[compiz] Direct and Indirect: Difference in rendering quality
Matt Russell
mjohnrussell at googlemail.com
Wed Jun 6 12:49:19 PDT 2007
On Tue, 2007-06-05 at 16:47 -0400, David Reveman wrote:
> On Tue, 2007-06-05 at 18:01 +0100, Matt Russell wrote:
> > Hi
> >
> > Why is the quality of scaled textures/objects using
--indirect-rendering
> > much worse than direct rendering? Also, vsync does not work with
> > indirect-rendering.
>
> Scaled texture quality problem might be caused by
> GLX_EXT_framebuffer_object extension not being supported when using
> indirect rendering. This means that mipmap filter can't be used with
> pixmaps bound to textures.
>
> GLX_SGI_video_sync extensions is used for vsync and that extension
will
> only work properly with direct rendering.
>
> -David
>
That's a shame - performance for me is better using indirect rendering
(for most things at least), although I'm sure a few months ago compiz
ran better with direct rendering...
Matt
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