[CREATE] Call for proposals for GSoC Doc Camp, Mountain View Dec. 3-7

Manuel Quiñones manuq at laptop.org
Mon Oct 22 09:48:48 PDT 2012


2012/10/22 Jehan Pagès <jehan.marmottard at gmail.com>:
> Hi,
>
> On Mon, Oct 22, 2012 at 12:48 PM, Manuel Quiñones <manuq at laptop.org> wrote:
>> Hi Jehan,
>>
>>> I am working lately with a professional graphical animator (me being a
>>> developer). We are working on making an animation fully with Free
>>> Softwares.
>>>
>>> We have tried a few Free Softwares and are testing them quite a bit
>>> daily, hence have some idea about what exists and not, but there is
>>> definitely more to know about the topic. Our current workflow
>>> involves:
>>> - GIMP for drawing. It could involve mypaint as well, or Inkscape for
>>> vector animation (we do raster graphics, here).
>>
>> If you are a developer, you can consider my animation branch of
>> mypaint as a starting point:
>>
>> https://gitorious.org/~manuq/mypaint/xsheet-mypaint
>
> would you have anything more than just a repository? A website with a
> description of the difference, screenshots, tutorials?
> That's probably interesting but knowing what this is before compiling
> is a little more appealing.
>
> Also do you intend on patching upstream or keeping a parallel version
> (or even make a completely new software dedicated to animation from
> this fork)?

Sorry, no support, and will not keep an upstream mypaint patched.  I
want to go for a real app from scratch, using the same building blocks
as mypaint: brushlib, gegl.

I was offering to you as a developer, I would not consider it for a
studio to use it as-is.  Here's a video: https://vimeo.com/28944078

>> We did a complete short film with it so kind of works.  I would like
>> to convert it to a real traditional animation software in the future,
>> when I find time.
>
> I don't say that this is not a good idea. But even traditional
> animation workflows involve several software programs (often the Adobe
> ones, like Photoshop, Premiere, After Effects, etc.).
> And I believe this should be also the way to go for Free Software.That
> allows to have exchangeable bricks. So if we don't like one drawing
> program for instance, you can just switch to another, but keep your
> compositing/sequencer/rendering/audio tools.
>
> That's one of the stuff I disliked about the GAP plugin for GIMP (that
> I checked out because it was cited a lot on the web). It just tries to
> do everything, but not well, and in a way very difficult to manage.
>
> Anyway not saying that your program is a bad idea, I haven't even
> tried it yet. And I will definitely keep an eye on it. But just: are
> you sure there is a need for a single program which will do
> everything?
> Thanks anyway, I'll check it out.

The branch is not trying to do everything, just the line animation.
You'll have to paint the cells in another app and the compositing too.
 We used Blender for that.

-- 
.. manuq ..


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