[compiz] Problems with _NET_WM_FULLSCREEN_MONITORS and screen refreshing
Danny Baumann
dannybaumann at web.de
Tue May 26 00:49:37 PDT 2009
Hi,
> 1) When an application requests a topology change via
> _NET_WM_FULLSCREEN_MONITORS, Compiz does honor the topology
> change, but it
> does not refresh any monitor that has changed since the
> last
> _NET_WM_FULLSCREEN_MONITORS topology. If the application
> requests to
> change from fullscreening monitor 1 to cover both monitors
> 1 and 2, the
> window is resized and can still be interacted with, but the
> display still
> shows a frozen image of what was previously on the second
> monitor, for
> example.
I can not reproduce that using your test program. I have seen a similar
problem on rare occasion, though: Window contents, especially of larger
windows, were stuck at that time and could be recovered only by
unmapping and re-mapping (minimize, shade) them.
Unfortunately I didn't find a good reproduction scenario so far, and I
really don't know what should cause that.
Are you using Nvidia's drivers, by any chance?
Another shot in the dark: You can try playing around with the "Force
synchronization between X and GLX" option in the workarounds plugin.
Perhaps it's just the sort-of-well-known redraw issue caused by race
conditions in the X damage protocol.
> 2) When a window has fullscreened and used
> _NET_WM_FULLSCREEN_MONITORS, if
> any tooltips are used in that window (as this simple
> application does),
> Compiz will cause the screen to flash repeatedly until the
> user stops
> hovering over the originating widget and the tooltip goes
> away. This can
> be demonstrated in this simple application by hovering over
> the button in
> the window. As an interesting aside, when Compiz causes the
> screen to
> flash, it will refresh the monitors that were previously
> stale from #1
> above.
You want to disable "Unredirect fullscreen windows" (in ccsm it's under
General options). Ubuntu enables it by default (both settings have
problems: enabling it causes the problem you're seeing, disabling it
causes speed loss in fullscreen OpenGL apps, e.g. games).
Regards,
Danny
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