[Bug 29363] New: [r300g] Starcraft 2: "r300 VP: Compiler error"

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Aug 2 09:14:21 PDT 2010


https://bugs.freedesktop.org/show_bug.cgi?id=29363

           Summary: [r300g] Starcraft 2: "r300 VP: Compiler error"
           Product: Mesa
           Version: git
          Platform: Other
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/r300
        AssignedTo: dri-devel at lists.freedesktop.org
        ReportedBy: drakkk at centrum.cz


Created an attachment (id=37527)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=37527)
terminal output

When running with Wine 1.3.0 patched with slightly modified hack from bug
29137, I'm now able to start Starcraft 2, menus are working OK, however in game
almost everything is black.
mesa: afa925066c158ac49e3b0f883f67debd8545bf26
GPU: RV530
kernel: 2.6.35

Some chosen terminal output, full log attached:

r300 VP: Compiler error:
Vertex program has too many instructions
Using a dummy shader instead.
If there's an 'unknown opcode' message, please file a bug report and attach
this log.

fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #27:
fixme:d3d_shader:print_glsl_info_log     Note: 'for (tmpInt0 ... )' body is too
large/complex to unroll

I'm not sure if this is only r300g bug, because some users with intel graphic
cards reported similar issues at Wine bugzilla,
http://bugs.winehq.org/show_bug.cgi?id=22971. 

BTW disabling use of GLSL in Wine allows the terrain to be displayed more or
less properly, however units and buildings are still invisible

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