[compiz] mulitple OpenGL contexts in single window

Donald Tournier d.tournier at brain.org.au
Sun Jul 6 03:10:00 PDT 2008


Hi,

I have a GTKmm application that uses two separate OpenGL widgets  
within the same window. When running under Compiz, I am getting some  
strange behaviour. Everything is fine when it is disabled.

Essentially what happens is that any resize of the widgets causes X to  
hang for a second or two. After that, one of the OpenGL windows no  
longer gets properly updated.

I've attached a single example in C using GTK+ & GtkGLExt to  
demonstrate the problem. Maybe someone else can reproduce it. To  
compile:
gcc opengl_multiple_context.c `pkg-config gtk+-2.0,gtkglext-1.0 --libs  
--cflags`

This opens a window with two OpenGL contexts in a HPaned widget. Just  
drag the separator handle across to get the odd behaviour.

Obviously I can't rule out a bug in GtkGLExt, but the fact that the  
problem only occurs within compiz suggests that it isn't GtkGLExt.  
Besides, I have no idea what other toolkit I could use to open a  
window with two OpenGL contexts in it... Maybe Qt?

Another point of note is that I am using a NVIDIA GeForce 8800 with  
the NVIDIA restricted drivers...

I've attached all the information that I thought could be relevant below.
Thanks!

Donald.



My setup is the following:

Ubuntu Hardy 8.04 (all default packages)
NVIDIA GeForce 8800 GTS 512 (driver version: 169.12)
compiz 1:0.7.4-0ubuntu7

uname -a:
Linux donald-desktop 2.6.24-19-generic #1 SMP Wed Jun 18 14:43:41 UTC  
2008 i686 GNU/Linux

lspci -v -v:
01:00.0 VGA compatible controller: nVidia Corporation GeForce 8800 GTS  
512 (rev a2) (prog-if 00 [VGA controller])
	Subsystem: Giga-byte Technology Unknown device 3473
	Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr-  
Stepping- SERR- FastB2B-
	Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort-  
<TAbort- <MAbort- >SERR- <PERR-
	Latency: 0
	Interrupt: pin A routed to IRQ 16
	Region 0: Memory at f6000000 (32-bit, non-prefetchable) [size=16M]
	Region 1: Memory at e0000000 (64-bit, prefetchable) [size=256M]
	Region 3: Memory at f4000000 (64-bit, non-prefetchable) [size=32M]
	Region 5: I/O ports at a000 [size=128]
	[virtual] Expansion ROM at f7000000 [disabled] [size=128K]
	Capabilities: [60] Power Management version 3
		Flags: PMEClk- DSI- D1- D2- AuxCurrent=0mA PME(D0-,D1-,D2-,D3hot-,D3cold-)
		Status: D0 PME-Enable- DSel=0 DScale=0 PME-
	Capabilities: [68] Message Signalled Interrupts: Mask- 64bit+  
Queue=0/0 Enable-
		Address: 0000000000000000  Data: 0000
	Capabilities: [78] Express Endpoint IRQ 0
		Device: Supported: MaxPayload 128 bytes, PhantFunc 0, ExtTag+
		Device: Latency L0s <512ns, L1 <4us
		Device: AtnBtn- AtnInd- PwrInd-
		Device: Errors: Correctable- Non-Fatal- Fatal- Unsupported-
		Device: RlxdOrd+ ExtTag- PhantFunc- AuxPwr- NoSnoop+
		Device: MaxPayload 128 bytes, MaxReadReq 512 bytes
		Link: Supported Speed unknown, Width x16, ASPM L0s L1, Port 0
		Link: Latency L0s <512ns, L1 <1us
		Link: ASPM Disabled RCB 128 bytes CommClk+ ExtSynch-
		Link: Speed 2.5Gb/s, Width x16

