
-
- cubeMoveViewportAndPaint (s, &sa, transform, outputPtr, mask,
- xMove);
-
- xMove++;
- }
-
- sa.yRotate -= 360.0f / size;
-
- cubeMoveViewportAndPaint (s, &sa, transform, outputPtr, mask,
- xMove);
- }
- }
+ if (sa.xRotate > 0.0f)
+ cs->xrotations = (int) (hsize * sa.xRotate + 180) / 360;
else
- {
- if (sa.xRotate > 180.0f / size)
- {
- sa.yRotate -= 360.0f / size;
- cs->xrotations++;
- }
+ cs->xrotations = (int) (hsize * sa.xRotate - 180) / 360;
- sa.yRotate -= 360.0f / size;
- xMove = -1 - cs->xrotations;
+ sa.xRotate -= (360.0f * cs->xrotations) / hsize;
+ sa.xRotate *= cs->invert;
- if (cs->grabIndex)
- {
- GLenum filter;
- int i;
+ sa.xRotate = sa.xRotate / size * hsize;
- filter = s->display->textureFilter;
- if (cs->opt[CUBE_SCREEN_OPTION_MIPMAP].value.b)
- s->display->textureFilter = GL_LINEAR_MIPMAP_LINEAR;
+ xMove = cs->xrotations;
- if (sa.xRotate > 180.0f / size)
- {
- xMove -= ((hsize >> 1) - 2);
- sa.yRotate -= (360.0f / size) * ((hsize >> 1) - 2);
- }
- else
- {
- xMove -= ((hsize >> 1) - 1);
- sa.yRotate -= (360.0f / size) * ((hsize >> 1) - 1);
- }
+ if (cs->grabIndex && cs->opt[CUBE_SCREEN_OPTION_MIPMAP].value.b)
+ s->display->textureFilter = GL_LINEAR_MIPMAP_LINEAR;
- for (i = 0; i < hsize; i++)
- {
- cubeMoveViewportAndPaint (s, &sa, transform, outputPtr, mask,
- xMove);
+ if (cs->invert == 1)
+ paintOrder = FTB; // Outside cube - start with FTB faces.
+ else
+ paintOrder = BTF; // Inside cube - start with BTF faces.
- sa.yRotate += 360.0f / size;
- xMove++;
- }
+ if (cs->invert == -1)
+ cubePaintAllViewports(s, &sa, transform, region, outputPtr, mask, xMove, size, hsize, paintOrder);
- s->display->textureFilter = filter;
- }
- else
- {
- cubeMoveViewportAndPaint (s, &sa, transform, outputPtr, mask,
- xMove);
-
- sa.yRotate += 360.0f / size;
- xMove = -cs->xrotations;
+ if (!clear && cs->grabIndex == 0 && hsize > 2 &&
+ (cs->invert != 1 || sa.vRotate != 0.0f || sa.yTranslate != 0.0f))
+ {
+ (*cs->paintTopBottom) (s, &sa, transform, outputPtr, hsize);
+ }
- cubeMoveViewportAndPaint (s, &sa, transform, outputPtr, mask,
- xMove);
+ if (cs->invert == 1)
+ paintOrder = BTF; // Outside cube - continue with BTF faces.
+ else
+ paintOrder = FTB; // Inside cube - continue with FTB faces.
