[CREATE] LG magazine #1::∞
a.l.e
ale.comp_06 at xox.ch
Tue Aug 17 02:32:09 PDT 2010
hi ricardo
after having read your mail some more thoughts about the way i "see" the
magazine... it's just my opinion, of course!
- as far as i am concerned, you and ana are very welcome to create
further issues of the lgmag! at the same time, i'd also like to see
other crews creating "their" lgmag!
it would be wonderful to have some sort of main group managing it and
-- on top of it -- some people who could freely work on single issues.
that way i'd like to make some publicity for people already working
with free tools and get some new designers to try out our programs.
every crew will be free to have it's own approach to the magazine.
both on the content and form side (well, i prefer a form which is easy
to print, of course). the community would be there to help feeding
the content.
- about pdf / paper / web: i would also love to produce every issue on
paper, but i wonder if, on the one side, we can find the money to
print it and, on the other side, if we have the channels to distribute
the printed copies.
very likely, most of the content which will be in each issue will
already be available somewhere on the web. one of the reasons why i've
pushed the idea of a magazine is to have an archive of selected topics
anybody could download and get a clue what that "libre graphics"
thing is. in that sense a "clunky" pdf does make sense to me.
if we can produce a magazine which is easy to print in few copies, i
guess that anybody needing a few dozen copies can print them at the
nearest print shop. (more expensive to print, but cheaper to spread
around the world)
- after having produced a few issues on paper and/or on pdf, i guess it
will be much easier to find some sponsoring... i hope! (i have
already an idea where i could ask here in switzerland. but i need to
have some more issues and i can't ask any money for this year
anymore).
i'd also like to have some sort of subscription model... but since we
still don't have a schedule, a clear direction, nor a way to manage
the money, i guess it's still a bit too early to talk about it!
i guess that for now the best thing would be to just do some magazines
and not talk too much about what the magazine should not be or what
its limits are.
let's just do it! and we will see in which direction the wind blows!
ciao
a.l.e
> On 08/16/2010 10:57 AM, Alexandre Prokoudine wrote:
> > I had the magazine idea a year ago: as a concept, few layout ideas
> > and content plan for a couple of issues. But never had a team to
> > support it and didn't see a way to make it financially rewarding.
> > Ginger and Ricardo picked the idea
>
> and Ana Carvalho
>
> > and then Libre Graphics Magazine #0 was done
> > for LGM this year. In three days.
>
> Production was two days, actually :o)
>
> > Amazing job they did, by the way. I
> > wonder if they intend to work further on it.
>
> This is a good cue. Ginger's reply said everything i would have --
> having a real object that we can show people how FLOSS tools can get
> the job done nicely is 1000x more effective in promoting FLOSS tools
> than dry evangelising about software packages and their pros and cons.
>
> Me and Ana would definitely be happy to go further with LGMag. Let me
> emphasise that the #0 issue was produced on a 2-day sprint --
> definitely shedding my own preconceptions that publishing a magazine
> would be a more sluggish and convoluted process*. And having that
> issue to show skeptical designers how FLOSS can get stuff done is a
> godsend.
>
> So yes, the team from LGM Magazine #0 is up for going on with the
> project. We can go on discussing this on another thread.
>
> One remark though -- i'm not fond of the idea of a PDF-only magazine.
> Sure, we'd need to get funding and/or sponsorship to support the
> printing costs, but a printed publication is many things that a PDF
> file is not. (also, if it would be online-only, better to have a
> website containing the desired content than a clunky PDF, IMHO.)
>
> :r
>
> * And of course, Ginger's awesome copyediting-fu is much to blame for
> this having turned out right.
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