[compiz] 0.4 release
David Reveman
davidr at novell.com
Sun Mar 11 07:18:15 PDT 2007
On Thu, 2007-03-08 at 09:36 -0700, Mike Cook wrote:
> >>> On Mon, Mar 5, 2007 at 6:08 AM, David Reveman wrote:
> >>>> On Fri, 2007- 03- 02 at 13:14 - 0700, Mike Cook wrote:
> >> Yes, that appears to render fine... As an update, I tried this update both
> >> in SLED10 (with nVidia 9746 and Xgl) and openSUSE10.2 (with nVidia
> >> 9746 and their aiglx). I see the problem with the clipping during switcher
> >> zoom animation in SLED10, but I don't see that now in openSUSE (but
> >> did previously). I have two different sized outputs (1600x1200 &
> >> 1280x1024) using an nVidia 7300 GS card. I also verified that it started
> >> with the updates around Jan 23- 26, so looks like it may be related to
> >> the change to use clipping planes like you suspected.
> >
> > Yes, it might related to the clipping planes and using two different
> > sized outputs. My dual head setup is currently using the same resolution
> > on both heads.
>
> I tried this on another openSUSE 10.2 machine with an nVidia Ti4200 card
> using their aiglx (9631) and get the same problem on single head when I
> split it into 4 small outputs (using --no-detection). Here's my attempt at
> a quick video of the issue that hopefully makes it easier to see what's
> happening. The video is just showing the center of the screen where the
> four outputs meet so you can see the clipping effect easily.
> http://s154.photobucket.com/albums/s273/m1kecook/Compiz/?action=view¤t=switcher_clip.flv
>
> I also have the drag move rotate clipping problem on this other machine,
> and here's a tiny video of the same single head display split into the 4
> equal outputs mentioned above. The video is pretty choppy, but you can
> hopefully see the general effect.
> http://s154.photobucket.com/albums/s273/m1kecook/Compiz/?action=view¤t=moverotate_clip.flv
>
> Does anyone using the nVidia driver not have this problem with multiple
> outputs?
I think these issues should be fixed now. Give the latest code a try and
let me know how it works.
- David
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