- sa.yRotate += 360.0f / size;
- xMove = 1 - cs->xrotations;
+ if (cs->invert == 1)
+ cubePaintAllViewports(s, &sa, transform, region, outputPtr, mask, xMove, size, hsize, paintOrder);
- cubeMoveViewportAndPaint (s, &sa, transform, outputPtr, mask,
- xMove);
- }
- }
+ s->display->textureFilter = filter;
WRAP (cs, s, paintTransformedOutput, cubePaintTransformedOutput);
}
@@ -1320,6 +1418,27 @@ cubePaintBackground (CompScreen *s,
}
static void
+cubeInitWindowWalker (CompScreen *s, CompWalker* walker)
+{
+ CUBE_SCREEN (s);
+
+ UNWRAP (cs, s, initWindowWalker);
+ (*s->initWindowWalker) (s, walker);
+ WRAP (cs, s, initWindowWalker, cubeInitWindowWalker);
+
+ if (cs->paintOrder == FTB)
+ {
+ WalkInitProc tmpInit = walker->first;
+ walker->first = walker->last;
+ walker->last = tmpInit;
+
+ WalkStepProc tmpStep = walker->next;
+ walker->next = walker->prev;
+ walker->prev = tmpStep;
+ }
+}
+
+static void
cubeApplyScreenTransform (CompScreen *s,
const ScreenPaintAttrib *sAttrib,
CompOutput *output,
@@ -1713,6 +1832,7 @@ cubeInitScreen (CompPlugin *p,
WRAP (cs, s, applyScreenTransform, cubeApplyScreenTransform);
WRAP (cs, s, setScreenOption, cubeSetGlobalScreenOption);
WRAP (cs, s, outputChangeNotify, cubeOutputChangeNotify);
+ WRAP (cs, s, initWindowWalker, cubeInitWindowWalker);
return TRUE;
}
@@ -1734,6 +1854,7 @@ cubeFiniScreen (CompPlugin *p,
UNWRAP (cs, s, applyScreenTransform);
UNWRAP (cs, s, setScreenOption);
UNWRAP (cs, s, outputChangeNotify);
+ UNWRAP (cs, s, initWindowWalker);
finiTexture (s, &cs->texture);
finiTexture (s, &cs->sky);
--
1.4.4.2
-------------- next part --------------
From 33a0603d8d1abc0074c98de6d6d74d3e1851a0af Mon Sep 17 00:00:00 2001
From: Roi Cohen <roico at roico-desktop.(none)>
Date: Tue, 5 Jun 2007 14:49:33 +0300
Subject: [PATCH] plugin events
---
include/cube.h | 15 ++++++++-
plugins/cube.c | 95 ++++++++++++++++++++++++++++++++++++++++++++++++++++--
plugins/rotate.c | 29 ++++++++++++++++
3 files changed, 135 insertions(+), 4 deletions(-)
diff --git a/include/cube.h b/include/cube.h
index bc44a32..0dcb14b 100644
--- a/include/cube.h
+++ b/include/cube.h
@@ -25,7 +25,7 @@
#include <compiz.h>
-#define CUBE_ABIVERSION 20070604
+#define CUBE_ABIVERSION 20070605
#define CUBE_DISPLAY_OPTION_ABI 0
#define CUBE_DISPLAY_OPTION_INDEX 1
@@ -38,6 +38,8 @@ typedef struct _CubeDisplay {
int screenPrivateIndex;
CompOption opt[CUBE_DISPLAY_OPTION_NUM];
+
+ HandleCompizEventProc handleCompizEvent;
} CubeDisplay;
#define CUBE_SCREEN_OPTION_COLOR 0
@@ -77,6 +79,13 @@ typedef enum _PaintOrder
FTB
} PaintOrder;
+typedef enum _RotationMode
+{
+ NoRotation = 0,
+ RotationChange,
+ RotationManual
+} RotationMode;
+
typedef struct _CubeScreen {
PreparePaintScreenProc preparePaintScreen;
DonePaintScreenProc donePaintScreen;
@@ -131,6 +140,10 @@ typedef struct _CubeScreen {
float outputXOffset;
float outputYOffset;
+ RotationMode rotationMode;
+ Bool disableCaps;
+ Bool paintAllViewports;
+
CompTexture *bg;
int nBg;
} CubeScreen;
diff --git a/plugins/cube.c b/plugins/cube.c
index f28b9f5..43c6578 100644
--- a/plugins/cube.c
+++ b/plugins/cube.c
@@ -1295,10 +1295,10 @@ cubePaintTransformedOutput (CompScreen *s,
else
paintOrder = BTF; // Inside cube - start with BTF faces.
- if (cs->invert == -1)
+ if (cs->invert == -1 || cs->paintAllViewports)
cubePaintAllViewports(s, &sa, transform, region, outputPtr, mask, xMove, size, hsize, paintOrder);
- if (!clear && cs->grabIndex == 0 && hsize > 2 &&
+ if (!clear && cs->grabIndex == 0 && hsize > 2 && !cs->disableCaps &&
(cs->invert != 1 || sa.vRotate != 0.0f || sa.yTranslate != 0.0f))
{
(*cs->paintTopBottom) (s, &sa, transform, outputPtr, hsize);
@@ -1309,7 +1309,7 @@ cubePaintTransformedOutput (CompScreen *s,
else
paintOrder = FTB; // Inside cube - continue with FTB faces.
