[Bug 29689] Heroes of Newerth models are rendered as 2D

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Aug 22 13:56:13 PDT 2010


https://bugs.freedesktop.org/show_bug.cgi?id=29689

--- Comment #2 from Sven Arvidsson <sa at whiz.se> 2010-08-22 13:56:13 PDT ---
Created an attachment (id=38071)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=38071)
Screenshot of broken menu on i965

I gave it a try and it was working on both i965 and Gallium3D softpipe prior to
the merge of glsl2. This would indicate a general problem with Mesa. 

Could you reassign the bug report to component "Mesa core", and perhaps retitle
it to something like "[regression] glsl2 merge broke Heroes of Newerth"?

Using MESA_GLSL=log to dump the shaders, there are no compilation errors.

I'm attaching two screenshots showing before and after how the menu looks (the
broken one is from i965 in this case).

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