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name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
server glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, 
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, 
    GLX_EXT_texture_from_pixmap, GLX_ARB_multisample, GLX_NV_float_buffer, 
    GLX_ARB_fbconfig_float, GLX_EXT_framebuffer_sRGB
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info, 
    GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync, 
    GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
    GLX_SGI_swap_control, GLX_NV_float_buffer, GLX_ARB_fbconfig_float, 
    GLX_EXT_fbconfig_packed_float, GLX_EXT_texture_from_pixmap, 
    GLX_EXT_framebuffer_sRGB
GLX version: 1.3
GLX extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, 
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, 
    GLX_EXT_texture_from_pixmap, GLX_ARB_multisample, GLX_NV_float_buffer, 
    GLX_ARB_fbconfig_float, GLX_EXT_framebuffer_sRGB, 
    GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 8800 GTS 512/PCI/SSE2
OpenGL version string: 2.1.2 NVIDIA 169.12
OpenGL extensions:
    GL_ARB_color_buffer_float, GL_ARB_depth_texture, GL_ARB_draw_buffers, 
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, 
    GL_ARB_fragment_shader, GL_ARB_half_float_pixel, GL_ARB_imaging, 
    GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, 
    GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, 
    GL_ARB_shadow, GL_ARB_shader_objects, GL_ARB_shading_language_100, 
    GL_ARB_texture_border_clamp, GL_ARB_texture_compression, 
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add, 
    GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_float, 
    GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, 
    GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, 
    GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, 
    GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float, 
    GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add, 
    GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, 
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, 
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, 
    GL_EXT_Cg_shader, GL_EXT_bindable_uniform, GL_EXT_depth_bounds_test, 
    GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, 
    GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, 
    GL_EXT_framebuffer_object, GL_EXTX_framebuffer_mixed_formats, 
    GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, 
    GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, 
    GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, 
    GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, 
    GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color, 
    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, 
    GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D, 
    GL_EXT_texture_array, GL_EXT_texture_buffer_object, 
    GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, 
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, 
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, 
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, 
    GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, 
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB, 
    GL_EXT_texture_shared_exponent, GL_EXT_timer_query, GL_EXT_vertex_array, 
    GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, 
    GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_copy_depth_to_color, 
    GL_NV_depth_buffer_float, GL_NV_conditional_render, GL_NV_depth_clamp, 
    GL_NV_fence, GL_NV_float_buffer, GL_NV_fog_distance, 
    GL_NV_fragment_program, GL_NV_fragment_program_option, 
    GL_NV_fragment_program2, GL_NV_framebuffer_multisample_coverage, 
    GL_NV_geometry_shader4, GL_NV_gpu_program4, GL_NV_half_float, 
    GL_NV_light_max_exponent, GL_NV_multisample_coverage, 
    GL_NV_multisample_filter_hint, GL_NV_occlusion_query, 
    GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object, 
    GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart, 
    GL_NV_register_combiners, GL_NV_register_combiners2, 
    GL_NV_texgen_reflection, GL_NV_texture_compression_vtc, 
    GL_NV_texture_env_combine4, GL_NV_texture_expand_normal, 
    GL_NV_texture_rectangle, GL_NV_texture_shader, GL_NV_texture_shader2, 
    GL_NV_texture_shader3, GL_NV_transform_feedback, GL_NV_vertex_array_range, 
    GL_NV_vertex_array_range2, GL_NV_vertex_program, GL_NV_vertex_program1_1, 
    GL_NV_vertex_program2, GL_NV_vertex_program2_option, 
    GL_NV_vertex_program3, GL_NVX_conditional_render, GL_SGIS_generate_mipmap, 
    GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, 
    GL_SUN_slice_accum

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0x2f 24 tc  0 32  0 r  y  .  8  8  8  0  4 24  0 16 16 16 16  2 1 Ncon
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0x3c 24 tc  0 32  0 r  .  .  8  8  8  8  4 24  8 16 16 16 16  2 1 Ncon
0x3d 24 tc  0 32  0 r  .  .  8  8  8  0  4 24  8 16 16 16 16  4 1 Ncon
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0x3f 24 dc  0 32  0 r  y  .  8  8  8  8  4 24  8 16 16 16 16  0 0 None
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0x4a 24 dc  0 32  0 r  y  .  8  8  8  0  4 24  0 16 16 16 16  2 1 Ncon
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0x52 24 dc  0 32  0 r  y  .  8  8  8  0  4 24  8 16 16 16 16  2 1 Ncon
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0x23 32 tc  0 32  0 r  y  .  8  8  8  0  4 24  8 16 16 16 16  0 0 None
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0x65 32 tc  0 32  0 r  y  .  8  8  8  0  4 24  0 16 16 16 16  2 1 Ncon
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0x6c 32 tc  0 32  0 r  .  .  8  8  8  8  4 24  0 16 16 16 16  4 1 Ncon
0x6d 32 tc  0 32  0 r  y  .  8  8  8  0  4 24  8 16 16 16 16  2 1 Ncon
0x6e 32 tc  0 32  0 r  y  .  8  8  8  8  4 24  8 16 16 16 16  2 1 Ncon
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