- if (cs->invert == 1)
+ if (cs->invert == 1 || cs->paintAllViewports)
cubePaintAllViewports(s, &sa, transform, region, outputPtr, mask, xMove, size, hsize, paintOrder);
s->display->textureFilter = filter;
@@ -1458,6 +1458,85 @@ cubeApplyScreenTransform (CompScreen *s,
matrixTranslate (transform, -cs->outputXOffset, cs->outputYOffset, 0.0f);
}
+static void cubeHandleCompizEvent(CompDisplay * d, char *pluginName,
+ char *eventName, CompOption * option, int nOption)
+{
+ CUBE_DISPLAY(d);
+
+ UNWRAP (cd, d, handleCompizEvent);
+ (*d->handleCompizEvent) (d, pluginName, eventName, option, nOption);
+ WRAP (cd, d, handleCompizEvent, cubeHandleCompizEvent);
+
+ if (strcmp(pluginName, "3d") == 0)
+ {
+ if (strcmp(eventName, "disableCapsEvent") == 0)
+ {
+ Window xid = getIntOptionNamed(option, nOption, "root", 0);
+ CompScreen *s = findScreenAtDisplay(d, xid);
+
+ if (s)
+ {
+ CUBE_SCREEN(s);
+ cs->disableCaps = getBoolOptionNamed(option, nOption, "disableCaps", FALSE);
+ }
+ }
+
+ else if (strcmp(eventName, "paintAllViewportsEvent") == 0)
+ {
+ Window xid = getIntOptionNamed(option, nOption, "root", 0);
+ CompScreen *s = findScreenAtDisplay(d, xid);
+
+ if (s)
+ {
+ CUBE_SCREEN(s);
+ cs->paintAllViewports = getBoolOptionNamed(option, nOption, "paintAllViewports", FALSE);
+ }
+ }
+ }
+ if (strcmp(pluginName, "rotate") == 0)
+ {
+ if (strcmp(eventName, "rotateEvent") == 0)
+ {
+ Window xid = getIntOptionNamed(option, nOption, "root", 0);
+ CompScreen *s = findScreenAtDisplay(d, xid);
+
+ if (s)
+ {
+ CUBE_SCREEN(s);
+ Bool rotate = getBoolOptionNamed(option, nOption, "rotating", FALSE);
+ Bool manual = getBoolOptionNamed(option, nOption, "manual", FALSE);
+
+ if (rotate && manual)
+ cs->rotationMode = RotationManual;
+ else if (rotate)
+ cs->rotationMode = RotationChange;
+ else
+ cs->rotationMode = NoRotation;
+ damageScreen(s);
+ }
+ }
+ }
+}
+
+static void
+cubeFoldEvent(CompScreen *s, Bool unfolded)
+{
+ CompOption o[2];
+
+ o[0].type = CompOptionTypeInt;
+ o[0].name = "root";
+ o[0].value.i = s->root;
+
+ o[1].type = CompOptionTypeBool;
+ o[1].name = "unfolded";
+ o[1].value.b = unfolded;
+
+ (*s->display->handleCompizEvent) (s->display,
+ "cube",
+ "unfoldEvent",
+ o, 2);
+}
+
static Bool
cubeUnfold (CompDisplay *d,
CompAction *action,
@@ -1487,6 +1566,7 @@ cubeUnfold (CompDisplay *d,
if (cs->grabIndex)
{
cs->unfolded = TRUE;
+ cubeFoldEvent (s, TRUE);
damageScreen (s);
}
@@ -1522,6 +1602,7 @@ cubeFold (CompDisplay *d,
if (cs->grabIndex)
{
cs->unfolded = FALSE;
+ cubeFoldEvent (s, FALSE);
damageScreen (s);
}
}
@@ -1710,6 +1791,8 @@ cubeInitDisplay (CompPlugin *p,
d->privates[cubeDisplayPrivateIndex].ptr = cd;
+ WRAP (cd, d, handleCompizEvent, cubeHandleCompizEvent);
+
return TRUE;
}
@@ -1721,6 +1804,8 @@ cubeFiniDisplay (CompPlugin *p,
