[compiz] Feature Request

Vadim Peretokin vperetokin at gmail.com
Tue Oct 23 08:55:44 PDT 2007


Ahh. This sounds grand then, I hope people will take this idea up.

On 10/23/07, Mark McCarron <markmccarron_itt at hotmail.com> wrote:
>
> That's why I selected a black void and standard meshes as a basic design.
> When it comes to cross-OS transitions, these items can be transferred from
> one machine to another.  Open standards will allow for cross-communication
> allowing users to observe each other.  The only difference between using
> Compiz/X, or another OS will be the amount that you will be required to
> download.
>
> As an example, a Compiz/X user connecting to another Compiz/X user will be
> able to use the network transparency of the host it is connecting to.  This
> will allow them to observe the remote desktop.  The connecting client will
> upload an avatar to the host to represent that connection, or for security
> reasons select a pre-defined avatar.  From this point, it is just a matter
> of exchanging state information to update the avatars positions, actions,
> etc.
>
> Now lets say we have a Windows machine connecting to a Compiz/X host.  At
> present, using the network transparency of X is not an option.  A possible
> solution is to transfer the contents to the Windows client and have them
> render it locally.  As with the above solution, its then a matter of
> exchanging state information for the avatars.
>
> Consider this a short-term solution for incompatible systems and
> low-bandwidth scenarios.  In the longer term, a unified protocol would be
> used to bridge Compiz/X with Terminal Services providing an open standard
> for network transparency.  The natural evolution from this point, will be a
> form of network transparency for the web.
>
>
>
>
>  ------------------------------
> Date: Tue, 23 Oct 2007 07:54:41 -0400
> From: vperetokin at gmail.com
> To: markmccarron_itt at hotmail.com
> Subject: Re: [compiz] Feature Request
>
> Compiz' development is also much more accelerated than Croquet's, from
> what it seems like.
>
> But, Croquet runs on all platforms, whereas Compiz only on X, which as far
> as I know is Linux only. That limits our scope a lot (unless Compiz can run
> inside a VM?).
>
> On 10/22/07, *Mark McCarron* <markmccarron_itt at hotmail.com> wrote:
>
> Personally, I feel that Croquet would be overkill.  Its a good platform
> for developers, or even companies with specific needs, but a 3D desktop does
> not require all the features of Croquet.  Croquet is a full multi-purpose 3D
> engine, a 3D desktop needs to be light-weight, responsive and provide only
> the features that are absolutely required.  The ability to display, arrange
> and redirect input to objects is all that is required in addition to being
> able to navigate in the environment.
>
>
>
> ------------------------------
> > Date: Sun, 21 Oct 2007 20:07:16 +0200
> > From: rastamasta at gmx.de
> > To: compiz at lists.freedesktop.org
> > Subject: Re: [compiz] Feature Request
> >
> > Am Fri, 19 Oct 2007 08:02:47 -0400
> > schrieb "Vadim Peretokin" < vperetokin at gmail.com>:
> >
> > > I had a similar idea, but I think they said it wasn't too feasible
> > > much on the forums.
> > >
> > > Why do you capitalize "window" though?
> > >
> > > I really like your business applications for this - they really do
> > > sound very good. This'll be excellent.
> > >
> > i guess what you want is this
> > http://en.wikipedia.org/wiki/Opencroquet . this approach is platform
> > independent, which is normally what you want to have for
> > collaborative tools.
> > it's probably better to work on opencroquet if you like the idea than
> > to start from scratch - see the history and the companies
> > involved with it
> >
> > cheers
> >
> >
> > > On 10/19/07, Mark McCarron < markmccarron_itt at hotmail.com> wrote:
> > > >
> > > > Good questions. I have a few suggestions that may help, I'm sure
> > > > the Compiz developers will be able to structure the controls much
> > > > better. So, take this as a basis from which to begin.
> > > >
> > > > There would be two basic modes, the first mode would be free space,
> > > > that is, your mouse guides you through the desktop space. Upon
> > > > selecting a window, you would enter the second mode, the mouse
> > > > controls would now act upon the selected Window. A simple
> > > > left-click in free space would return the user to the first mode.
> > > >
> > > > I would expect the user to be able walk around the environment
> > > > similar to any FPS. Movement can either be provided by a mouse
> > > > click providing acceleration, or via keyboard controls again
> > > > similar to any FPS.
> > > >
> > > > As windows are objects, perhaps they should have a small control on
> > > > the border of the windows that can be manipulated by the mouse.
> > > > This control would allow the user to alter each of dimensions
> > > > independently. A small clickable X,Y,Z object would work well.
> > > > This control could be expanded to allow for rotation and scaling of
> > > > the object.
> > > >
> > > > A quick switch utility is something that is definitely required.
> > > > Whilst the freedom aspect is good, the desktop must provide a
> > > > productive environment. I like the wall utility too, I find it
> > > > very handy. I would expect this to look at the space from above
> > > > and provide the user with a sense of where each window is located
> > > > as well as a bitmap preview.
> > > >
> > > > There should also be support for the direct loading and rendering of
> > > > meshes. This is both for decoration and as a tool for work
> > > > environments. Collaborative design work, even across multiple
> > > > vendors, would become very easy. Architects would be able to work
> > > > on designs with real-time client input, car designers would be able
> > > > to work as team, etc. I'm not suggesting a full editing
> > > > environment, just a basic viewer that supports major formats.
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > > > ------------------------------
> > > > Date: Thu, 18 Oct 2007 20:33:58 -0700
> > > > From: srhlefty at gmail.com
> > > > To: markmccarron_itt at hotmail.com; compiz at lists.freedesktop.org
> > > > Subject: Re: [compiz] Feature Request
> > > >
> > > > This is an interesting idea. How would the user control how the
> > > > windows move in the depth dimension? Would the user actually
> > > > "walk" around such a space? With such a large space, how would one
> > > > get to a particular window quickly, i.e. is there still a switcher?
> > > >
> > > > A 2D slice of such a space reminds me a lot of the current "Wall"
> > > > plugin that compiz has, and is one of my favorites.
> > > >
> > > >
> > > >
> > > > On 10/18/07, *Mark McCarron* < markmccarron_itt at hotmail.com> wrote:
> > > >
> > > > Hi Guys,
> > > >
> > > > I have been thinking of a new style of interface that could be
> > > > added to Compiz. Essentially, rather than having a desktop, the
> > > > user would be presented with a space in which to work. This space
> > > > would be several meters wide in real terms and the user could
> > > > navigate the space in a similar fashion to a 3D game.
> > > >
> > > > Windows could be grabbed and thrown throughout the space, providing
> > > > a very large workspace. This would also allow the user to
> > > > physically arrange Windows in the space according to particular
> > > > tasks or functions. A simple double-click of a Window would cause
> > > > it to snap into full 2D view were the application can be worked
> > > > upon.
> > > >
> > > > The concept of multiple desktops, could be implemented as multiple
> > > > spaces. Given the network transparency of X, it would also allow
> > > > for the concept of a public space. A public space would be a
> > > > desktop that is shared either across a LAN or Internet. This has
> > > > both business and personal applications. In terms of business, it
> > > > can be used for presentations, reviewing designs, etc. In terms of
> > > > personal use, it would open a new area to social networking,
> > > > desktop surfing. End users could store images, videos and a range
> > > > of interactive items that members of the public can view or
> > > > download.
> > > >
> > > > I realise that this can prove to be a bandwidth hog, but like
> > > > everything in computer world, this will only improve with time and
> > > > become less of an issue.
> > > >
> > > > ------------------------------
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> > > >
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> > > >
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