freeScreenPrivateIndex (d, cd->screenPrivateIndex);
+ UNWRAP (cd, d, handleCompizEvent);
+
compFiniDisplayOptions (d, cd->opt, CUBE_DISPLAY_OPTION_NUM);
free (cd);
@@ -1807,6 +1892,10 @@ cubeInitScreen (CompPlugin *p,
cs->bg = NULL;
cs->nBg = 0;
+ cs->disableCaps = FALSE;
+ cs->paintAllViewports = FALSE;
+ cs->rotationMode = NoRotation;
+
memset (cs->cleared, 0, sizeof (cs->cleared));
cubeUpdateOutputs (s);
diff --git a/plugins/rotate.c b/plugins/rotate.c
index b91d387..4e44465 100644
--- a/plugins/rotate.c
+++ b/plugins/rotate.c
@@ -255,6 +255,30 @@ rotateReleaseMoveWindow (CompScreen *s)
rs->moveWindow = None;
}
+static void rotateEvent(CompScreen *s,
+ Bool rotating,
+ Bool manual)
+{
+ CompOption o[3];
+
+ o[0].type = CompOptionTypeInt;
+ o[0].name = "root";
+ o[0].value.i = s->root;
+
+ o[1].type = CompOptionTypeBool;
+ o[1].name = "rotating";
+ o[1].value.b = rotating;
+
+ o[2].type = CompOptionTypeBool;
+ o[2].name = "manual";
+ o[2].value.b = manual;
+
+ (*s->display->handleCompizEvent)(s->display,
+ "rotate",
+ "rotateEvent",
+ o, 3);
+}
+
static void
rotatePreparePaintScreen (CompScreen *s,
int msSinceLastPaint)
@@ -342,6 +366,7 @@ rotatePreparePaintScreen (CompScreen *s,
else
tx = (s->hsize * xrot / 360.0f) + 0.5f;
+ rotateEvent (s, FALSE, FALSE);
moveScreenViewport (s, tx, 0, TRUE);
rs->xrot = 0.0f;
@@ -500,6 +525,10 @@ rotateInitiate (CompDisplay *d,
rs->moving = FALSE;
rs->slow = FALSE;
+ /* notify other plugins that rotation starts - if action is
+ non-NULL, we are called from the 'Initiate rotate' binding */
+ rotateEvent (s, TRUE, (action != NULL));
+
if (!rs->grabIndex)
{
rs->grabIndex = pushScreenGrab (s, s->invisibleCursor, "rotate");
--
1.4.4.2
-------------- next part --------------
From 969ff01695db71f7d2030cf61b2aa1d47a83301a Mon Sep 17 00:00:00 2001
From: Roi Cohen <roico at roico-desktop.(none)>
Date: Tue, 5 Jun 2007 15:32:02 +0300
Subject: [PATCH] transparent cube
---
include/cube.h | 42 ++++++++------
metadata/cube.xml.in | 29 +++++++++
plugins/cube.c | 156 +++++++++++++++++++++++++++++++++++++++++++++++---
3 files changed, 202 insertions(+), 25 deletions(-)
diff --git a/include/cube.h b/include/cube.h
index 0dcb14b..520cf3d 100644
--- a/include/cube.h
+++ b/include/cube.h
@@ -25,7 +25,7 @@
#include <compiz.h>
-#define CUBE_ABIVERSION 20070605
+#define CUBE_ABIVERSION 20070606
#define CUBE_DISPLAY_OPTION_ABI 0
#define CUBE_DISPLAY_OPTION_INDEX 1
@@ -42,22 +42,26 @@ typedef struct _CubeDisplay {
HandleCompizEventProc handleCompizEvent;
} CubeDisplay;
-#define CUBE_SCREEN_OPTION_COLOR 0
-#define CUBE_SCREEN_OPTION_IN 1
-#define CUBE_SCREEN_OPTION_SCALE_IMAGE 2
-#define CUBE_SCREEN_OPTION_IMAGES 3
-#define CUBE_SCREEN_OPTION_SKYDOME 4
-#define CUBE_SCREEN_OPTION_SKYDOME_IMG 5
-#define CUBE_SCREEN_OPTION_SKYDOME_ANIM 6
-#define CUBE_SCREEN_OPTION_SKYDOME_GRAD_START 7
-#define CUBE_SCREEN_OPTION_SKYDOME_GRAD_END 8
-#define CUBE_SCREEN_OPTION_ACCELERATION 9
-#define CUBE_SCREEN_OPTION_SPEED 10
-#define CUBE_SCREEN_OPTION_TIMESTEP 11
-#define CUBE_SCREEN_OPTION_MIPMAP 12
-#define CUBE_SCREEN_OPTION_BACKGROUNDS 13
-#define CUBE_SCREEN_OPTION_ADJUST_IMAGE 14
-#define CUBE_SCREEN_OPTION_NUM 15
+#define CUBE_SCREEN_OPTION_COLOR 0
+#define CUBE_SCREEN_OPTION_IN 1
+#define CUBE_SCREEN_OPTION_SCALE_IMAGE 2
+#define CUBE_SCREEN_OPTION_IMAGES 3
+#define CUBE_SCREEN_OPTION_SKYDOME 4
+#define CUBE_SCREEN_OPTION_SKYDOME_IMG 5
+#define CUBE_SCREEN_OPTION_SKYDOME_ANIM 6
+#define CUBE_SCREEN_OPTION_SKYDOME_GRAD_START 7
+#define CUBE_SCREEN_OPTION_SKYDOME_GRAD_END 8
+#define CUBE_SCREEN_OPTION_ACCELERATION 9
+#define CUBE_SCREEN_OPTION_SPEED 10
+#define CUBE_SCREEN_OPTION_TIMESTEP 11
+#define CUBE_SCREEN_OPTION_MIPMAP 12
+#define CUBE_SCREEN_OPTION_BACKGROUNDS 13
+#define CUBE_SCREEN_OPTION_ADJUST_IMAGE 14
+#define CUBE_SCREEN_OPTION_ACTIVE_OPACITY 15
+#define CUBE_SCREEN_OPTION_INACTIVE_OPACITY 16
+#define CUBE_SCREEN_OPTION_FADE_TIME 17
+#define CUBE_SCREEN_OPTION_TRANSPARENT_MANUAL_ONLY 18
+#define CUBE_SCREEN_OPTION_NUM 19
typedef void (*CubeGetRotationProc) (CompScreen *s,
float *x,
@@ -92,6 +96,7 @@ typedef struct _CubeScreen {
PaintOutputProc paintOutput;
PaintTransformedOutputProc paintTransformedOutput;
PaintBackgroundProc paintBackground;
+ PaintWindowProc paintWindow;
ApplyScreenTransformProc applyScreenTransform;
SetScreenOptionProc setScreenOption;
OutputChangeNotifyProc outputChangeNotify;
@@ -144,6 +149,9 @@ typedef struct _CubeScreen {
Bool disableCaps;
Bool paintAllViewports;
+ float desktopOpacity;
+ float toOpacity;
+
CompTexture *bg;
int nBg;
} CubeScreen;
diff --git a/metadata/cube.xml.in b/metadata/cube.xml.in
index 0f674e7..7405531 100644
--- a/metadata/cube.xml.in
+++ b/metadata/cube.xml.in
@@ -134,6 +134,35 @@
<_long>Adjust top face image to rotation</_long>
<default>false</default>
</option>
+ <option name="active_opacity" type="float">
+ <_short>Opacity During Rotation</_short>
+ <_long>Opacity of desktop window during rotation.</_long>
+ <default>30.0</default>
+ <min>0.0</min>
+ <max>100.0</max>
+ <precision>1.0</precision>
+ </option>
+ <option name="inactive_opacity" type="float">
+ <_short>Opacity When Not Rotating</_short>
+ <_long>Opacity of desktop window when not rotating.</_long>
+ <default>100.0</default>
+ <min>0.0</min>
+ <max>100.0</max>
+ <precision>1.0</precision>
+ </option>
+ <option name="fade_time" type="float">
+ <_short>Fade Time</_short>
+ <_long>Desktop Window Opacity Fade Time.</_long>
+ <default>1.0</default>
+ <min>0.0</min>
+ <max>10.0</max>
+ <precision>0.1</precision>
+ </option>
+ <option name="transparent_manual_only" type="bool">
+ <_short>Transparency Only on Mouse Rotate</_short>
+ <_long>Initiates Cube transparency only if rotation is mouse driven.</_long>
+ <default>true</default>
+ </option>
</screen>
</plugin>
</compiz>
diff --git a/plugins/cube.c b/plugins/cube.c
index 43c6578..1963b66 100644
--- a/plugins/cube.c
+++ b/plugins/cube.c
@@ -818,10 +818,42 @@ cubePreparePaintScreen (CompScreen *s,
memset (cs->cleared, 0, sizeof (Bool) * s->nOutputDev);
+ //transparency, mostly copied/ported from beryl's cube.c, orig. by onestone
+ if (cs->rotationMode != NoRotation && ((cs->rotationMode == RotationManual) ||
+ !(cs->opt[CUBE_SCREEN_OPTION_TRANSPARENT_MANUAL_ONLY].value.b)))
+ {
+ cs->toOpacity =
+ (cs->opt[CUBE_SCREEN_OPTION_ACTIVE_OPACITY].value.f / 100.0f) * OPAQUE;
+ }
+ else
+ cs->toOpacity =
+ (cs->opt[CUBE_SCREEN_OPTION_INACTIVE_OPACITY].value.f / 100.0f) * OPAQUE;
+
+ if (cs->opt[CUBE_SCREEN_OPTION_FADE_TIME].value.f == 0.0f)
+ cs->desktopOpacity = cs->toOpacity;
+
+ else if (cs->desktopOpacity != cs->toOpacity)
+ {
+ float steps = (msSinceLastPaint * OPAQUE / 1000.0) /
+ cs->opt[CUBE_SCREEN_OPTION_FADE_TIME].value.f;
+ if (steps < 12)
+ steps = 12;
+
+ if (cs->toOpacity > cs->desktopOpacity)
+ {
+ cs->desktopOpacity += steps;
+ cs->desktopOpacity = MIN(cs->toOpacity, cs->desktopOpacity);
+ }
+ if (cs->toOpacity < cs->desktopOpacity)
+ {
+ cs->desktopOpacity -= steps;
+ cs->desktopOpacity = MAX(cs->toOpacity, cs->desktopOpacity);
+ }
+ }
+
UNWRAP (cs, s, preparePaintScreen);
(*s->preparePaintScreen) (s, msSinceLastPaint);
WRAP (cs, s, preparePaintScreen, cubePreparePaintScreen);
-
}
static Bool
@@ -836,7 +868,7 @@ cubePaintOutput (CompScreen *s,
CUBE_SCREEN (s);
- if (cs->grabIndex)
+ if (cs->grabIndex || cs->desktopOpacity != OPAQUE)
{
mask &= ~PAINT_SCREEN_REGION_MASK;
mask |= PAINT_SCREEN_TRANSFORMED_MASK;
@@ -857,7 +889,7 @@ cubeDonePaintScreen (CompScreen *s)
{
CUBE_SCREEN (s);
- if (cs->grabIndex)
+ if (cs->grabIndex || cs->desktopOpacity != cs->toOpacity)
damageScreen (s);
UNWRAP (cs, s, donePaintScreen);
@@ -1131,7 +1163,7 @@ cubePaintTopBottom (CompScreen *s,
screenLighting (s, TRUE);
- glColor3usv (cs->color);
+ glColor4us (cs->color[0], cs->color[1], cs->color[2], cs->desktopOpacity);
glPushMatrix ();
@@ -1145,6 +1177,13 @@ cubePaintTopBottom (CompScreen *s,
glTranslatef (cs->outputXOffset, -cs->outputYOffset, 0.0f);
glScalef (cs->outputXScale, cs->outputYScale, 1.0f);
+ if (cs->desktopOpacity != OPAQUE)
+ {
+ screenTexEnvMode (s, GL_MODULATE);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ }
+
glVertexPointer (3, GL_FLOAT, 0, cs->vertices);
int i;
@@ -1182,6 +1221,10 @@ cubePaintTopBottom (CompScreen *s,
glColor4usv (defaultColor);
glEnableClientState (GL_TEXTURE_COORD_ARRAY);
+
+ screenTexEnvMode(s, GL_REPLACE);
+ glDisable(GL_BLEND);
+ glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
}
static void
@@ -1199,6 +1242,7 @@ cubePaintTransformedOutput (CompScreen *s,
GLenum filter = s->display->textureFilter;
PaintOrder paintOrder;
Bool clear;
+ Bool wasCulled = FALSE;
int output = 0;
CUBE_SCREEN (s);
@@ -1208,6 +1252,13 @@ cubePaintTransformedOutput (CompScreen *s,
hsize = s->hsize * cs->nOutput;
size = hsize;
+ if (cs->desktopOpacity != OPAQUE)
+ {
+ wasCulled = glIsEnabled(GL_CULL_FACE);
+ if (wasCulled)
+ glDisable(GL_CULL_FACE);
+ }
+
if (!cs->fullscreenOutput)
{
cs->outputXScale = (float) s->width / s->outputDev[output].width;
@@ -1295,11 +1346,11 @@ cubePaintTransformedOutput (CompScreen *s,
else
paintOrder = BTF; // Inside cube - start with BTF faces.
- if (cs->invert == -1 || cs->paintAllViewports)
+ if (cs->invert == -1 || cs->paintAllViewports || cs->desktopOpacity != OPAQUE)
cubePaintAllViewports(s, &sa, transform, region, outputPtr, mask, xMove, size, hsize, paintOrder);
if (!clear && cs->grabIndex == 0 && hsize > 2 && !cs->disableCaps &&
- (cs->invert != 1 || sa.vRotate != 0.0f || sa.yTranslate != 0.0f))
+ (cs->invert != 1 || sa.vRotate != 0.0f || sa.yTranslate != 0.0f || cs->desktopOpacity != OPAQUE))
{
(*cs->paintTopBottom) (s, &sa, transform, outputPtr, hsize);
}
@@ -1309,15 +1360,62 @@ cubePaintTransformedOutput (CompScreen *s,
else
paintOrder = FTB; // Inside cube - continue with FTB faces.
- if (cs->invert == 1 || cs->paintAllViewports)
+ if (cs->invert == 1 || cs->paintAllViewports || cs->desktopOpacity != OPAQUE)
cubePaintAllViewports(s, &sa, transform, region, outputPtr, mask, xMove, size, hsize, paintOrder);
s->display->textureFilter = filter;
+ if (cs->desktopOpacity != OPAQUE && wasCulled)
+ glEnable(GL_CULL_FACE);
+
WRAP (cs, s, paintTransformedOutput, cubePaintTransformedOutput);
}
static void
+cubeSetBackgroundOpacity(CompScreen* s)
+{
+ CUBE_SCREEN(s);
+
+ if (cs->desktopOpacity != OPAQUE)
+ {
+ if (s->desktopWindowCount)
+ {
+ glColor4us(0, 0, 0, 0);
+ glEnable(GL_BLEND);
+ }
+ else
+ {
+ glColor4us(0xffff, 0xffff, 0xffff, cs->desktopOpacity);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ }
+ }
+}
+
+static void
+cubeUnSetBackgroundOpacity(CompScreen* s)
+{
+ CUBE_SCREEN(s);
+
+ if (cs->desktopOpacity != OPAQUE)
+ {
+ if (s->desktopWindowCount)
+ {
+ glColor3usv(defaultColor);
+ glDisable(GL_BLEND);
+ }
+ else
+ {
+ glColor3usv(defaultColor);
+ glDisable(GL_BLEND);
+ glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+ screenTexEnvMode(s, GL_REPLACE);
+ }
+ }
+}
+
+static void
cubePaintBackground (CompScreen *s,
Region region,
unsigned int mask)
@@ -1326,6 +1424,8 @@ cubePaintBackground (CompScreen *s,
CUBE_SCREEN (s);
+ cubeSetBackgroundOpacity(s);
+
n = cs->opt[CUBE_SCREEN_OPTION_BACKGROUNDS].value.list.nValue;
if (n)
{
@@ -1336,13 +1436,17 @@ cubePaintBackground (CompScreen *s,
GLfloat *d, *data;
if (!nBox)
+ {
+ cubeUnSetBackgroundOpacity(s);
return;
+ }
n = (s->x * cs->nOutput + cs->srcOutput) % n;
if (s->desktopWindowCount)
{
cubeUnloadBackgrounds (s);
+ cubeUnSetBackgroundOpacity(s);
return;
}
else
@@ -1358,7 +1462,10 @@ cubePaintBackground (CompScreen *s,
data = malloc (sizeof (GLfloat) * nBox * 16);
if (!data)
+ {
+ cubeUnSetBackgroundOpacity(s);
return;
+ }
d = data;
n = nBox;
@@ -1415,6 +1522,31 @@ cubePaintBackground (CompScreen *s,
(*s->paintBackground) (s, region, mask);
WRAP (cs, s, paintBackground, cubePaintBackground);
}
+
+ cubeUnSetBackgroundOpacity(s);
+}
+
+static Bool
+cubePaintWindow (CompWindow *w,
+ const WindowPaintAttrib *attrib,
+ const CompTransform *transform,
+ Region region,
+ unsigned int mask)
+{
+ Bool status;
+ CompScreen* s = w->screen;
+ CUBE_SCREEN(s);
+
+ WindowPaintAttrib wa = *attrib;
+
+ if (w->type & CompWindowTypeDesktopMask)
+ wa.opacity = cs->desktopOpacity;
+
+ UNWRAP (cs, s, paintWindow);
+ status = (*s->paintWindow) (w, &wa, transform, region, mask);
+ WRAP (cs, s, paintWindow, cubePaintWindow);
+
+ return status;
}
static void
@@ -1826,7 +1958,11 @@ static const CompMetadataOptionInfo cubeScreenOptionInfo[] = {
{ "timestep", "float", "<min>0.1</min>", 0, 0 },
{ "mipmap", "bool", 0, 0, 0 },
{ "backgrounds", "list", "<type>string</type>", 0, 0 },
- { "adjust_image", "bool", 0, 0, 0 }
+ { "adjust_image", "bool", 0, 0, 0 },
+ { "active_opacity", "float", "<min>0.0</min><max>100.0</max>", 0, 0 },
+ { "inactive_opacity", "float", "<min>0.0</min><max>100.0</max>", 0, 0 },
+ { "fade_time", "float", "<min>0.0</min>", 0, 0 },
+ { "transparent_manual_only", "bool", 0, 0, 0 }
};
static Bool
@@ -1896,6 +2032,8 @@ cubeInitScreen (CompPlugin *p,
cs->paintAllViewports = FALSE;
cs->rotationMode = NoRotation;
+ cs->desktopOpacity = OPAQUE;
+
memset (cs->cleared, 0, sizeof (cs->cleared));
cubeUpdateOutputs (s);
@@ -1918,6 +2056,7 @@ cubeInitScreen (CompPlugin *p,
WRAP (cs, s, paintOutput, cubePaintOutput);
WRAP (cs, s, paintTransformedOutput, cubePaintTransformedOutput);
WRAP (cs, s, paintBackground, cubePaintBackground);
+ WRAP (cs, s, paintWindow, cubePaintWindow);
WRAP (cs, s, applyScreenTransform, cubeApplyScreenTransform);
WRAP (cs, s, setScreenOption, cubeSetGlobalScreenOption);
WRAP (cs, s, outputChangeNotify, cubeOutputChangeNotify);
@@ -1940,6 +2079,7 @@ cubeFiniScreen (CompPlugin *p,
UNWRAP (cs, s, paintOutput);
UNWRAP (cs, s, paintTransformedOutput);
UNWRAP (cs, s, paintBackground);
+ UNWRAP (cs, s, paintWindow);
UNWRAP (cs, s, applyScreenTransform);
UNWRAP (cs, s, setScreenOption);
UNWRAP (cs, s, outputChangeNotify);
--
1.4.4.2
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